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Doom Eternal devs: "We're already thinking about post-launch"

There's no SnapMap, but PvP is a bigger priority now.

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Those looking forward to Doom Eternal have had a great time this past weekend, seeing some extended gameplay from QuakeCon, and at the event we talked to Creative Director Hugo Martin and Game Director Marty Stratton about whether SnapMap will return. While it's bad news on that front, Stratton explained that it's not all doom and gloom.

"We've actually changed our focus from SnapMap, we're not building SnapMap for Doom Eternal, but we've really refocused those efforts on things like Invasion, giving people more ways to play the Doom dance that they love," Stratton said. "In this case, in the case of Invasion, making it possible to play with your friends or other people online through parts of the game by having Invasions, allowing people to invade your campaign. You don't have to have it on, but it's super fun, it's really compelling."

"And then we're already thinking about post-launch. One of the biggest requests from fans was more content from us, like more campaign content that we made, and as awesome as SnapMap was it didn't kind of scratch that itch for people, so we're kind of doubling down on our capability to make that content and get that stuff out there for players."

"We're also developing a PvP. As Hugo mentioned, the Invasion stuff is only one of the ways we're going to allow people to play with their friends, and the PvP component we're going to talk about, debut, at a later date, but I think people are really going to be surprised by it, it's very new, and we are going to be developing that internally as well, so we've kind of shifted focus around to make sure we do PvP internally and that has kind of pushed us away from SnapMap, but I think people will really like the overall value they get from the game and the types of thing we're allowing them to do in the game now."

Will you miss SnapMap?

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