Vampire: The Masquerade - Bloodlines 2 is due for release next year, but during E3 2019 we got to talk with studio narrative designer Cara Ellison and narrative lead Brian Mitsoda in an interview about all aspects of the game, including the dialogue choices available to players.
"We've basically tried to add as many options as possible to be able to essentially make sure that you can do as many things and have as many consequences as possible," Ellison explained. "We have options for leveling up, coercion, and intimidating people into doing stuff for you. You can level up your negotiation skill, which means you can bluff faster, you can flirt your way through conversations if you want, if you're very charismatic. Sometimes if you lose a lot of humanity that means you're reduced to the base instinct of the vampire, which means that you just start fights wherever you go and just become the beast."
"So we tried to make as many consequences happen as possible for whatever you're choosing in dialogue options. We try to make it so it's quite organic and realistic, so you're not really sure what the outcome's gonna be often when you choose them, you're just choosing what you think is best at the time and then seeing that play out in front of you. So yeah, we try to do that as much as possible. There are multiple endings for the game, usually every playthrough I think is going to be different."
This level of choice extends to traversal and clans as well, as we talked about in the rest of the video interview you can watch below.
Are you a big fan of choice and consequence in RPGs?
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