At Gamescom 2016 Gamereactor spoke to Battlefield 1's Design Director Lars Gustavsson about the game and how it is building a sandbox with a variety of destructible features.
"Here we wanted to make the destruction more consistent, more readable and accessible", he said, "including working more with the terrain destruction, degradation, up to the big things like the weather changing and being unpredictable", he said. "If you play with destruction in mind, that can be a tool in your toolbox, and when weather changes, how do you adapt to that and actually use it to your advantage".
"Hopefully the sandbox has just grown and grown", he continued. "The mantra we had all the way through is that no battle is ever the same and I think being a long-timer in Battlefield personally I feel that's one of the strengths of Battlefield and with these additions we just keep on taking it even further".
We also asked about the reason for adding Behemoths and what they add to the formula. "That adds new gameplay flavour and new experiences. The armoured train as you've seen in movies, like the airship that showed up in St Quentin Scar, the key thing is that the horse, the armoured classes and the behemoths, to us they represent some of the most iconic things we could find within this era". He added "where the train comes in, it's four to six players, it's driven of course, it's Battlefield, that hopefully can change the tide of the battle. We bring it in when one team is clearly falling behind in operation". The airships, however, are totally unpredictable as to where they will be - "that's the beauty of Battlefield".
Battlefield 1 is due for release on October 21 for PC, PS4 and Xbox One.
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