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Destiny

Destiny Discovered: What we learnt from the Alpha

A photo and video tour of the sights, sounds and upgrades discovered in Bungie's demo.

We played a lot of Destiny when Bungie opened the doors for the recent early access alpha, and during our time there we got a really good feel for the game. In this feature we take a look at some of the screens and gameplay that we captured along the way, and highlight some of the more interesting and noteworthy features that we came across during our time on the game's servers.

You can read our recent hands-on preview, where we go into more detail with regards to the Old Russia Strike co-op mission and the single-player exploration of that area, by heading here. Our more general overview from our recent trip to Bungie's studio can also be found here. Tomorrow we'll be offering up a much more in-depth analysis of the PvP side of the game and the three different classes that we played along the way, but for now allow us to take you on a visual tour of Bungie's shared-world shooter.

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Old Russia, Strikes and Solo-Campaigning: We stalk through Old Russia on our own, with friends, and take out a load of new enemies as we go.

Know Your Enemy

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The Fallen are reminiscent of Halo's Elites, and they're similarly dangerous in battle. They're a nomadic species, referred to in the lore as Spider Pirates, and they don't like humanity one little bit. This one we found hiding in a cave off the beaten track as we tackled a beacon side-mission that tasked us with scouting out the environment.
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The Fallen Vandals in the middle and to the rear are the main threat, the Dreg on our left is a much weaker enemy type and should be tackled last. These enemies have been discovered during normal exploration of the Old Russia map.
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Left. An enemy just blasted by the Warlock's ‘energy drain' melee attack. Right. A spooky bone-filled room hints at the terrible things that have happened since humanity ruled their own planet.
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The Hive has a relentless attacking style that'll make you think of the Flood. This Knight takes some beating before he goes down. As you can see, we're using a torch, which switches on automatically when it gets too dark.
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More Fallen enemies dotted around the Old Russia map. Left. The terrain is varied, and in this case we're able to attack from a vantage point. Centre Left. This Fallen's weapon doesn't fire in a straight line, with projectiles able to follow you. Centre Right. This Captain has twin swords that it brings to bear in close-quarters, but the pulse rifle in this picture should mean that the enemy doesn't get close enough to use them. Right. A servitor enemy with supporting soldier. Presumably the accompanying Fallen unit is getting a nourishing boost from the purple glow emitted by the spherical enemy.
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Left and Right. Enemies emerge from cover, guns blazing. Centre. This Fallen Vandal just got knocked the hell out.

Exploration & Travel

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Left. We move between dilapidated structures and seek out enemies. Centre and Right. During the opening mission, as we're learning the basics, we're heading through an abandoned radar base towards a Wizard, a floating Hive boss with a hefty shield.
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When you see red you know you're taking damage and need to find safety so you can recharge your health and shields.
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The vistas in Destiny are often stunning, and Bungie has created a sandbox world that looks great, and is crammed full of detail and places to explore. There's caves and small structures to investigate, or you might just want to admire the view.
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The Sparrow can be called at will and is used to quickly move around the open-world. It isn't very durable, and needs to be ditched if you stumble across a cluster of enemies.
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During the Strike - a three man co-op mission - we tackle several waves of enemies (Left), a huge Devil Walker like the one pictured that took an absolute pounding before it yielded (Centre), and a teleporting Guilty Spark-like orb (albeit significantly bigger and more dangerous than the Halo character) called a servitor that rounded off the mission. The whole time we're kept company by an AI companion, voiced by Peter Dinklage (Game of Thrones).

Alpha Gameplay - Strike: The Devil's Lair

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