Patrice Desilets, the creator of Assassin's Creed, has once again left Ubisoft. The publisher released a statement yesterday explaining that "good faith discussions between Patrice and Ubisoft aimed at aligning Patrice's and the studio's visions have been inconclusive."
Though it seems that there has been very little in the way of "good faith", after the creative director - who recently rejoined Ubisoft after they absorbed his team following THQ's bankruptcy - responded to Ubisoft's statement with a slightly different take on events.
Desilets told Polygon: "Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings."
He then elaborated: "This was not my decision. Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game."
The earlier statement that Desilets is referring to is as follows:
The acquisition of THQ Montreal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Desilets, to our existing and renowned workforce. Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice's and the studio's visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montreal's past and future successes.
As you can see, the two accounts surrounding Desilets departure don't quite marry up. The impact that these events will have on 1666, the game that Desilets was working on before being terminated by Ubisoft, remains unclear.