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Dragon Ball Z: Kakarot

DBZ: Kakarot "to be as true as possible to the anime series"

Producer Ryosuke Hara joined us at Gamescom to talk about the adaptation of the world of Dragon Ball Z.

Dragon Ball Z: Kakarot is directly reproducing the world of the anime series that we've come to know and love, even down to minor features like Piccolo and Goku going to driving school, and producer Ryosuke Hara clarified to us during our Gamescom interview that staying faithful is the top priority here.

"The aim of the game was to be as true as possible to the anime series of Dragon Ball Z, so the player sees the world through the eyes of Goku, so it's a kind of action role-playing game where you dive into the world of Dragon Ball Z," he explained via a translator.

"I think we could fulfill your expectations regarding the dynamic scenes, regarding the battle scenes and explosions. I think we succeeded to implement these scenes, but the strengths of a role-playing game is also to tell the stories between the epic fights and dramatic happenings, and I think that's a reason why we choose the RPG, to tell also the whole story from the beginning."

At Gamescom Bandai Namco took the chance to show off some features like the Cell Saga, but what's more is we also got to play the game in Cologne, and you can see our own gameplay here.

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Dragon Ball Z: Kakarot

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