It's probably fair to say that Cyberpunk 2077 is the most eagerly-anticipated game of 2020, and like many of you, we're very much looking forward to getting our hands on the action-packed RPG when it lands on April 17.
As we get closer to that date, we're going to see more of the game as developer CD Projekt Red takes it on tour around the world. We saw a hands-off demo earlier this year at E3 (and another the year before), and the studio was once again showing it off this weekend, this time at Dreamhack Winter 2019 in Sweden.
As well as getting another look at the game, we also had the chance to talk with CDPR's Hollie Bennett, and during our interview, one topic that was frequently discussed was the choice-based gameplay and how player decision-making comes into play.
"The whole point here is we have got the open-world, we've got the story, but now we're giving you new ways to sort of pick the way you want to play," Bennett said when comparing Cyberpunk to the more linear experience offered by The Witcher 3: Wild Hunt.
"And that's what we're really trying to show with the demo was that: ok, so here's a build that has more points in the perk tree put into things like hacking. So they're able to hack the security cameras, hack the vending machines.
"While someone like me, for example, I'm like a spray and pray kind of person. Like, I'll punch it, if it's not dead I'll punch it again - that's how I play games! So I'll chuck my points into things like 'strength' and into 'athletics'. So my kind of build will be using the 'guerilla hand' augmentations, ripping the doors open, and I will be very much more a strength-based build. You play as strength, turrets: don't hack them, literally rip the Militech machine gun out of the turret and just go and have fun with it yourself.
"So, it's very different in the sense that you really can pick and choose what you find most entertaining when it comes to how you want to play."
Later on, during the same interview, we dived back into the discussion about classes.
"One thing we've really tried to hammer home is just: genuinely pick and choose the things that you like. So if you like the idea of using 'nano wires' but you also like the idea of having the 'gorilla fist' for ripping open doors, you can do that, it's not a problem. So it's there, but it's not rigid. It's completely - here's the PR bit: a fluid class system...
"It is completely fluid in the sense that - that sounds fun, this perk looks cool, I prefer pistols to rifles - put your points in whatever you want."
Cyberpunk 2077 is heading to PC, PS4, Stadia, and Xbox One in April.
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