During Gamescom 2024, we got to play many of the year's most anticipated titles. While comparisons can be a bit of a double-edged sword (and sometimes unfair), they are essential for understanding each game's place and how it measures up against the best in the genre.
We had the opportunity to talk to the developers and play both titles. In fact, you can already read our preview of Little Nightmares 3 and our preview of Reanimal. Both games offer immersive experiences, but each does so in a unique and different way. So, we'll analyze both titles through a thorough comparison that not only contrasts these new games with their predecessors but also explores in detail how each fits within the horror genre.
Little Nightmares 1, released in 2017, introduced us to a dark and immersive world through the eyes of Six, a girl trapped in the vast and macabre ship known as The Maw.
In this case, the experience focused on an oppressive atmosphere and implicit storytelling, where the narrative unfolded through interaction with the environment and puzzle-solving rather than direct dialogue. Each room in The Maw acted like a prison cell, and each of its inhabitants represented a threat, creating a constant sense of danger and despair.
The game's artistic design was crucial to its success. Little Nightmares 1 featured a surreal and grotesque style that combined elements of gothic horror with a dark fairy-tale aesthetic. Characters like the Twin Chefs were designed to evoke a deep sense of unease. The gameplay was centered around stealth and puzzle-solving, where every move by Six had to be precisely calculated to avoid detection and overcome obstacles.
Little Nightmares 2, released in 2021, expanded this universe with the introduction of Mono, a new protagonist exploring a world distorted by the Signal Tower.
The sequel enhanced and diversified the gameplay mechanics of the first title by introducing a cooperative dynamic between Mono and Six. This shift in gameplay dynamics added a new dimension to the experience, allowing players to interact with the environment and solve puzzles collaboratively. Additionally, the story was enriched with new characters and enemies, such as the sadistic Teacher and the bloodthirsty Hunter, as players explored varied environments, from eerie forests to sinister schools.
Visually, Little Nightmares 2 maintained the surreal style of the first game but with a greater variety of environments and enemies. The narrative remained implicit but was deepened with the inclusion of new elements and challenges. The cooperation between Mono and Six added a new layer of complexity to puzzle-solving and gameplay dynamics, creating a richer and more varied experience.
And now we arrive at 2024. Let's start with Little Nightmares 3. Developed by a new studio, this title marks a significant shift in the series by introducing an online cooperative mode, something unprecedented in previous titles. In this game, players accompany Low and Alone, two characters who must escape from a distorted world known as the Spiral. This new entry maintains the series' dark atmosphere and distinctive visual style but introduces new gameplay mechanics centered around cooperation.
The cooperative mode allows players to experience the game with a friend or with AI in single-player mode. This drastically changes the gameplay dynamic, as players must now collaborate to solve intricate puzzles and face enemies in a more dynamic gaming environment. The Spiral, with its varied settings like the Necropolis desert, a disturbing amusement park, and a creepy factory, offers a new horizon of exploration and challenges.
Visually and atmospherically, Little Nightmares 3 stays true to the surreal and disturbing aesthetic of its predecessors but with a wider range of environments and enemies. The new characters, Low and Alone, bring a fresh perspective to the series, and the need for cooperation introduces a new layer of strategy and shared experience. The narrative, while still implicit, is enriched with character interaction and environmental storytelling, offering a more complex and varied experience.
Now let's move on to Reanimal. This title, developed by the original team behind Little Nightmares 1 and 2, represents a significant departure from the previous series. Although it shares a similar aesthetic and focus on horror, Reanimal offers a different experience both in terms of narrative and gameplay dynamics. In this game, players take on the role of two orphans navigating a dark and distorted world to rescue their lost friends.
The gameplay experience in Reanimal centers around cooperation, allowing players to explore both on land and by boat. Narratively, Reanimal focuses on psychological horror, emphasizing tension and atmosphere over physical horror. The game stands out with its unique visual style, combining surreal elements with a more abstract and symbolic approach. The characters and monsters are inspired by the traumas and troubled pasts of the characters, adding a layer of emotional and psychological depth to the game design.
The world of Reanimal is intriguing yet terrifying, composed of a series of mysterious locations that offer fragments of a larger narrative. Each place in the game has its own story that intertwines with the overall experience, creating a narrative web that unfolds as players explore. This structure allows for deeper immersion and a more personalized experience, as players uncover the game's secrets and context at their own pace.
When comparing Little Nightmares 3 with its predecessors, it's clear that the series is evolving. The introduction of cooperative mode in Little Nightmares 3 represents a significant change in gameplay dynamics. While Little Nightmares 1 and 2* focused on stealth and puzzle-solving in a solitary environment, Little Nightmares 3 allows players to tackle challenges collaboratively, introducing new strategies and a shared experience. This evolution adds complexity and freshness to the game but also raises questions about how horror and atmosphere will be affected by this new dynamic.
On the other hand, Reanimal takes a radical departure from the Little Nightmares approach by offering a completely new experience in the horror genre. While the studio behind Reanimal has maintained its distinctive visual style, the game explores new facets of psychological and emotional horror. The narrative of Reanimal is more explicit and emotionally intense, with a focus on trauma and redemption that contrasts with the more implicit and atmospheric style of the first two Little Nightmares games.
In terms of gameplay dynamics, Reanimal offers greater freedom and exploration, allowing players to immerse themselves in a dark and fragmented world. Reanimal can be played solo or in local and online cooperative modes (while in Little Nightmares 3, you can play solo or online co-op, but not local co-op). The cooperation between characters in Reanimal adds a new dimension to the game, while the narrative unfolds in a more open and personalized manner. This flexibility and emotional depth mark a significant deviation from the more linear and puzzle-based approach of Little Nightmares.
In summary, both Little Nightmares 3 and Reanimal bring new perspectives and experiences to the horror genre, though they do so in very different ways. Little Nightmares 3 evolves the series with a cooperative dynamic that adds complexity and collaboration to the experience, while maintaining the dark and surreal essence of the previous titles. On the other hand, Reanimal represents a break from Little Nightmares tradition, offering a deeper and emotionally charged experience that explores new facets of psychological horror.
Both games showcase the developers' ability to innovate and diversify their approach to horror, offering unique experiences that enrich the genre and provide new ways to confront our deepest fears. If you're a die-hard Little Nightmares fan and want something very similar, Little Nightmares 3 might be your best bet. However, if you're after a slightly different (or more innovative) experience, Reanimal takes horror to new emotional and narrative depths (and also gameplay-wise, with its camera movement change).
Whatever you choose, it's clear that both are among the standout titles of Gamescom 2024. And neither will leave you indifferent. Especially now, with Halloween around the corner, either one is perfect for giving you a good scare.