Close to the sun, the upcoming horror title by developer Storm in a Teacup looks to create a nice middle ground between horror and exploration. Comparisons to Bioshock have been lavished upon the development team, who are flattered by the comments but keen to point out key differences. "To hear that, we take it as a compliment. As long as we're clear of course, that in terms of gameplay, in terms of experience, this is a very different type of game."
The team is not afraid to admit they are small, and as such are working with time and production constraints. A way to alleviate some of this is by being more attentive toward world building and environmental storytelling and having a lesser focus on combat and AI. This is an exploration game at heart, with the added ability to scare the hell out of you when it wants to. "You either think on your feet, make split-second decisions or you end up dying in horrible or brutal ways", I think we'll choose run then...
This comes as publisher Wired Productions have decided to also run, at full speed, toward the Epic Games Store. The next in a long line of PC games deciding to skip Steam (at least initially), Close to the Sun is launching on Epic's new storefront in 2019. This title is also their first game to be developed using Unreal Engine 4, which could have factored in the decision to switch over.
Storm in a Teacup's game designer Joel Hakalax is keen to stress the positivity that has come with the decision. "Development is going well, and thanks to Wired and Epic, we have a little bit of extra time here now at the end of development to help polish and get everything as nice as we feel like indie games nowadays kind of require."
Close to the Sun is set to launch in 2019. Our full interview with game designer Joel Hakalax is available for viewing down below:
If you want to learn more about Close to the Sun you should read our hands-on impressions of the game or check out the gameplay video directly below:
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