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Scalebound

"Both sides failed" with Scalebound

Platinum Games' studio head Atsushi Inaba has said it "wasn't easy" seeing Microsoft take the blame for the game's cancellation.

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Platinum Games' Scalebound was canceled back in 2017 after first being announced three years earlier, and in a recent interview with Video Games Chronicle, studio head Atsushi Inaba has spoken out about the cancelation, which was announced by Microsoft.

"Both sides failed," Inaba said. "Watching fans getting angry at Microsoft over the cancellation wasn't easy for us to watch. Because the reality is, when any game in development can't get released it's because both sides failed."

"I think there are areas where we could've done better and I'm sure there are areas that Microsoft as a publishing partner wish that they could've done better. Because nobody wants a game to be canceled."

Every cloud has a silver lining though, and Inaba adds that there are at least lessons to be learned from the game, which they can take forward with them.

"At the bare minimum, it's unique for us as a title in so much as we feel that we didn't do all of the things that we needed to do as a developer," he said. "There were a lot of painful lessons, but that helped us grow as a studio."

Did the experience with Scalebound encourage Platinum Games to move into self-publishing though? "No, I wouldn't say our experience with Scalebound influenced us to go towards self-publishing," Inaba said. "Quite frankly, the reality is that we've had plenty of titles cancelled in the past: that's part and parcel of what comes with making video games."

Would you have liked to see Scalebound?

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Scalebound

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