Last week we shared some fresh gameplay with you from Vampire: The Masquerade - Bloodlines 2, which we recorded at Gamescom in Cologne, and at the event we also caught up with Paradox Interactive's product manager Florian Schwarzer, who talked to us about where the sequel originally came from.
Schwarzer explains that the first title became a "cult hit thanks to its fans and their support. And now, thanks to a pitch by the original writer of the first Bloodlines, we are back, trying to recapture that lightning in a bottle."
We also asked about the individuals who made patches for the original game, who became heroes of the community when the first came out back in 2004, and whether Paradox has talked with them at all.
"We are talking to them, yes. In the end though, it has to be said [...] this is fundamentally Brian Mitsoda's story, and this is a game that's being built around that story by the team in Seattle."
As for what's coming in this game, Schwarzer continued:
"There are a few things that, if you do something like this, you know you need to hit. We need to have a really good story, we need to have really interesting and surprising characters. We need to make sure the city that we're playing all of this in has a really, really tangible atmosphere. And obviously we are trying to create all of these things, and I think we're on a really, really good way."
When compared to the 2004 original, "it wouldn't have been possible at that point in time to create a gameplay experience that really makes you feel like a vampire, you know, makes you feel like a monster among humans, and that it one of the big objectives of the design team - make you feel like that in the way you move [...] make you feel like that in the way you fight, the way you feed obviously, the way you grow your progression system. And the way you look at the world, and also the way the world looks at you."
Can Bloodlines 2 recapture the magic of the first?
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