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Mortal Kombat 1: Khaos Reigns feels lukewarm 🇸🇪

Written by Jonas on the 30th of October 2024 at 02:42

I've played less Mortal Kombat 1 than I thought I would, and there's something about the auxiliary characters (Kameos) that I think feels a little more gimmicky than I had hoped for, and the amount of different currencies and microtransactions is unfortunately unsexy. With the recently released Khaos Reigns , Mortal Kombat 1 received a refresh that both expands and deepens the gameplay experience, and this expansion not only offers a collection of new characters, but also a new campaign and more.

Fighters Cyrax, Noob Saibot and Sektor are added with Khaos Reigns right from the start, and around the corner awaits Ghostface, followed by T-1000 and then Conan the Barbarian. A stable ensemble, to put it mildly. Sektor is a favorite I personally missed when the base game was launched and I'm very happy that he's back with nice attacks that can control the opponent like few others, which opens up new strategic opportunities.

One of the most impressive additions to Khaos Reigns is the expanded story mode, which takes place after the main campaign. The campaigns have become my favorite part of the Mortal Kombat games, which is a bit ironic considering that I normally don't like single-player fighting games at all. But... unfortunately, this is the weakest story Netherreal has offered ever since Warner took over the series. There are some pretty humorous things, but all in all, this is a new attempt at making the multiverse and I'm unfortunately pretty tired of this.

So should you get Khaos Reigns? Well, if you play Mortal Kombat 1 a lot or want to get started again, I can definitely recommend it thanks to the new characters. But the feeling that Mortal Kombat 1 became a bit too much live service and gimmick means that I still put games and the expansion away when I was done. In short, if you weren't convinced before, you won't be now.

Mortal Kombat 1: Khaos Reigns feels lukewarm

Sector is the highlight of Khaos Reigns, although I don't understand the thing about a gender-swap on a robot.

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Awesome with three ingredients 🇸🇪

Written by Jonas on the 29th of October 2024 at 02:37

As I've written several times before, I like to cook, maybe even love it. But... It's not like every time I feel a food craving build up, go and cook something. Sometimes it has to go quickly and be fixed in the simplest possible way.

So, but that said, here are three kinds of "food" (maybe rather at best snacks) with a maximum of three ingredients I think are incredibly good – and now I'm curious about what you usually turn to when the craving sneaks up, which is so childishly simple.

• PBJ sandwich An ordinary honest roasted French with a little too much crunchy peanut butter and strawberry jam and I'm in seventh heaven right away. If I can wash it down with a glass of milk, it's actually one of the tastiest things I know.

• Flatbread with air-dried ham I assume that it is some kind of pensioner warning, maybe even a northern pensioner warning, but I love hard flatbread.And I'm in seventh heaven right away.

• Edamame beans with spice and oil I always have a package in the freezer. Whenever the craving strikes, I boil the beans for a minute, then drain the water and dunk on a drizzle of oil and the spice mix Chili salt. After that, it's just to eat and enjoy.

Awesome with three ingredients

What do you get guilty pleasers that consist of a maximum of three ingredients that you really can't get enough of?

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Species and winter time 🇸🇪

Written by Jonas on the 28th of October 2024 at 02:20

I've had a pretty quiet weekend with board games, good food, padel and so on. Since my boyfriend fell asleep early yesterday, I decided to watch some classic horror and fell in love with the almost 30 year old Species. It's not a masterpiece, but the fact is that it stands up much better than I remember it as, and it's fun to see great actors who today have great careers behind them participate in roles with plenty of cheesy lines. In addition, I always think that flesh and blood enemies are infinitely scarier than demons and ghosts.

Then there is this thing about winter time, which continues to make headlines in the media and what huge problems it causes with children who cannot sleep, cows that do not milk and so on. Although I'm sure there may be some who actually find it a nuisance, it feels like a storm in the world's smallest glass of water.

During the day, I have personally heard a person complain about children and sleep - even though he traveled to the United States with the same child this summer and changed the clock nine hours on the trip there and nine hours on the return trip. No problem then, apparently, the child was good and quickly adjusted. At home, however, it is worse. A measly hour and it's armageddon. Cry me a river - as the yank says.

But... With that said, we're going to get rid of the now, huh? We introduced winter time in 1980 to save energy. That was before the time of LED lights and today it doesn't serve any real purpose. Decisions exist in the EU, now we only need an implementation. If it will be constant summer or winter time, I don't care.

Species and winter time

A little horror classic always cheers things up, as in the case of Species.

Now it's win or lose for Bioware 🇸🇪

Written by Jonas on the 25th of October 2024 at 01:45

In exactly one week, it's premiere time for Dragon Age: The Veilguard, and the stakes could almost not possibly be bigger. Why, you might ask? Well, because the previously so acclaimed role-playing game developer Bioware's record over the past decade is worryingly weak.

In 2014, Dragon Age: Inquisition was released, which received consistently good ratings, although it didn't quite reach the level Bioware had previously spoiled us with.

Just a year later, it was confirmed that Bioware had discontinued development of the multiplayer title Shadow Realms after a long period of development. The game looked good and got so far that it has its own Wikipedia page with information and images. But why single-player developer Bioware would even step in and mess up the multiplayer swamp, one might still ask.

Anyway, in 2017, Bioware returned to the single-player world again with Mass Effect: Andromeda. Although it wasn't a bad game, it was launched in a particularly unfinished state with several almost comically lousy animations that are still visible in meme contexts today. In doing so, Bioware had succeeded in not only damaging the Mass Effect brand, but also the studio name.

But they were not yet finished with the dismantling of the trust, because in 2019 Anthem arrived. The game had a beautiful world and was surprisingly easy to play, but it was extremely clear how poor Bioware had a grasp of multiplayer. The result was an almost empty set with a frustrating menu and level system that was quickly abandoned by players. Attempts to fix the criticism were quickly given up and Anthem had to die of its own.

Since then, they've only released the remastered collection of the Mass Effect trilogy, and now – a decade later – it's time to see if Bioware can still deliver great single-player RPGs. I suspect that if Dragon Age: The Veilguard doesn't deliver either, the fans' patience will run out. If what used to be perhaps the world's foremost developer of role-playing games in ten years only gets out mediocre and unfinished titles then they unfortunately have no real reason to exist anymore . So will they deliver? We'll have to come back to that in our review, but I note that there have been both positive and negative impressions beforehand

However, it should be said that Bioware may have another chance with the upcoming Mass Effect adventure. It's probably a year or so away, but a first-class role-playing game would undeniably have forgiven a lot. But if it doesn't deliver either, I think EA is ready to close the studio, any sentimental patience and high understanding is not something that characterizes this giant.

Now it's win or lose for Bioware

Now it's up to Bioware to prove it with Dragon Age: The Veilguard, which will prove that the studio still knows how to make role-playing games after ten years of disappointments.

Now we probably see the end for playing on disc 🇸🇪

Written by Jonas on the 24th of October 2024 at 00:49

On Friday, I published a news item that showed that Xbox gamers very much prefer digitally downloaded games, and yesterday I supplemented this with a similar news item for Europe – with the same conclusion.

Many have had their say on the matter and believe that the Xbox Series S (which is completely digital) is the explanation for this. But... Xbox Series S has of course contributed, but anyone who wants to make it so easy for themselves completely misses what Niko Partners' admittedly knowledgeable senior analyst Daniel Ahmad - who I would probably argue is perhaps the industry's single best - wrote in 2019 before the Xbox Series S and X had even been shown, namely that he "really needs to stress how large the digital shares are on Xbox compared to other platforms".

In short, it's not a new phenomenon, and even if this generation's hardware design has had an impact, it's certainly not a comprehensive explanation since the phenomenon is older than that – despite some very confident statements in the comment fields.

But I wasn't actually going to delve into the reasons here, but I'm fascinated by the fact that there is now such an incredibly small percentage of Xbox games that are sold physically. At some point, it simply becomes unreasonable to have a digital disc drive at all, and for that matter print physical games that no one buys and that have to be sold out.

And I think Microsoft has reached that limit. With the new version of the Playstation 5 and the upcoming Playstation 5 Pro, Sony has solved the lack of interest in physical editions by having the disc drive as an accessory. And I have to assume that Microsoft is investing in something similar to the next generation. The fact that 91% of the games for Xbox Series S/X in the US this year are digitally sold means that there is a brutal amount of gamers who have bought a disc drive they don't want. It's neither environmentally smart, good economy nor even practical, since the disc drive directly limits the design of the consoles – which could have been significantly smaller and have a more fun design.

But... An almost bigger question is how long there will be physical editions? Perhaps in the near future they will only be released later (starting to become common even today) in smaller editions for collectors and in many cases not offered at all. I can't for the life of me imagine that it's justified for Microsoft to offer physical editions for 9% of Xbox sales in the US. It's almost like some kind of charity to keep this.

In short, I think the next generation will only have disc drives as extra accessories for both Playstation 6 and Xbox Next and that there will be significantly fewer games released in physical editions (Nintendo not included, they will probably continue with their cartridges).

Now we probably see the end for playing on disc

Physical games are really living on borrowed time right now.