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The Must-Have Remasters

The Last of Us remaster's of no huge surprise. We've been softened up to the idea of cross-gen ports with HD collections these past few years. A little bit of polish, some DLC bundled in doesn't sound, on paper, an enticing proposition for double-dipping, especially to the tune of forty quid.

Yet official confirmation of The Last of Us was greeted positively. Not surprising for a game that topped many's GOTY polls last year; if the experience is unique enough, fantastic enough, a replay isn't far away. Doing it on your new shiny console with tarted up visuals and some new Trophies? Sold.

Don't expect The Last of Us to be the only late-gen release swimming for new-gen shores. But if we're drawing up a list here (and we are) here's what we want to see next.

1) GTAV

It's a given it's coming. And the great work Rockstar did squeezing some of the best visuals of last year full stop out of the current-gen machines would make you question what more could they do. But we're eager to return to Los Santos again to experience that three-sided crime story and, if GTA Online carries over as well, it can give Rockstar a second chance in getting the online portion of the game right this time round.

2) The Elder Scrolls V: Skyrim

There's not a console player alive who didn't look enviously at their PC brethren as they cranked up the visual fidelity with a bundle of patches and tweaks to make the latest fantasy epic look stunning. Personally, after loosing my seventy hour save in the game I've been too heartbroken to try again: a new-gen GOTY edition with visuals bettering the PC would make me take up my sword again.

3) Mass Effect Trilogy

Every other month I find my mind drifting back to future of Bioware's deep sci-fi RPG. The daydreaming is less about tackling Reapers and saving the galaxy, more walking the walkways of the Normandy and conversing with the crew. While I was never a fan of the original, ME2 and 3 gave me my own version of the Millennium Falcon and a crew that was shaped by my actions, friendships gained or lost by my words. It's one of the few virtual lives that I've lived that had such an impact that I find myself missing it. Overhauling the visuals, packing every single DLC addition and - hell, let's say it - a developer commentary on that ending would be the complete package that no fan or newcomer could turn away from.

4) Dark Souls II

As we've seen in Dark Souls II most recently, there's expectation (however unwelcome) that E3 and Gamescom reveals and demo won't be matched visually in the final retail product. It's a disappointing acceptance that (hopefully) will be phased out with this new generation of consoles. And in early demos, Dark Souls II looked amazing. For whatever reason the end result didn't match those early concept cuts, we still think From Software can do much better. Still riding on a wave of great review scores and continued chatter, guides and tips that's keeping Namco's hardcore adventure in the minds of players, perhaps a rebuild on newer formats isn't off the cards.

Any others you'd like to see?

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A Rift between Gaming & Tech

Is Oculus Rift the future of gaming, or another technological dead-end? That just might be the wrong question to ask entirely.

While gaming doesn't need Oculus Rift to thrive, the VR tech mightn't need gaming to survive. The strong reactions to the Facebook buyout indicate that gamers considered the virtual reality headset their property, and that the social network giant's interest would sully what's been until now, a indie success story. It's an understandable grievance. I felt much the same when Nintendo started going for the mainstream market dollar over the hardcore crowd come the launch of Wii. Commonality? Bigger cut of the profit pie.

Yet, intriguing though the titles that have carried Oculus Rift support have been, the headset's application had already started to encompass more than traditional gaming. Last month I travelled to the home of the England Rugby team at Twickenham Stadium to experience an interactive training session in partnership with 02, and powered by Oculus Rift.

Companies are already looking to the device as a powerful marketing tool to a much wider market than just us gaming lot. Sure, that means we have to share the tech, but that doesn't mean we're going to be completely alienated.

I know the future of Oculus now is a very different one than if it'd remained strapped onto the heads of the crowd-funders and indies; criticism over ad-overlays and customer profiling while using Oculus isn't misplaced. Facebook could turn what could be a personal, immersive experience into a shallow interconnected one. A two billion dollar investment could ultimately fizzle out as the tech looses respect and support from its original backers, and fails to be tailored to being marketable to the mainstream. Glorified niche rather than successful embracement from all.

But we can't know anything for sure right now, and knee-jerk reactions and claims of 'sell-outs' are nothing but pissing in the wind. Sure, we can romanticise the idea of a start-up company keeping its integrity and turning its nose up at a buy-out. But business is business. And that's a lot of money to turn down.

And, as the company has shown before, perhaps Sony will step into the breach, and Project Morpheus will draw those disfranchised. Maybe Move was just several years too early, and needed a companion piece of tech to realise Virtual Reality - for gamers - the way it should be.

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Going Vita

Colour me impressed.

After ditching the idea of finding an Xbox One this side of Christmas, I dropped the cash on a PS Vita (16GB, Tearaway bundle, if you must know), after enduring several months of friends on press trips lauding it as the must-buy handheld.

Here at Gamereactor - same with most outlets - we've access to a fairly generous swathe of formats, built up over time and split unevenly between the team so we can keep availed of everything. I've always passed on Vita content to either Bengt or Mike, while I kept an eye on Nintendo 3DS, which has been my portable console of choice.

So I've some cash saved, and decide to go with Sony's handheld because a) I want new tech to dabble with and b) I really got a hankering to play FFVIII on the way back to visiting my folks over Christmas. That I got a stack of free Vita titles downloaded through PS Plus this past year means I've not without options if nostalgia bites me on the ass.

I've had it three days now, and I got a problem. I'm enjoying myself so much that I cannot stop buying and downloading games - to the point I'm thinking relatives will be getting an I.O.U in their Christmas stockings. I'm experiencing what 3DS owners late to the game are - a shed-ton of great titles exclusive to the format and that are great fun (okay, maybe not Lumines and Spelunky, but damn do they look good on the Vita screen).

After grappling with the Xbox One and PS4 interfaces and coming away both disappointed and frustrated to a certain degree, it's great to play around with a Home screen interface that just works. I'm aware I'm stepping on the graves of previous UI updates that had to get the interface evolved this far, but that doesn't detract from my appreciation. I even find myself using the internet browser - something that was iOS exclusive for me given how poorly consoles are built for the job - because the screen's right-hand-side shortcuts are so easy to use, and the quickness of double-taps skipping me between Apps in a blinking of an eye.

While I was sold on the Vita through countless talk of Persona, I've still to drop the £34.99 asking price for it yet. Given how many retail games are reduced to XBLA prices on the digital store, I've been hoovering up some gems.

I'm currently switching between Dragon's Crown (addictive), Gravity Rush (beautiful) and Wipeout 2048 (eyeball-meltingly fast). Tearaway's waiting for me, and a stack of PSOne titles are ready to disappoint me in proving they're not as good as they once were. I find myself looking eagerly at the digital Store for yet more (Virtua Tennis on the move? Oh god yes) and with the inclusion of previous format catalogues, PS Vita feels like both retro handheld and modern console. I'm stuck between PSOne's Street Fighter Alpha 2 (my favourite fighter) or PSP's Alpha 3 (Alpha and SFII casts combined). Only disappointment? No Outrun, which'd made my portable gaming complete.

While the memory card pricing is insane, and the current cap (32, soon to be 64) far too low for my needs, the Vita's leapt to one of my favourite systems. After only three days? Yes, it sounds crazy. But only if you haven't picked one up yet.

Watch Frogs

Not a typo, just a poor joke that a developer made to me the other day (it still got a chuckle).

After having some time with Watch Dogs and its companion app for some multiplayer fun at the recent DigiDays event, I have to say I walked away with at least some cynicism dispelled. The second screen stuff (which I talked about in my last blog) was a hard sell to me, and I imagine to the developers as well. So many have embraced the idea at once you can't help feel there's been a decision higher-up the food chain that such an addition is A Good Thing, and any different opinion on the matter (including by those that have to make the thing) be damned.

Anyway. Watch Dogs app lets you 'hack' into another player's game (but only if they let you) so both of you can partake in a timed challenge mode. The in-game player has to reach a number of checkpoints, the App player has to stop them.

On your mobile or tablet, you get an overview of the city map, with the in-game player marked as a icon. There's also iconised systems (traffic lights, barriers) that you can activate to stop them reaching a number of checkpoints, and as police cars are introduced into the situation, you can deploy them (literally touch their icon on screen and drop them where you want) to try and trap the in-game player.

The sell is that you can play while you're out of the house, anywhere you can link in to wi-fi. But the app screen doesn't translate the carnage in the game - nor how successfully (or otherwise) you're messing with the other player. For the best experience, as it was during our hands-on, you really need to be sitting beside the other player and seeing the action unfold on the big screen.

With everyone owning a mobile or tablet - and with the app being free to download - this might actually be a more convenient, and cheaper, multiplayer alternative to buying a second joypad. I can't see this one being anything more than a half hour blast (the mode's gameplay is around ten minutes in length) but it does give me hope that creators are trying to approach an enforced development addition in as an original a way as possible.

Second Screen, but more hassle?

The Battlelog video from yesterday added DICE to a growing number of studios incorporating smartphones and tablets into gameplay experiences.

E3 was rife with devs showcasing such inclusions. The response was, well... you can guess what it was. The same that greeted Kinect integration a while back - extra hassle with little benefit.

So far from what I've seen, the ideas are more miss than hit, the better ones focusing on keeping you availed of community, clan or social features while out and about. Letting you respec your loadout ahead of a B4 game is nice, but keeping you up to date with in-game leader boards for tank operator dominance? Okay. That gives me a direction and drive when I get home to reclaim my crown.

But do I want to have the secrets of the Caribbean spoiled by friends before I've even set sail in ACIV? Would I want to turn away from the big screen to fiddle with my tablet to send out orders in B4? No.

But even as Kinect starts showing some signs of enjoyable integration (casting Witcher 3 spells with a shout is quicker than fiddling with magic menu) as developers figure how tech best serves them, maybe the push for second screen may still surprise, and become a fun if not vital part, of the next-gen gameplay experience.

I'm not holding my breath though.