I'll never look at a sunflower the same.

I'll never look at a sunflower the same.

Written by Benke on the 6th of August 2012 at 12:14

It's strange how long it took me to succumb to the lure of Plants vs. Zombies, but last week I parted with a sizeable chunk of change for the iPad version, and I have to say it's one of my favourite games so far on iPad.

Plants vs. Zombies is a perfect example of a game design term I recently stumbled on - namely "juice". Juice refers to those extra little design elements that make provoke emotions in the player - whether it's fun stuff, reactive things like sound effects, or just a good flow of new things. Plants vs. Zombie could have been a fairly simple and straight forward tower defence game, but instead it just captures your heart with massive amounts of charm and clever designs. Every new level in adventure mode brought something new and fun to the equation, and I can see myself playing survival mode for quite some time. The small sound effects, the hilarious animations, the notes from the zombies - it all adds up to a tremendous amount of juice.

Anyway, while there are lots of cheap/freemium entertainment on AppStore - sometimes it's well worth it to pay a little extra - and such was the case with Plants vs. Zombies.