In an open-hearted interview with Gamasutra former Epic Games mainstay and creator of the Gears of War franchise Cliff Bleszinski had several interesting things to say.
>"The whole 'old guard,' where you get a Game Informer cover and an E3 reveal, is dead. I'll never make another disc-based game for the rest of my career, and [at E3] they're trying to woo buyers from Target and Walmart?"
Bleszinski reveals that he's been inspired by the development of Rust.
"It's not about the 'new user experience'; in these games the new user experience is utter shit, and it's okay. There are two lessons people have not learned from Minecraft: Get the game out there and build it. Some kid will put out a video. Players will teach each other. You don't need the 'press A to jump'."
Bleszinski also revealed that Gears of War didn't turn out exactly like he wanted it.
"As far as [Gears], at the end of the day, you're shooting fucking lizard-men in the fucking face with a fucking chainsaw gun. It didn't wind up what I'd hoped; I'd pitched it as 'Band of Brothers with monsters' -- you know Band of Brothers is well-done and emotional, telling the story of the Greatest Generation and what they did in the war. Yet somehow we landed on 'Predator'... the characters being all 'buff and manly', I'd never planned on that."
"You can't plan for that," he says. "With game development, it's like doing a Ouija board. With [dialog barks] it gets easy to slip into Schwarzenegger territory."