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Bleeding Edge

Bleeding Edge is "team multiplayer meets third-person action"

We spoke with the creative director behind Ninja Theory's Bleeding Edge, Rahni Tucker, about the new game.

  • Ben LyonsBen Lyons

Among the various highlights of E3 this year was Bleeding Edge, a new team-based multiplayer game detailed at Xbox's conference. The title, which is being developed by Ninja Theory (Hellblade: Senua's Sacrifice, DMC: Definitive Edition), is bringing several unique fighters together in a new take on multiplayer gaming, and to get a deeper understanding behind the inspiration of the title we spoke to Rahni Tucker - the creative director behind Bleeding Edge - at E3.

"After working on DMC, doing the combat on that, I loved working on the combat, I wanted to do more third-person action stuff and I like working with animators, on the touch and feel of the controls. So, I was like, where is this game, where does competitive team multiplayer meet third-person action, the thing I love to make, the thing I love to play? Let's put them together," said Tucker.

Bleeding Edge is Tucker's take on multiplayer, using inspiration from her previous titles as groundwork for the direction in which this game is headed. The flashy fighting mechanics share a resemblance with DMC, hence the quick combos, whereas the strange characters who are outcasts from society reflect Senua herself.

As for when we'll get to see Bleeding Edge, that is yet to be announced, although the title will soon get a closed alpha. When we finally do see information about a possible release window, you can look to see it on Xbox One.

What do you think of Ninja Theory's latest project?

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Bleeding Edge