When the updated HD version of Beyond Good & Evil was released as a downloadable title it was presumed to be the precursor of an official announcement of Beyond Good & Evil 2. But in an interview with Gamesradar creator Michel Ancel explains that we are going to have to wait a while as his vision for the game requires more hardware power than what is currently available.
"The first Beyond Good & Evil, when I sent the technical document to Sony, it was the time of the Emotion Engine on the PlayStation 2. We had the feeling that we could do whatever we wanted. We sent them the document, it was about planets, going from planet to planet, towns to towns and all these things. But in the end, what we were really about to do was far less than what we wanted.", Ancel tells Gamesradar.
"And of course, the scope of Beyond Good & Evil is large - you've got the city, the ocean, the moon and the space ship. But the space ship was designed to go from planet to planet, and it was frustrating to have those limitations."
Ancel avslutar resonemanget: "And my thing is that we really want to make the game that was previously imagined, with all this feeling of traveling. Mass Effect did a good job on that side, and I think that there are a lot of things to do to continue in that direction, with storytelling and a massive world."