Fallout 76 players may have stumbled across a fair few vaults in their time exploring Appalachia, but they're not open just yet. The upcoming Patch 12 - landing tomorrow - is set to change that by introducing the first vault raid though, taking place in Vault 94 on the border between The Mire and The Savage Divide.
As detailed on the game's site, Vault 94 was once home to a group of pacifists, with their goal being to restore "natural abundance" to the world. When the doors opened a year after the bombs fell though, these pacifists didn't find a welcoming world, and you need to enter this vault and explore what happened to the residents, wading through the overgrown nature within.
This raid offers a lot of challenge, which is why Bethesda recommends a full team of characters over level 50. You'll need to listen to the Vault 94 Emergency Broadcast station to start your journey, and Vault 94 will actually use the new Instancing technology, meaning players not on your team won't interfere with your raid.
"As this new Instancing technology is coming to the game for the first time in Patch 12, we are currently planning to open Vault 94 first on PC on August 20," the post adds. "If Vault Raids on PC run smoothly over the following days, we will open the Vault for consoles, as well. Patch 12 will still be released across all platforms on the same day. However, staggering the release of Vault 94 between platforms will allow us more flexibility to address issues that may not be apparent until larger playerbase gains access to Vault 94 than our internal playtests allow. If significant issues are discovered, we can disable the Raid on PC until we've implemented the necessary fixes, and then bring Vault 94 back online for all platforms."
There will be three separate missions with this vault, and only one is available at a time, each lasting one week. Each mission returns every three weeks, and the first is called Dead in the water, with Meltdown arriving on August 27, and Washout on September 3. Vault 94 is also set to be re-sealed for three hours each week between missions, and there are three difficulties to choose from - Novice, Standard, or Expert. There are time limits with the latter two, so if you run out of time or lose all your team, you'll need to start the mission again.
Higher difficulties yield better rewards, from XP to caps, repair kits, crafting materials, weapons, armour, and plans. Completing missions on Standard or Expert will give you plans for Vault Armour sets, like the Stranger Heart set you can see below, and these include bonuses for those who wear them. Completing these missions in any difficulty also gives you Vault Steel, needed to craft this gear, and you can get rewards once per difficulty, per mission, per day.
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