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Baldur's Gate: Enhanced Edition

Baldur's Gate: Enhanced Edition "probably 85% all-new code"

Beamdog co-founder Trent Oster talked to us at PAX East about revisiting the game, and how things have changed between original release and now.

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Baldur's Gate: Enhanced Edition is heading to consoles this year alongside other classic RPGs like Planescape: Torment and Neverwinter Nights, and we caught up with Beamdog co-founder Trent Oster to hear a bit more about the concept, and why it's a nice time to revisit the games.

"It's a chance to go back, and some of the techniques that we used back in the day still make sense today, and then there's other things that you would do on a Windows 95 platform that today they're just like 'oh my god why did we ever do that?'," he explained.

"When Baldur's Gate came out PCs had four megs of memory or maybe eight megs if you had a lot of money. Today you have your iPhone that had four gigs or 16 gigs, so optimising around memory just doesn't make sense anymore, and it's one of the big things we did with the Enhanced Editions - we just rebuilt the entire memory system. I think at this point we're probably 85% all-new code."

For more on how the team has optimised the game for consoles, check out the full interview below, where you can also find a gameplay trailer. Have you played this game before?

Baldur's Gate: Enhanced Edition

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