Axiom Verge receives its first DLC six years later
The new Randomiser Mode gives the game more of a roguelike feel.
In a turn of events that we're pretty sure nobody saw coming (especially as its sequel is just on the horizon), Axiom Verge has received its first DLC six year after launch. A new Randomiser Mode, which is currently in beta, is now accessible for players on PC. This update helps to give the metroidvania more of a roguelike feel as it randomises the placement of non-essential items throughout the game.
No details have been revealed as to whether this update will be rolled out for the console versions of the game, however. Developer Thomas Happ has confirmed though within a blog post that the mode could be added to the sequel if it is well-received by fans.
The Randomiser Mode is available in three different difficulties. You can find the description of all of these difficulties below:
"Beginner" progression mode is really a bit of a misnomer. The Randomizer itself is for people who have beaten the game, ideally multiple times, and have explored the map very thoroughly. Beginner mode assumes that you will be playing through the game in much the same way that anyone would progress through it. For what it's worth, this is the mode I play.
"Advanced" mode assumes that you'll play through the game the way a speedrunner familiar with exploiting certain glitches may go through it. There are ways to skip the entire grapple hook area, for example, if you know how. Because the system knows what you expect to be able to get at which areas, it can make sure to accommodate this route.
"Masochist" mode is similar to Advanced mode, except that it assumes you'll be doing a low % speedrun. As of right now, there are exactly 4 people in the world able to play this mode. If you don't know that you're one of them, you're probably not. This progression mode is included primarily because the aforementioned people who developed this mode include those masochists in question.