One who fights monsters must make sure they don't become a monster themselves - rather they should catch said monster, store it in a small ball, and then force it to fight for you. That's clearly the better option, especially when the monster in question can fly and carry a heavy load. And no, we're not talking about Pokémon Sword/Shield here, rather we're describing Astral Chain - a Switch-exclusive that has most likely passed a lot of potential fans by, but despite not knowing much about it going in, it's a game that we're glad we didn't miss.
Astral Chain is the fruit of the ongoing collaboration between PlatinumGames and Nintendo, a collaboration that has spawned a lot of innovative titles throughout the years but, it's fair to say, also some disappointments. Bayonetta 2, for example, was released to acclaim while Star Fox Zero flopped and the innovative but inaccessible The Wonderful 101, like most of the console's other titles, went to ruin with the financial collapse of the Wii U. At the same time, Astral Chain is PlatinumGames' first major release since the acclaimed Nier: Automata, so the studio has a lot to live up to.
Astral Chain is rooted in a fundamentally complex concept whereby you're managing two characters at the same time. Not in a turn-based alternating fashion like in Grand Theft Auto V, but simultaneously and on the same screen in a game that's full of action, explosions and attacking combinations. It's no easy task, but Platinum has always experimented with unorthodox and innovative game mechanics (or cramp-inducing control schemes that put player dexterity to the test).
Astral Chain has a recognisable feel to it. You'll note the camera sensitivity, the control style and the movement that you'll find in the studio's other titles. The combat system, of course, forms an important part of the experience, with extra emphasis placed on various attack combinations, enemy-locked camera angles, and opportune dodge moves that slow the pace and open things up for strong counterattacks. In the quieter moments in the game, you'll run around in limited sandbox environments or linear corridors, buy medical supplies from merchants, find materials on the ground and so on. So far, so good.
The most interesting feature is hiding behind the left bumper. With it, you can call a 'legion' to the battle. These are inter-dimensional beings that are physically connected to, but distinctively different in character and behaviour, from the player-character. You can give your legion unrestricted orders, activate various special abilities, let it attack on its own or, if you hold the bumper down, assume direct control of the being via the right control stick. At first, the whole thing seems mildly obscure, but as time goes on, the controls become more natural and the potential becomes clear - both your brain and your thumbs will be put to the test, but the insanity of it all makes sense.
Now, of course, the game's mechanical companion is explained in the fiction. Humanity is on the verge of total annihilation after being attacked by ethereal monsters for many years. These attackers have then been enslaved over a long period of time and a scientist comes up with a plan to catch one of these monsters and turn it against its kin. Maybe an astral necklace and a pocket-sized prison might help in this plan? Fire must fight fire, but who shall strike the match?
The player takes control of the silent half of the Howard Twins and is tasked with mastering and utilising the captured legion in the battle against the Chimerical hordes. However, it's a considerable task involving not only deadly battles against an extensive gallery of monsters but also numerous platforming sequences, some light detective work, and the problem-solving needed to get past a series of enigmatic puzzles. Thus, Astral Chain does not only task you with saving the world, it also offers a rather unusual mix of gameplay elements that place you somewhere between a police officer and a lion tamer.
The ability, or rather necessity, of managing two characters at the same time creates a unique challenge, but it certainly opens up many interesting variations in an otherwise relatively conventional theme. In combat situations, the legion does very well while on autopilot, but by controlling it manually you'll be able to pinpoint specific enemies, execute technical attacks, or position both characters in a way that makes a so-called 'astral chain' that wraps around careless enemies. The result is an inclusive player dynamic that's rarely emphasised.
Your monster can't die, but is gradually drained of energy and must therefore periodically return to your wrist prison to charge. There is a number of different situational attacks and reactions that'll potentially come from your monstrous companion whether it is active or not. A volatile blue shape helps to alert you of various opportune combination attacks, so precise and time-sensitive responses are also important.