Assassin's Creed Odyssey's priority is to be a "full-on RPG"
Scott Philips talked to us about the game at Gamescom.
Assassin's Creed Odyssey is looking to take us to Ancient Greece when it releases in October, but before that we've been talking to game director Scott Philips at Gamescom about what the priorities are this time around, which turns out to have two key focuses.
"So I think there's probably two big things that we wanted to achieve," he told us. "One was putting choice at the center of the experience, so choice and consequences and bringing dialogue options and impacts to the decisions that you make across the game."
The second thing the team prioritised was "making it into full-on RPG. So progression, pushing that beyond what Assassin's Creed Origins did, giving you multiple pathways to progress. We've got naval as well, so you've got seamless open-world naval where you can progress your ship and upgrade that, you've got your character where you're getting new gear, you can engrave that gear with special perks to make it your playstyle, so choice gets interwoven into that."
"You've got abilities which sort of mix up the combat and give you a lot of new options within the fight, so you've got the same core basic fights as Assassin's Creed Origins, but we've improved it an additionally added on these abilities which you have to build up adrenalin before you spend adrenalin on an ability within the combat."
"It's really mixed up the combat and made it into a much stronger overall RPG experience with the choice sort of combined into it."
Did you like the RPG elements of the previous game?