The second season has just begun, and we find out what the experience is like for several of the players involved in this growing competition.
We take a look back at 25 years of amazing games and incredible hardware.
We sat down with the developers of Warface and found out what's next for the military shooter.
The classic RPG has returned, and we spoke at length about the remaster with the series' director and producer.
We've put together some pointers to help you get started in Kojima Productions' enigmatic debut title.
We sat down with Kong Orange's founder and CEO to talk about the thousand-year road to get to the unique puzzler.
We had a chat with the composer Petri Alanko about his impactful soundtracks in Remedy Entertainment's games through the years.
The Outer Worlds will soon be released, and we caught up with game directors Tim Cain and Leonard Boyarsky to hear more about the ideas behind the RPG.
We've tried out the drastic changes to Epic's popular game, and the battle royal phenomenon continues to impress us.
We talked with two members of the team about the weapons and the vehicles that form the meat of the multiplayer experience.
Nihon Falcom's president Toshihiro Kondo sat down in London to talk with us about the series, his work as a developer, and more.
Lead game designer Richard Cambier talked with us in LA about Part II and how things have grown with this long-awaited sequel.
Keep a clean sheet with our handy guide on how to park the bus in EA Sports' new kickabout.
We sat down with the veteran developer at TGS to break down several elements of the upcoming game, and the design philosophy behind it.
We've pulled together a list of our favourite VR titles coming out of Gamescom 2019.
We share a different perspective on Night City, the futuristic metropolis that players will be exploring in CDPR's upcoming sci-fi RPG.
We took a trip down memory lane and looked to Doom and its sequel for this retrospective.
The journey through the Wasteland continues with the third instalment in the Interplay/inXile franchise nearing its release. We sat down with Brian Fargo to talk about what's new to the series.
Time-twisting changes and mecha suits have descended on Epic's evergreen island.
We found out more about the creative tools being used by a community of amateur narrative designers to create new stories in the world of Assassin's Creed and beyond.
After the launch of the new Event Pass and a big update to Erangel, we dived back into the battle royale shooter to see where it's at.
Discover the best titles starring Spider-Man, Wolverine, Captain America, Thor, Hulk, and many more (updated).
Alfonso John Romero quenches our thirst for details by explaining the mechanics that underpin Brenda Romero's long-awaited strategy game.
Season Two of Respawn's battle royale shooter is live and running until October, and so we jumped back in for another round of Apex Legends.
We talked to the legendary developer about taking notes, martial arts, and the evolution of game engines.
We've taken a look back through all the games we saw at this year's E3 and narrowed it down to our favourites.
After spending a chunk of our time in LA watching gameplay reveals and getting hands-on with some of the best upcoming VR games, here are our favourites.
We run you through our favourite trailers from this year's E3.
Bethesda dropped the new battle royale mode during their E3 conference, and we've taken a look at what it has to offer.
With Roger and James getting the spotlight in the latest DLC, we talked with the studio about crafting the characters in the game.
We sat down with No Code's co-founder Jon McKellan to unravel the story behind a game that flips the script on how we experience AI in sci-fi.
Vampire: The Masquerade's video game adaptations took RPG fans by storm, albeit a little too late to satisfy release expectations. We dive deep into the World of Darkness ahead of Bloodlines 2's launch.
E3 is just around the corner with a couple of weeks to go, and so we've detailed who will be on site, when the presentations will be held, and what you might expect from each show.
We reflect on a decade of mining and crafting in Mojang's seminal game.
With Deacon rolling out in search of answers and adventure, we thought we'd throw together a quickfire guide to help you make the most out of your first hours in Days Gone.
We profile a handful of the most promising indie games that we've played at recent expos and events.
Get your flashlight out, lock your doors and cover your windows - we're diving deep into the horrors of 2019.
We paid the PlayStation VR Showcase 2019 a visit in New York to check out 8 new promising titles for the VR headset.
We sat down and came up with seven tips that might help you overcome FromSoftware's latest challenging game.
Battlefield is the latest heavyweight to drop into the battle royale arena, but will it be the last one standing?
Zombies are everywhere in popular culture, and games are no different. We chart their rise to prominence in gaming and speculate where the living dead might shuffle in the future.
The thoughts of six professionals of different ages working in various fields of game development, such as direction, production, scriptwriting, design, and publishing.
We played The Division 2 until our eyes bled and came up with a guide for those of you looking to venture out into the wastes of Washington D.C. for the first time.
We delve into why we think Media Molecule may have a real hit on its hands.
We're all beginners at some point and after familiarising ourselves with Devil May Cry 5 we've written a guide for those who are just getting started with Capcom's latest actioner.
Are you growing increasingly frustrated with the sneaky locations of Devil May Cry 5's secret missions? We're here to help.
We had a chance to talk to the co-game directors Jean-Luc Cano and Michel Koch about the two episodes released thus far.
This week we've learned of hundreds of layoffs at the same time as the company revealed record numbers.
Leon and Claire are in for a lot of trouble and you may just need a little extra guidance to help them pull through.
Creative director Jean-Sebastien Decant sat down and talked to us about New Dawn's reception, the new antagonists, returning to Hope County, and much more.