From 10 to 60, on PvP and PvE, we've been enjoying everything WoW has to offer without guilds or pre-made groups.
The title recently received several next-gen improvements and we've been busy putting them to the test.
Recently, we were able to speak to Fumihiko Yasuda, Game Director on the PC version.
Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
After nearly five years, we took a look back at Overwatch to see how it stacks up today.
Supergiant Games delivered an indie title that outshined a lot of AAA projects.
The finest shooter we have played all year narrowly cracks our top five.
Valve came out swinging once again with a narrative and environmental masterpiece.
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
This enchanting platformer represents the best the genre had to offer all year.
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
We talk to the development team behind one of year's most therapeutic indies.
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
We had a chat with Riot's own Zanne Wong, about how she, and the rest of the team at Riot are looking to make Valorant esports bigger and better than ever.
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
We caught up with Jon Bloch, Executive Producer at 4A Games to chat all things Metro.
We had a chat with Rebellion to discuss how they plan on bringing the cult classic series to the modern day.
With board game playing and development increasingly shifting online, we take a closer look at the place where those two worlds intersect.
With the swashbuckling adventure game celebrating its 30th birthday this month, we take a look back at a true all-time classic.
With the MCC's six games and 60+ campaign missions we thought we'd highlight some of the best that Halo has to offer.
In the first entry in our new series, we take a look back at the work of Soren Johnson and Mohawk Games.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
We look back at the legacy of Lionhead's fan-favourite fantasy series as the next entry is readied for release over at Playground Games.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
After our recent hands-on with Troy, we sat down for a chat with a couple of the senior devs from CA Sofia.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
We caught up with Blizzard and found out more about the upcoming expansion, and here are the notes that we didn't scribble on our desk.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.
After its announcement during this month's EA Play, we caught up with Klaus Lyngeled and Olov Redmalm from Zoink Games to find out more about the studio's striking new adventure.
Bandai Namco takes advantage of the imagination of the human brain and creates an action-RPG in which we use our mind to secure the future of mankind.
The campaign in Greymoor is great, but some of the side-missions are even better. That being the case, Anne has some recommendations to make.
It's time for boots on the ground and cycles in the air as the debut game from V1 Interactive is readied for takeoff.
With so many plans up in the air this summer, there are plenty of games still to be announced. Here are just a few of them...
Ahead of the launch of two remastered Command & Conquer classics, GR talks Joe Kucan, the man behind one of gaming's enduring villains.
We're changing our plans this summer. Here's everything you need to know.
We tested Microsoft's new cloud gaming service, which is currently in its preview phase. Will it beat Google Stadia?
We had a chance to talk with Gears of War: Bloodlines author Jason M. Hough.
With the final chapter looming, we talked to the creators behind episodic horror game Song of Horror and found out more about the game's path to completion.
With Splash Damage taking the Gears in a more tactical direction, we've put together a few pointers to help you get started.
We talk to the woman behind Aluna: Sentinel of the Shards, the action-RPG adaptation of her own comic book.
Tale Worlds' open-world RPG can a tough nut to crack, but it's well worth persevering with and this guide should help do just that.
Death Stranding scooped a host of awards last year, and Ludvig Forssell is the brains behind the beauty. But how did he gather such an eclectic soundtrack?