We reflect on a decade of mining and crafting in Mojang's seminal game.
These stories have been reimagined in Let's Go Pikachu and Eevee.
Here's an introduction to the cast, with exclusive pictures and descriptions by Yuji Horii himself.
With the release of the New Nintendo 2DS XL we've spent some quality time with the new handheld.
What might Nintendo have in store for us?
The biggest gaming spectacle of the year is changing and needs to continue to adapt to survive and maintain its status.
Times and dates for all the conferences: Sony, Microsoft, Nintendo, EA, Ubisoft, Bethesda, and PC.
We visited Amsterdam to see what arguably the most influential game engine across the full spectrum of video games has up its sleeve.
They might look similar, but Level-5's Japanese smash hit has its own unique charm.
The gaming industry offers more paths to market than ever before.
We take you on a tour of the indies we're most excited about that are (probably) coming this year.
Here's our third look at games you may want to keep an eye on in 2016.
This year we went hands-on with some cracking games.
Back for a second bite of the apple, here's the best remasters of 2015.
The best high-res art from the show, ready to be saved and displayed on your devices.
Brilliant though this year's announcements were, some titles were conspicuous by their absence. We theorise what happened to them.
Nine games you likely won't see at this year's Electronic Entertainment Expo.
Fallout 4? Virtual Reality? New Hardware? More HD remasters? We tackle eight major subjects ahead of the show in LA.
Release dates, DLC, updates and VC: all the important facts dropped from last night's video reel.
Developers and publishers turn pranksters for a day.
You can't buy everything on the High Street.
Size isn't everything.
Sometimes a lick of paint will work wonders.
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Here's some tips that will improve your defensive game in FIFA 15.
From the Call of Duty: Advanced Warfare multiplayer reveal to Sony and Microsoft pressers, via the Metal Gear Solid V preview and more.
We've collected some tips and hints for both backers and developers when it comes to crowdfunding.
We had a chat with the recently crowned FIFA world champion August Rosenmeier.
We talk to the Ubisoft Toronto managing director about her current work, the future of the medium and her own personal favourite pick of the next few months.
We take a whistle-stop tour through the games that were announced this week.
A new look at EA Sports simulator's most popular mode.
Nintendo are opting out of the large scale press conference model, but should still bring plenty of new announcements to Los Angeles.
We talk to 50% of indie developer Vlambeer about Xbox and PlayStation, Nintendo and Steam, VR, sales culture and the golden age of indie gaming.
There's plenty of rumours swirling out there about this year's show. We run down the list and call whether they're likely to happen or not.
We take a closer look at some of January's most promising crowdfunding campaigns and look back at December's picks.
We're taking a look at four new campaigns and revisit last month's challengers.
We head to New York to see how Vicarious Visions are shaping (and pulling apart) the future of the Skylanders franchise.
The man who's voiced Nintendo's icon for the past two decades discusses his love of travelling, good food and personal philosophy - and his work with a certain plumber.
In our latest print issue (out now) we take a look at Joey Ansah's journey in bringing a live-action Street Fighter to screen. This is our one-on-one with the man himself.
We're getting ready to fly off to the continent for Europe's most prominent game show.
"Fix Sonic's 3D impotence" must be a greying post-it note on a wall at Sonic Team's HQ.
A big fat stack of games from this year's E3.
All of the news from Nintendo's E3 broadcast collected in one place.
We run through what's on when, and what you need to know on Gamereactor's dedicated sub-site.
Nintendo's latest Direct broadcast did the usual thing of starting slow, then going into info overload faster than we could type.
Nintendo had lots of interesting news for us during the Valentine's Day edition of Nintendo Direct.
We attended a class with Monster Hunter producer Ryozo Tsujimoto at Madrid's National Museum of Natural Sciences.
The second part of Jonas Mäki's massive Final Fantasy article is here.
Final Fantasy is the unlikely story of how a game that was meant to be the swan song changed everything.