Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
A brief video game history lesson with the studio director at Arkane Austin.
The new year is starting with a bang when it comes to indie releases.
After nearly five years, we took a look back at Overwatch to see how it stacks up today.
After a year of countless delays, 2021 is looking to pick up the slack of 2020.
For our latest instalment of Vertical Slice, we spoke to Bloober Team CEO Piotr Babieno.
With 2020 almost out the door, we take a look to 2021 and what promises to be a mighty year for videogames.
Naughty Dog has done it again.
Who would've thought that in a time like this, Tom Nook would be our saviour.
Sucker Punch took us back to 13th century Japan, and we don't think we want to come back.
Supergiant Games delivered an indie title that outshined a lot of AAA projects.
The finest shooter we have played all year narrowly cracks our top five.
Bluepoint Games took an iconic classic and somehow made it better.
Valve came out swinging once again with a narrative and environmental masterpiece.
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
This enchanting platformer represents the best the genre had to offer all year.
Square Enix set out to bring a beloved title to the modern day, but what was delivered was so much more.
With the holiday period almost here, we've picked out a bunch of great local co-op games that are ideal for entertaining all ages this Christmas.
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
We talk to the development team behind one of year's most therapeutic indies.
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
We sat down and pulled together a list of fantastic gifts for tech and gaming lovers, each costing less than £50.
We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
We had a chat with Riot's own Zanne Wong, about how she, and the rest of the team at Riot are looking to make Valorant esports bigger and better than ever.
Here are some of the finest looking titles to arrive around the Christmas period.
With Pokémon Black/ White celebrating it's tenth anniversary, we have ventured back to the Unova region to see just how well they've held up.
We recently got a chance to talk to Unity's Chief Product Officer Brett Bibby and The Falconeer developer Tomas Sala about the future of the development platform.
Tips and tricks to take full advantage of the many new Zelda systems introduced to the musou spin-off.
The year might be winding down to a close, but the indies are still coming in thick and fast.
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
Continuing the Vertical Slice series, we look to the developer of Remnant: From the Ashes, Gunfire Games, and its CEO David Adams.
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
When does it launch? How much does it cost? What titles can I expect to play on day-one? How will my accessories work?
How much does it cost? What kind of improvements will old games get ? Do you need HDMI 2.1 to play games?
When does it launch? What's the price? How is it different from Series X? What are the launch games? We give you the answers to all of these questions and more.
We caught up with Jon Bloch, Executive Producer at 4A Games to chat all things Metro.
Here are the spooky new releases and updates that you should keep an eye out for this Halloween.
We spoke at length with Head of Xbox Phil Spencer about first-party software, monetisation, and what The Initiative is actually doing.
In the second edition of our new series, we focus our attention on the work of acclaimed indie developer Supergiant Games.
We had a chat with Rebellion to discuss how they plan on bringing the cult classic series to the modern day.
With board game playing and development increasingly shifting online, we take a closer look at the place where those two worlds intersect.
With the swashbuckling adventure game celebrating its 30th birthday this month, we take a look back at a true all-time classic.
We've made some changes behind the scenes.
With the MCC's six games and 60+ campaign missions we thought we'd highlight some of the best that Halo has to offer.
In the first entry in our new series, we take a look back at the work of Soren Johnson and Mohawk Games.
With the recent release of Crash Bandicoot 4: It's About Time, we take a look back at a platforming classic.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
We reflect back on the trilogy of games that started it all for the Super Mario series.
Talking indie game marketing, the challenges of working alone and having a new project with the developer of The First Tree.
With Microsoft set to buy ZeniMax Media for a cool $7.5 billion, we thought we'd let our imaginations run riot.