The historically-proficent RTS series makes a return to the battlefield, and we find Creative Assembly still has a sick hunger for detail. Welcome back to Japan, and welcome to war.
The highly anticipated third expansion to World of Warcraft was released this week, and Petter sums up his thoughts about Mount Hyjal after a few days of play. Welcome to the Apocalypse!
As the gears slowly turn towards this weekend's reveal at the Spike Video Game Awards, we take a look at Epic's trilogy-finisher and ask whether some delays can be a good thing.
With Warcraft's latest expansion decimating Azeroth in a series of global launch events, we tracked down Blizzard to talk rebuilding a world ahead of Cataclysm's midnight release.
Slightly Mad Studios return with the sequel to Need for Speed: Shift. Racing nut Petter Hegevall visited the studio and gave Shift 2: Unleashed a spin.
We hit 2008 in style as we continue our Xbox 360 retrospective, as well as looking at the best, worst and the long-forgotten titles on the console leading up to present day.
This week marks five years since the Xbox 360 was released in the UK and Europe. Get your party hats and join us on looking back on the console's highs and lows, starting with '05 to '07.
With half a million players currently at war on the virtual battlefield, we tracked down the title's developer to discuss building one of the biggest tank battalions in gaming history.
Activision wants to close down or sell Bizarre Creations, while Viacom are looking to get rid off Harmonix. In our new weekly feature we discuss the price of losing independence.
As the skewed humour of Splosion Man and Comic Jumper have proved, Twisted Pixel is no ordinary developer. It discusses digital sales, the power of personality, and funny in videogames.
Can an industry legend turn around the ailing fortunes of the most iconic rodent on the face of the planet? Deus Ex creator Warren Spector talks putting the 'epic' into Epic Mickey.
With Hot Pursuit roaring up the UK charts and Gran Turismo 5's imminent release, we talk to Eden Games about making its mark in the racing genre with next year's Test Drive Unlimited 2.
We've seen L.A. Noire's Cole Phelps work his magic in a case involving the death of a young actress. Read on for our first look impressions...
Petrolhead Jesper Karlsson paid Codemasters a visit and came back with a big grin on his face and impressions from Dirt 3.
As we slowly creep closer to the release of Guild Wars 2, ArenaNet keep adding content to the first Guild Wars to tie the two games together. We asked Lead Designer John Stumme a few questions about Hearts of the North...
In the concluding part of our interview with Team Meat, the dev talks why Wii Sports is still the pinnacle of motion gaming, their IDF favorites and the problems with expanding the company.
Edmund McMillen and Tommy Refenes talk free-form design formulas, creating the perfect game and more in the first segment of our mammoth interview.
Small developer Avatar Creations are getting ready to launch their first game, robot-MMO Perpetuum, this week. We fired a couple of questions their way to find out more...
The MMORPG's creators talk ahead of the title's first update, addressing the game's flaws and the series' future.
Duke Nukem is coming back. For real this time. We sent our Finnish writer Eerik to play Duke Nukem Forever, the game we all thought was dead and buried.
Our Italian editor Lorenzo Mosna met up with the producer of Majin and the Forsaken Kingdom, Daisuke Uchiyama, in Milan recently.
Atsushi Inaba is the producer of Vanquish, an extremely intense shooter, something we talked about during his visit to Munich.
The headstart for the people that bought the collectors' edition of Final Fantasy XIV is drawing to a close and Petter has summed his his first impressions right here.
Dead Rising 2 has just reached store shelves and we had the chance to sit down with Capcom's Keiji Inafune to discuss zombies in general and Dead Rising in particular...
Our music game expert Jonas Elfving travelled to Boston to hang out with Harmonix, and try the new instruments and game modes.