With the biggest event of the industry's calendar only weeks away, we discuss nine things that we need to see at the show, given the current state of the industry.
To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.
We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.
Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.
"...even though River of Souls was a learning experience, I think you can expect to see the lessons we learned from that manifest themselves in some really awesome events in the future."
"Bad things happens. Bad people will be bad people. It's a sad fact of life. Bringing PSN online with the introduction of the Playstation 3 should have happened in light of this."
"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."
"Gaming history is littered with doomed relationships. If true love flies, then in the digital domain Cherub's wings are broken and the rose-cheeked messenger is beaten half to death."
"There is a more solid definition of how much Sonic weighs and the force he speeds ahead, which results in more responsive controls."
In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.
Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.
"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."
"The levels that you would have enjoyed, will be in the game and brought back to life and beautifully recreated in full HD. It's not just a rehash version."
Forget opening multiple tabs in your web browser - we got everything you need to know and see from Capcom's event all wrapped up in one hot linkage article.
Lee West has searched Android marketplace for a few gems to play on his new Xperia Play. Read on for his suggested downloads...
"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."
Every year, hundreds of EVE Online-players travel to Iceland to celebrate their favorite MMO together with its developers. This year, Gamereactor went along for the ride.
2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.
We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.
"It would be easy to assume Microsoft would have some surprises prepared for their Spring Showcase in San Francisco. It turned out the surprise was - no surprises."
"The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". That mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves."
We visited Bioware a while ago and sat down with Mark Darrah, executive producer on Dragon Age II, to discuss the franchise and the changes they have made this time around.
Star Trek Online celebrated its first birthday a few weeks ago, so we grabbed the game's producer Daniel Stahl to discuss Hortas, the future and Free To Play...
Capcom's brawler is rammed full of secrets as well as nods to both universes. Get the knowledge right here as we break two worlds wide open in our comprehensive game guide.
Atari is returning to Forgotten Realms in the dungeon hack'n'slash Dungeons and Dragons: Daggerdale later this year. But what does it bring that the competition doesn't?