Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.
"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."
Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.
Why are the children doing what they are doing? Petter takes a long hard look at himself and his MMO-addiction and wonder why he keeps doing certain stupid things over and over...
The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.
It's been four months since the 3DS launch and the introduction of StreetPass, the console's content-sharing mode. We hit the streets to see how widespread its use is.
Bungie took on the world one last time in Halo's multiplayer last week whilst celebrating its 20th Anniversary. Here's what went down, and a look to the company's future.
Gore and golf, telekinesis and tunes, monsters and magic; this is where Microsoft's hands-free technology is heading next. Join us as we play the next wave of Kinect titles.
We sat down with Alex "The Mittani" Gianturco, the chairman of the Council of Stellar Management, to discuss the last few weeks of drama in EVE Online.
"Without computer games, I'd be nothing. I was nothing. I was terrible at art...I couldn't play a musical instrument...I had no way of expressing myself creatively."
After what turned out to be some of the most chaotic weeks in the history of EVE Online, Icelandic CCP Games called to a special press conference yesterday. Gamereactor attended.
"When you have something that is a success you have to take it and improve it, but without breaking it."
When NCsoft invited us to give the dungeons in Guild Wars 2 a try, Petter jumped on a plane down to Hamburg to find out if the Holy Trinity of MMOs might be threatened by extinction or not.
"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."
"Sonic never tried to be anything other than what it was - a fast-paced, extremely colourful platformer where speed was a reward for your skill, not a screen-blurring privilege."
We went hands-on with Nintendo's latest vision of the gaming future, trying out the tech and demos, and talked to developers about their impressions of the machine.
The trailers that have made us sit up in our seats and take notice over the course of E3, and exactly why you should watch them right now.
No distractions, no elaboration; just every announcement, appearance and fact spinning out of the five E3 conferences in one easy to digest listing.
With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.
Creator Shigeru Miyamoto outlines the celebrations for Legend of Zelda's 25th year, including global concerts, game re-releases, soundtracks and more.
"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."
"This is a confident, sexy piece of kit, a Sony handheld that has finally found its place in the world. Apple and Nintendo should be very worried indeed."
Sony's top-secret NGP event wasn't all about Uncharted and Wipeout. Here's what other games were on offer and our hands-on impressions of each.
We explore the ever-increasing downward spiral that licensed games fall into, and outline why such practices are detrimental to the industry and a death-knell to developers.
Our resident MMO-fanatic takes a look at the genre in an attempt to introduce and explain what makes the massively multiplayer genre tick, where it's been and where it's going.