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System Genre Sort order
The Games of Gamescom

The Games of Gamescom

Nintendo 3DS / PC / PS3 / Wii / Wii U / Xbox 360

Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.

Text: Gamereactor Staff
Best of Fall: Arkham City

Best of Fall: Arkham City

PC / PS3 / Wii U / Xbox 360

"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."

Text: Jonas Elfving (Gamereactor Sweden)
Military Aid - Andy McNab and DICE

Military Aid - Andy McNab and DICE

PC / PS3 / Xbox 360

Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.

Text: Jonas Elfving (Gamereactor Sweden)
MMO Raw: Virtual Stupidity

MMO Raw: Virtual Stupidity

Why are the children doing what they are doing? Petter takes a long hard look at himself and his MMO-addiction and wonder why he keeps doing certain stupid things over and over...

Text: Petter Mårtensson
The Road to Gamescom

The Road to Gamescom

Nintendo 3DS / PC / PS Vita / PS3 / Wii / Wii U / Xbox 360

The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.

Text: Bengt Lemne & Petter Mårtensson
3DS StreetPass: how popular is it?

3DS StreetPass: how popular is it?

Nintendo 3DS

It's been four months since the 3DS launch and the introduction of StreetPass, the console's content-sharing mode. We hit the streets to see how widespread its use is.

Text: Lorenzo Mosna
Bungie: Ending an Era

Bungie: Ending an Era

Xbox 360

Bungie took on the world one last time in Halo's multiplayer last week whilst celebrating its 20th Anniversary. Here's what went down, and a look to the company's future.

Text: Mike Holmes & Gillen McAllister
Kinect: The Second Wave

Kinect: The Second Wave

Xbox 360

Gore and golf, telekinesis and tunes, monsters and magic; this is where Microsoft's hands-free technology is heading next. Join us as we play the next wave of Kinect titles.

Text: Gillen McAllister
The Mittani: Solar Spymaster

The Mittani: Solar Spymaster

PC

We sat down with Alex "The Mittani" Gianturco, the chairman of the Council of Stellar Management, to discuss the last few weeks of drama in EVE Online.

Text: Petter Mårtensson
Peter Molyneux Interview

Peter Molyneux Interview

"Without computer games, I'd be nothing. I was nothing. I was terrible at art...I couldn't play a musical instrument...I had no way of expressing myself creatively."

Text: David Caballero
The Trial of EVE Online

The Trial of EVE Online

PC

After what turned out to be some of the most chaotic weeks in the history of EVE Online, Icelandic CCP Games called to a special press conference yesterday. Gamereactor attended.

Text: Petter Mårtensson
Media Molecule Interview

Media Molecule Interview

PS3

"When you have something that is a success you have to take it and improve it, but without breaking it."

Text: Gillen McAllister
The Catacombs of Ascalon

The Catacombs of Ascalon

PC

When NCsoft invited us to give the dungeons in Guild Wars 2 a try, Petter jumped on a plane down to Hamburg to find out if the Holy Trinity of MMOs might be threatened by extinction or not.

Text: Petter Mårtensson
Interview: Sheldon Pacotti

Interview: Sheldon Pacotti

PC / XBLA / Xbox 360

"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."

Text: Gillen McAllister
Interview: Summer of Sonic

Interview: Summer of Sonic

"Sonic never tried to be anything other than what it was - a fast-paced, extremely colourful platformer where speed was a reward for your skill, not a screen-blurring privilege."

Text: Gillen McAllister
Wii U Hands-On

Wii U Hands-On

We went hands-on with Nintendo's latest vision of the gaming future, trying out the tech and demos, and talked to developers about their impressions of the machine.

Text: Bengt Lemne
The Best of E3: Trailers

The Best of E3: Trailers

The trailers that have made us sit up in our seats and take notice over the course of E3, and exactly why you should watch them right now.

Text: Gillen McAllister
E3 Conferences: The Index

E3 Conferences: The Index

No distractions, no elaboration; just every announcement, appearance and fact spinning out of the five E3 conferences in one easy to digest listing.

Text: Gillen McAllister
Game Artwork: E3 Special

Game Artwork: E3 Special

PC / PS Vita / PS3 / Xbox 360

With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.

Text: Gillen McAllister
Zelda's 25th Anniversary: The News

Zelda's 25th Anniversary: The News

Wii

Creator Shigeru Miyamoto outlines the celebrations for Legend of Zelda's 25th year, including global concerts, game re-releases, soundtracks and more.

Text: Gillen McAllister
Tomb Raider Interview: Karl Stewart

Tomb Raider Interview: Karl Stewart

PC / PS3 / Xbox 360

"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."

Text: Gillen McAllister
PS Vita: Touching the Future

PS Vita: Touching the Future

PS Vita

"This is a confident, sexy piece of kit, a Sony handheld that has finally found its place in the world. Apple and Nintendo should be very worried indeed."

Text: Gillen McAllister
Best of the Rest: NGP Games

Best of the Rest: NGP Games

PS Vita

Sony's top-secret NGP event wasn't all about Uncharted and Wipeout. Here's what other games were on offer and our hands-on impressions of each.

Text: Gillen McAllister
Licensed games - a kiss of death?

Licensed games - a kiss of death?

We explore the ever-increasing downward spiral that licensed games fall into, and outline why such practices are detrimental to the industry and a death-knell to developers.

Text: Bengt Lemne
MMOs - Past, present, future

MMOs - Past, present, future

Our resident MMO-fanatic takes a look at the genre in an attempt to introduce and explain what makes the massively multiplayer genre tick, where it's been and where it's going.

Text: Petter Mårtensson


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