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Interview: Avalanche Studios

Interview: Avalanche Studios

PC / PS3 / Xbox 360

We sat down with Avalanche Studios' CEO Christofer Sundberg to discuss their future endeavours and how this is a "brand new" Avalanche that we are seeing...

Text: Bengt Lemne
Crysis 2 interview

Crysis 2 interview

PC / PS3 / Xbox 360

We asked Crytek CEO Cevat Yerli a few questions about the highly anticipated Crysis 2...

Text: Staff
Interview: Hunted & Brian Fargo

Interview: Hunted & Brian Fargo

PC / PS3 / Xbox 360

Brian Fargo knows a thing or two about games. We sat down with him to discuss his new game, Hunted: The Demon's Forge.

Text: Lasse Borg
Is Power Gig the answer?

Is Power Gig the answer?

PS3 / Xbox 360

With Guitar Hero and Rock Band loosing a bit of ground, can Power Gig steal their thunder?

Text: Bengt Lemne
A little more conversation, please?

A little more conversation, please?

Can't we please just talk about it like civilized individuals? Petter tackles the age-old fanboy discussion, once again.

Text: Petter Mårtensson
God of War III interview

God of War III interview

PS3

Lee went stateside to have a chat with Stig Asmussen, producer on the soon to be unleashed God of War III.

Text: Lee West
Talking indie with Ishisoft

Talking indie with Ishisoft

XBLA / Xbox 360

We asked Craig from Ishisoft some questions about life as a indie developer

Text: Lee West
First Look: Halo Reach

First Look: Halo Reach

Xbox 360

Gamereactor's Jonas Mäki paid Bungie a visit and brings you his first impression of one of 2010's biggest games - Halo: Reach.

Text: Jonas Mäki
Kane & Lynch 2: Dog Days

Kane & Lynch 2: Dog Days

PC / PS3 / Xbox 360

IO Interactive's unlikely pair of criminals are up to their old tricks in Shanghai. We visited the studio to find out more...

Text: Thomas Blichfeldt
A Gamer's resolutions

A Gamer's resolutions

Nintendo DS / PC / PS3 / PSP / Wii / Xbox 360

A gamer in need of change. Here are my resolutions...

Text: Bengt Lemne
Four questions for a Ruffian

Four questions for a Ruffian

Xbox 360

We asked Creative Director Billy Thomson four questions about the upcoming Crackdown 2. Don't miss his answers...

Text: Thomas Blichfeldt
Making Mickey Epic

Making Mickey Epic

Wii

Warren Spector is back with a re-envisioned Mickey Mouse. Jonas Elfving went to London to have a closer look...

Text: Jonas Elfving
Fighting for a Just Cause

Fighting for a Just Cause

PC / PS3 / Xbox 360

We had a chat with producer Daniel Willför about the upcoming action romp Just Cause 2...

Text: Bengt Lemne
Comparison: Forza 2 vs Forza 3

Comparison: Forza 2 vs Forza 3

Xbox 360

Side-by-side screen shot comparisons of Forza Motorsport 2 and Forza Motorsport 3. Is there any graphical improvement?

Text: Staff
Headshot!

Headshot!

PC / Xbox 360

Gamereactor gets up close and personal with Valve's Doug Lombardi and talk zombies, zombies, zombies and perhaps some Left 4 Dead 2.

Text: Bengt Lemne
Harmonix on The Beatles: Rock Band

Harmonix on The Beatles: Rock Band

PS3 / Wii / Xbox 360

The creative director Josh Randall answered our questions on The Beatles: Rock Band.

Text: Jon Cato Lorentzen
Thoughts from Gamescom

Thoughts from Gamescom

Nintendo DS / PC / PS3 / PSP / Wii / Xbox 360

We gather our thoughts from last week's gaming event in Germany.

Text: Bengt Lemne
Tales of Monkey Island interview

Tales of Monkey Island interview

PC / Wii / Wiiware / XBLA / Xbox 360

We got our questions answered by Mike Stemmle from Telltale Games.

Text: Jon Cato Lorentzen
Age of Conan - 13 months after launch

Age of Conan - 13 months after launch

PC / Xbox 360

We had the opportunity to ask game director Craig Morrison a few questions on the MMORPG...

Text: Petter Mårtensson
Embarrassing gaming habits - top 10!

Embarrassing gaming habits - top 10!

Nintendo DS / PC / PS2 / PS3 / PSP / Wii / Xbox 360

Jonas Elfving has dug up the ten most embarrassing gaming habits the Gamereactor crew are guilty of...

Text: Jonas Elfving
E3 Review 2009

E3 Review 2009

Nintendo DS / PC / PS3 / PSP / Wii / Xbox 360

Gamereactor hands out awards after a busy week in L.A. What grabbed us by the balls? And what was the game of the show?

Text: Bengt Lemne


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