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Tomb Raider Interview: Karl Stewart

Tomb Raider Interview: Karl Stewart

"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."

Text: Gillen McAllister
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PS Vita: Touching the Future

PS Vita: Touching the Future

"This is a confident, sexy piece of kit, a Sony handheld that has finally found its place in the world. Apple and Nintendo should be very worried indeed."

Text: Gillen McAllister
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Best of the Rest: NGP Games

Best of the Rest: NGP Games

Sony's top-secret NGP event wasn't all about Uncharted and Wipeout. Here's what other games were on offer and our hands-on impressions of each.

Text: Gillen McAllister
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Licensed games - a kiss of death?

Licensed games - a kiss of death?

We explore the ever-increasing downward spiral that licensed games fall into, and outline why such practices are detrimental to the industry and a death-knell to developers.

Text: Bengt Lemne
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MMOs - Past, present, future

MMOs - Past, present, future

Our resident MMO-fanatic takes a look at the genre in an attempt to introduce and explain what makes the massively multiplayer genre tick, where it's been and where it's going.

Text: Petter Mårtensson
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E3: The Wish List

E3: The Wish List

With the biggest event of the industry's calendar only weeks away, we discuss nine things that we need to see at the show, given the current state of the industry.

Text: Gillen McAllister
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Dirt 3: The Soundtrack

Dirt 3: The Soundtrack

To celebrate the release of Dirt 3, game composer Christian Stevenson explains the long-haul process necessary in putting together its soundtrack.

Text: Gillen McAllister
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Creating the perfect game soundtack

Creating the perfect game soundtack

We caught up with Dirt 3 composer Christian Stevenson to talk the dos and don'ts of licensed music in videogames. Here's eight commandments every game should follow.

Text: Gillen McAllister
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Duke Nukem at BAFTA

Duke Nukem at BAFTA

Why does Duke work today? Would Gearbox go digital? Will we see sequels to Borderlands? Answers to all that (plus an awkward fist-bump) in sixteen chunks of Q&A goodness.

Text: Gillen McAllister
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Designing a Rift

Designing a Rift

"...even though River of Souls was a learning experience, I think you can expect to see the lessons we learned from that manifest themselves in some really awesome events in the future."

Text: Petter Mårtensson
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The Sony Affair

The Sony Affair

"Bad things happens. Bad people will be bad people. It's a sad fact of life. Bringing PSN online with the introduction of the Playstation 3 should have happened in light of this."

Text: Petter Mårtensson
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Codemasters on Dirt 3

Codemasters on Dirt 3

"The sensation of driving a rally car through the technical stages and that gamble of touching a snow bank has really been captured..."

Text: Kimmo Pukkila (Gamereactor Finland)
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Brutally Romantic

Brutally Romantic

"Gaming history is littered with doomed relationships. If true love flies, then in the digital domain Cherub's wings are broken and the rose-cheeked messenger is beaten half to death."

Text: Gillen McAllister
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Hands-on: Sonic Generations

Hands-on: Sonic Generations

"There is a more solid definition of how much Sonic weighs and the force he speeds ahead, which results in more responsive controls."

Text: Viktor Eriksson (Gamereactor Sweden)
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Valve on Portal 2 (part 2)

Valve on Portal 2 (part 2)

In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.

Text: Petter Mårtensson
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Valve on Portal 2 (part 1)

Valve on Portal 2 (part 1)

Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.

Text: Rasmus Lund-Hansen (Gamereactor Denmark)
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Human Head on Prey 2

Human Head on Prey 2

"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."

Text: Jonas Mäki (Gamereactor Sweden)
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Sonic Generations interview

Sonic Generations interview

"The levels that you would have enjoyed, will be in the game and brought back to life and beautifully recreated in full HD. It's not just a rehash version."

Text: Martin Eiser (Gamereactor Germany)
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Capcom Captivate: The Essentials

Capcom Captivate: The Essentials

Forget opening multiple tabs in your web browser - we got everything you need to know and see from Capcom's event all wrapped up in one hot linkage article.

Text: Gillen McAllister
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Xperia Play: 10 games to get

Xperia Play: 10 games to get

Lee West has searched Android marketplace for a few gems to play on his new Xperia Play. Read on for his suggested downloads...

Text: Lee West (Gamereactor Denmark)
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Operation Raccoon City: What If?

Operation Raccoon City: What If?

"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."

Text: Gillen McAllister
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EVE Online Fanfest

EVE Online Fanfest

Every year, hundreds of EVE Online-players travel to Iceland to celebrate their favorite MMO together with its developers. This year, Gamereactor went along for the ride.

Text: Petter Mårtensson
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13 great digital titles for 2011

13 great digital titles for 2011

2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.

Text: Gillen McAllister
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Into the Sanctum of Slime

Into the Sanctum of Slime

We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.

Text: Bengt Lemne
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Microsoft Spring Showcase Report

Microsoft Spring Showcase Report

"It would be easy to assume Microsoft would have some surprises prepared for their Spring Showcase in San Francisco. It turned out the surprise was - no surprises."

Text: Bengt Lemne
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Interview: Ridge Racer Unbounded

Interview: Ridge Racer Unbounded

"The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". That mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves."

Text: Kimmo Pukkila | Gamereactor Finland
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Dragon Age II's Mark Darrah

Dragon Age II's Mark Darrah

We visited Bioware a while ago and sat down with Mark Darrah, executive producer on Dragon Age II, to discuss the franchise and the changes they have made this time around.

Text: Nikolaj Kürstein Jepsen (Gamereactor Denmark)
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A year of Star Trek Online

A year of Star Trek Online

Star Trek Online celebrated its first birthday a few weeks ago, so we grabbed the game's producer Daniel Stahl to discuss Hortas, the future and Free To Play...

Text: Petter Mårtensson
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Marvel Vs Capcom 3: The Secrets

Marvel Vs Capcom 3: The Secrets

Capcom's brawler is rammed full of secrets as well as nods to both universes. Get the knowledge right here as we break two worlds wide open in our comprehensive game guide.

Text: Gillen McAllister
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D&D Daggerdale interview

D&D Daggerdale interview

Atari is returning to Forgotten Realms in the dungeon hack'n'slash Dungeons and Dragons: Daggerdale later this year. But what does it bring that the competition doesn't?

Text: Petter Mårtensson
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The Gnome Journal: I Beat WoW?

The Gnome Journal: I Beat WoW?

"Our main tank started to complain ages ago, our guild leader decided to take a long break from the game, raid attendance is down..."

Text: Petter Mårtensson
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Earthrise: First Impressions

Earthrise: First Impressions

"It's not a story about a lone hero that is able to solo his or her way through the content - it's a game of teamwork, of facing a harsh and unforgiving world together."

Text: Petter Mårtensson
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Nintendo talks BAFTAs

Nintendo talks BAFTAs

Nintendo's Rob Saunders talks Mario's GAME Award nod, the 3DS UK launch lineup as well as the future of the DS, and why Nintendo doesn't need to justify its game choices.

Text: Gillen McAllister
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Scott Hartsman on Rift

Scott Hartsman on Rift

With less than a month to go before Rift launches we grabbed hold of Creative Director Scott Hartsman to talk dynamic content, their beta events and the impending release...

Text: Petter Mårtensson
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Marvel Vs DC

Marvel Vs DC

The comic heavyweights have been swinging their might on the videogame field for the past two decades. But which has come out on top?

Text: Gillen McAllister
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3DS vs NGP: The Comparison

3DS vs NGP: The Comparison

We have weighed the pros and cons of Nintendo 3DS and Sony's NGP. Find out who wins the preliminary battle.

Text: Bengt Lemne
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Interview: Gameloft

Interview: Gameloft

We talk to Gameloft UK's Managing Director about the digital age bringing a new audience to the industry, fighting for space in the FPS market, and those company titles that seem oh-so familiar.

Text: Gillen McAllister
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NGP: The Essentials

NGP: The Essentials

The look, the tech, the games: everything you need to know about Sony's PSP successor in one place.

Text: Gillen McAllister
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Marvel Vs Capcom 3 Interview

Marvel Vs Capcom 3 Interview

Tailoring gods and working network codes: MvC3 Director Ryota Niitsuma talks achieving fighting perfection, vacations, and exactly why the hell Shuma-Gorath is back.

Text: Gillen McAllister
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Little Big Paradox

Little Big Paradox

Reporting direct from Paradox's New York event, we round up the major titles as well as some surprise announcements. Get all the news, screens and photos within!

Text: Bengt Lemne
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Special Effect Interview

Special Effect Interview

We take our gaming for granted, but what if you were unable to operate a controller? We look at the work of UK gaming charity Special Effect.

Text: Gillen McAllister
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3DS: The Essentials

3DS: The Essentials

UK release dated and priced, the launch line-up and the hidden tricks under the hood of the 3DS. Everything you need to know about Nintendo's new machine is but one click away.

Text: Gillen McAllister
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The Gnome Journal: Cataclysm holiday

The Gnome Journal: Cataclysm holiday

During the winter holiday, Petter had some extra time to grapple with the dungeons in World of Warcraft: Cataclysm but managed to hit a snag...

Text: Petter Mårtensson
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Batman: Arkham City

Batman: Arkham City

As we ready for the first gameplay footage of Rocksteady's sequel at this weekend's Spike Video Game Awards, we cover everything known about Arkham City so far.

Text: Gillen McAllister
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Guest starring...who?

Guest starring...who?

Company crossovers and guest cameos are now common fodder in the games industry. However, there are still a few mixes that still surprise.

Text: Gillen McAllister
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Interview: Derek Yu

Interview: Derek Yu

Who is Derek Yu? Why, he's the creator of the game you're most likely to be addicted to this year on XBLA. We caught up with him and his limitless cave-diving adventure Spelunky.

Text: Gillen McAllister
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Games of the Year 2010

Games of the Year 2010

On the eve of the year's close, we pay homage to the greatest titles to have hit our gaming systems in the last twelve months with Gamereactor's 2010 Awards.

Text: Gillen McAllister
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2011's Finest: Part 2

2011's Finest: Part 2

Concluding our look at the biggest games hitting in the coming twelve months, we focus on July through to the end of the year. Plus, those big-name titles that have so far dodged a date stamp.

Text: Gillen McAllister
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2011's Finest: Part 1

2011's Finest: Part 1

With the New Year mere days away, we look to the releases in the twelve months ahead, specifically the titles you need to make room for in your collection. First, January to July!

Text: Gillen McAllister