Ubisoft's Digital Days: Report
Assassins, limbless heroes, trigger happy bot-killers. Arcade thrills, classic platforming, card games: see how Ubisoft's digital titles and future plans are shaping up.
Text: Gillen McAllister
Gaming's Defining Moments - Doom
DOOM.
Text: Gillen McAllister
Frontline: Halo Anniversary Special
In our new series, we examine the current state of online-enabled titles and whether they're worth your time and effort. To kick off, we look at Halo's diminishing presence on Xbox Live.
Text: Mike Holmes
Battlefield 3: Composer Interview
"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."
Text: Kimmo Pukkila
Gaming's Defining Moments - Goldeneye 007
In this, the third part of our series of Gaming's Defining Moments, I'm going to reminisce about the game that finally persuaded me to go Nintendo: GoldenEye 007.
Text: Mike Holmes
Gaming Music Playlist
Team Meat take over our second selection of greatest gaming music tracks, pulling together a playlist with distinct 80s vibe and with the stories to match.
Text: Gillen McAllister
Kitase on Final Fantasy XIII-2
Final Fantasy developer, and producer on Final Fantasy XIII-2, Yoshinori Kitase discusses the title's development as well as the franchise and its future.
Text: Bengt Lemne
A Decade of Halo: Frank O'Connor Interview
In the second part of our Halo celebration, we talk with Frank O'Connor, the franchise director who'll be charting the course of the series with studio 343 Industries.
Text: Kimmo Pukkila
Perfect Circle: A Decade of Halo, Part 1
In the first part of our celebration of Halo's ten year anniversary, we look at the moments that defined it as one of the most influential game franchises.
Text: Mike Holmes
Gaming's Defining Moments - Halo: Combat Evolved
It's time for one of Gaming's Defining Moments.
Text: Bengt Lemne
The Skyrim Diaries: Week One
Skyrim's a huge world, and there's a lot to discover. We kept notes during our first week in the realm; of our findings, thoughts and interactions. This is our tale.
Text: Gillen McAllister
Gaming's Defining Moments
Memorable games, industry shifts, breaking stories both good and bad: in the three decades that gaming's captured our imagination, there's plenty of moments that have defined both the industry and us as gamers. In this weekly series, we look back at those points, and outline their personal significance.
Text: Gillen McAllister
Weekend Weekender
Two days of work-free gaming have arrived. We talk the titles that'll be holding sway over us this weekend, as well as discussing this week's topic: has 3DS failed to deliver?
Text: Gillen McAllister
The Gaming Music Playlist
In the first of our new bi-weekly series, indie development studio Hogrocket compiles its playlist of its favourite gaming tracks, and explains the reasons behind its choices.
Text: Gillen McAllister
Digital Frontier
Condo-eating monsters, bathing alligators, and more: in our new monthly feature, our resident iOS man Lee West talks the mobile games your iPhone can't be without.
Text: Lee West
Game Artwork
A gallery of the best game artwork currently doing the rounds. Browse, enjoy - and even download new wallpaper for your laptop, tablet or mobile device.
Text: Gillen McAllister
The Week Ahead
From game releases to reviews, articles to artwork: everything you need to know about what to look out for in your gaming world this week.
Text: Gillen McAllister
Zelda Symphony London: Special Report
Zelda's 25th Anniversary concert celebration rolled into London this week. We report from the halls of the Hammersmith Apollo on an evening of music and surprises.
Text: David Caballero | Gamereactor Spain
Soul Calibur V - New characters
Text: Gillen McAllister & Bengt Lemne
Special Editions: The Essentials
With a huge number of games releasing special editions this autumn, its easy to loose track. Here's the breakdown of what extras you're getting in each.
Text: Gillen McAllister
TGS 11: The state of fighting games
"If there is one genre where the Japanese still reign supreme and showed a lot of promise at Tokyo Game Show, it's the fighting genre."
Text: Bengt Lemne
Tokyo Game Show: Pictorial Review
A pictorial guide to Tokyo Game Show: GRTV documents the sights and scenes at TGS between interviews and gaming hands-on.
Text: Bengt Lemne
Forza 4: Respect, Culture and Kinect
"We respect gaming culture and respect car culture. We have a very broad approach without sacrificing either side."
Text: Christian Gaca | Gamereactor Germany
The Music of Space Marine: Track by Track
In an exclusive commentary, the composers of the Warhammer 40,000: Space Marine soundtrack talk us through their creation process for the game's score track by track.
Text: Gillen McAllister
Gears of War 3: The Essentials
"With Gears 3 released in the next few weeks, we break down all the info, video and coverage you need to join the fray come September 20th."
Text: Gillen McAllister
The Games of Gamescom
Germany's about to spend a week getting hammered by some of the most exciting titles in the industry. We tackle the heavy-hitters and left field picks of Gamescom.
Text: Gamereactor Staff
Best of Fall: Arkham City
"Why are we excited? One simple fact: three months before release, the game's finished. The studio is simply spending the time until launch polishing it to perfection."
Text: Jonas Elfving (Gamereactor Sweden)
Military Aid - Andy McNab and DICE
Author and former SAS operative Andy McNab has joined forced with Battlefield developers DICE. Gamereactor met with him to discuss Battlefield 3 and realism.
Text: Jonas Elfving (Gamereactor Sweden)
MMO Raw: Virtual Stupidity
Why are the children doing what they are doing? Petter takes a long hard look at himself and his MMO-addiction and wonder why he keeps doing certain stupid things over and over...
Text: Petter Mårtensson
The Road to Gamescom
The doors to Gamescom open up in a week's time and we summarize what we might - and hope to - see at the convention down in Germany.
Text: Bengt Lemne & Petter Mårtensson
3DS StreetPass: how popular is it?
It's been four months since the 3DS launch and the introduction of StreetPass, the console's content-sharing mode. We hit the streets to see how widespread its use is.
Text: Lorenzo Mosna
Bungie: Ending an Era
Bungie took on the world one last time in Halo's multiplayer last week whilst celebrating its 20th Anniversary. Here's what went down, and a look to the company's future.
Text: Mike Holmes & Gillen McAllister
Kinect: The Second Wave
Gore and golf, telekinesis and tunes, monsters and magic; this is where Microsoft's hands-free technology is heading next. Join us as we play the next wave of Kinect titles.
Text: Gillen McAllister
The Mittani: Solar Spymaster
We sat down with Alex "The Mittani" Gianturco, the chairman of the Council of Stellar Management, to discuss the last few weeks of drama in EVE Online.
Text: Petter Mårtensson
Peter Molyneux Interview
"Without computer games, I'd be nothing. I was nothing. I was terrible at art...I couldn't play a musical instrument...I had no way of expressing myself creatively."
The Trial of EVE Online
After what turned out to be some of the most chaotic weeks in the history of EVE Online, Icelandic CCP Games called to a special press conference yesterday. Gamereactor attended.
Text: Petter Mårtensson
Media Molecule Interview
"When you have something that is a success you have to take it and improve it, but without breaking it."
Text: Gillen McAllister
The Catacombs of Ascalon
When NCsoft invited us to give the dungeons in Guild Wars 2 a try, Petter jumped on a plane down to Hamburg to find out if the Holy Trinity of MMOs might be threatened by extinction or not.
Text: Petter Mårtensson
Interview: Sheldon Pacotti
"I had no interest in cashing in on the 8-bit trend. I deliberately confined myself to showing only visuals that convey game-state."
Text: Gillen McAllister
Interview: Summer of Sonic
"Sonic never tried to be anything other than what it was - a fast-paced, extremely colourful platformer where speed was a reward for your skill, not a screen-blurring privilege."
Text: Gillen McAllister
Wii U Hands-On
We went hands-on with Nintendo's latest vision of the gaming future, trying out the tech and demos, and talked to developers about their impressions of the machine.
Text: Bengt Lemne
The Best of E3: Trailers
The trailers that have made us sit up in our seats and take notice over the course of E3, and exactly why you should watch them right now.
Text: Gillen McAllister
E3 Conferences: The Index
No distractions, no elaboration; just every announcement, appearance and fact spinning out of the five E3 conferences in one easy to digest listing.
Text: Gillen McAllister
Game Artwork: E3 Special
With great games comes great concept artwork. Our new series kicks off with a selection of the best gaming art coming out of E3 for your viewing pleasure.
Text: Gillen McAllister
Zelda's 25th Anniversary: The News
Creator Shigeru Miyamoto outlines the celebrations for Legend of Zelda's 25th year, including global concerts, game re-releases, soundtracks and more.
Text: Gillen McAllister
Tomb Raider Interview: Karl Stewart
"There's an affinity with the character, of course, that people will tell you if you're breaking that. But there's also the feeling like you will get stale."
Text: Gillen McAllister
PS Vita: Touching the Future
"This is a confident, sexy piece of kit, a Sony handheld that has finally found its place in the world. Apple and Nintendo should be very worried indeed."
Text: Gillen McAllister
Best of the Rest: NGP Games
Sony's top-secret NGP event wasn't all about Uncharted and Wipeout. Here's what other games were on offer and our hands-on impressions of each.
Text: Gillen McAllister
Licensed games - a kiss of death?
We explore the ever-increasing downward spiral that licensed games fall into, and outline why such practices are detrimental to the industry and a death-knell to developers.
Text: Bengt Lemne
MMOs - Past, present, future
Our resident MMO-fanatic takes a look at the genre in an attempt to introduce and explain what makes the massively multiplayer genre tick, where it's been and where it's going.
Text: Petter Mårtensson