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Hands-on with Dirt 3

Hands-on with Dirt 3

Petrolhead Jesper Karlsson paid Codemasters a visit and came back with a big grin on his face and impressions from Dirt 3.

Text: Jesper Karlsson (Gamereactor Sweden)
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A wedding in Guild Wars

A wedding in Guild Wars

As we slowly creep closer to the release of Guild Wars 2, ArenaNet keep adding content to the first Guild Wars to tie the two games together. We asked Lead Designer John Stumme a few questions about Hearts of the North...

Text: Petter Mårtensson
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Team Meat Vs The World: Part 2

Team Meat Vs The World: Part 2

In the concluding part of our interview with Team Meat, the dev talks why Wii Sports is still the pinnacle of motion gaming, their IDF favorites and the problems with expanding the company.

Text: Gillen McAllister
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Team Meat Vs The World: Part 1

Team Meat Vs The World: Part 1

Edmund McMillen and Tommy Refenes talk free-form design formulas, creating the perfect game and more in the first segment of our mammoth interview.

Text: Gillen McAllister
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A talk about Perpetuum

A talk about Perpetuum

Small developer Avatar Creations are getting ready to launch their first game, robot-MMO Perpetuum, this week. We fired a couple of questions their way to find out more...

Text: Petter Mårtensson
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Growing pains: Square talk FFXIV

Growing pains: Square talk FFXIV

The MMORPG's creators talk ahead of the title's first update, addressing the game's flaws and the series' future.

Text: Gillen McAllister
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Duke Nukem Forever

Duke Nukem Forever

Duke Nukem is coming back. For real this time. We sent our Finnish writer Eerik to play Duke Nukem Forever, the game we all thought was dead and buried.

Text: Eerik Rahja (Gamereactor Finland)
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Uchiyama on Majin and the Forsaken Kingdom

Uchiyama on Majin and the Forsaken Kingdom

Our Italian editor Lorenzo Mosna met up with the producer of Majin and the Forsaken Kingdom, Daisuke Uchiyama, in Milan recently.

Text: Lorenzo Mosna (Gamereactor Italy)
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Atsushi Inaba on Vanquish

Atsushi Inaba on Vanquish

Atsushi Inaba is the producer of Vanquish, an extremely intense shooter, something we talked about during his visit to Munich.

Text: Christian Gaca (Gamereactor Germany)
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First look at Final Fantasy XIV

First look at Final Fantasy XIV

The headstart for the people that bought the collectors' edition of Final Fantasy XIV is drawing to a close and Petter has summed his his first impressions right here.

Text: Petter Mårtensson
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Keiji Inafune on zombies

Keiji Inafune on zombies

Dead Rising 2 has just reached store shelves and we had the chance to sit down with Capcom's Keiji Inafune to discuss zombies in general and Dead Rising in particular...

Text: Jonas Elfving (Gamereactor Sweden)
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Hands-on: Rock Band 3

Hands-on: Rock Band 3

Our music game expert Jonas Elfving travelled to Boston to hang out with Harmonix, and try the new instruments and game modes.

Text: Jonas Elfving (Gamereactor Sweden)
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Five MMOs you should try

Five MMOs you should try

Final Fantasy XIV launching, Lord of the Rings Online going free to play...so many new options for MMO fans! But how about those old games that you might have missed?

Text: Petter Mårtensson
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Kung-Fu Live interview

Kung-Fu Live interview

The Playstation Eye-powered beat-em up offers a fighting experience on par with Kinect. But is it all smoke and mirrors?

Text: Steve Hogarty
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Jon Shafer on Civilization V

Jon Shafer on Civilization V

Our German colleague Martin sat down with lead designer Jon Shafer to talk about the soon to be released Civilization V.

Text: Martin Eiser
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The Essence of Zelda

The Essence of Zelda

Fascinating exploration, scary temples and wonderful music. Jonas Elfving has decided to look deep into the soul of the Zelda-games to find out what makes them so magical...

Text: Jonas Elfving
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Gamescom 2010 Preview

Gamescom 2010 Preview

Next week in Cologne the largest games show of Europe, and quite possibly the world (in terms of attendance) - Gamescom - opens its doors. We will be there...

Text: Staff
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BioShock: Infinite announced

BioShock: Infinite announced

Previously titled Project Icarus, the latest adventure from Irrational has finally been revealed. A city in the sky, a metropolis gone haywire... Here's what we know.

Text: Steve Hogarty
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Interview: ArenaNet on Guild Wars 2

Interview: ArenaNet on Guild Wars 2

ArenaNet head Mike O'Brien and Guild Wars 2 lead design Eric Flannum explain what's wrong with the MMORPG genre, and how their fantasy epic is going to fix it...

Text: Steve Hogarty
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Hands on with the Nintendo 3DS

Hands on with the Nintendo 3DS

You can chuck your 3D glasses and stomp on your polarising specs, true 3D is arriving with the Nintendo 3DS, and all that's required is a pair of functioning eyeballs...

Text: Steve Hogarty
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Interview: Fabio Paglianti on WRC

Interview: Fabio Paglianti on WRC

Gamereactor's Christian Gaca begin_of_the_skype_highlighting     end_of_the_skype_highlighting travelled to Italy to meet up with the folks at Milestone to find out more about WRC: FIA World Rally Championship.

Text: Christian Gaca
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Starcraft II: Launch Interview

Starcraft II: Launch Interview

We met with Chris Sigaty (not in picture), production director at Blizzard Entertainment on the eve of the Starcraft II: Wings of Liberty launch.

Text: Bengt Lemne
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Interview: FIFA 11

Interview: FIFA 11

David Rutter, senior producer and captain of the illustrious FIFA series, talks balls with Gamereactor - can FIFA 11 take the great game from strength to strength?

Text: Lorenzo Mosna
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We Sing Robbie Williams

We Sing Robbie Williams

We caught up with Nordic Games' managing director Pelle Lundborg to talk about today's announcement of We Sing Robbie Williams...

Text: Bengt Lemne
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Guild Wars 2 ranger profession revealed

Guild Wars 2 ranger profession revealed

The nature-loving class from the original Guild Wars is back, and so are the assortment of cuddly, killer-pets. Find out what the shiny new version of the survival specialist has in store...

Text: Steve Hogarty
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Interview: Paul Waters on F1 2010

Interview: Paul Waters on F1 2010

Codemasters' Paul Waters describes how, with the latest in the F1 series, they hope to recreate the Formula One experience both on and off the track.

Text: Lorenzo Mosna
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Do you wanna Kinect?

Do you wanna Kinect?

Is nothing better than something? Microsoft seems to think so, but we're not as sure about the prospects of Kinect. We share our thoughts on the full-body motion sensing tech...

Text: Bengt Lemne
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Guild Wars 2 interview

Guild Wars 2 interview

The final game is still ways off, but ArenaNet and NCsoft have already started to try to build the hype for Guild Wars 2. We sat down with a bunch of the guys from the team to find out more.

Text: Petter Mårtensson
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Best of E3 2010

Best of E3 2010

E3 2010 is over, it's a whole new year until the next convention, and we've fought the jetlag to try to summarize the year's biggest gaming event in a couple of short lists.

Text: Bengt Lemne & Petter Mårtensson
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E3 Preview

E3 Preview

With E3 only a fortnight away we thought it was time to come up with some predictions about what we will get to see at the biggest gaming event of the year...

Text: Bengt Lemne
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Interview: Cliff Bleszinski

Interview: Cliff Bleszinski

Cliff Bleszinski is best known for his work on the Gears of War and Unreal franchises, but now he is also spending some of his time on People Can Fly's Bulletstorm. He had a lot to say...

Text: Kristina Soltvedt Wiik
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Hands-on with Toy Story 3

Hands-on with Toy Story 3

We flew over to Avalanche Software to try out the game version of this summer's potential kid block buster, Toy Story 3.

Text: Michael Kamp Jensen
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Hands-on with Killzone 3

Hands-on with Killzone 3

Jetpacks, winter levels and Helghast in 3D... Jonas Elfving went to Amsterdam to face those yellow, glowing eyes once again and find out what's new in the third part of the Killzone-saga.

Text: Jonas Elfving
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Interview: Splash Damage's Paul Wedgwood

Interview: Splash Damage's Paul Wedgwood

Brink is the upcoming online (and offline) shooter from Splash Damage, that combines acrobatics with deadly firepower... Lasse had a talk with the studio's Paul Wedgwood.

Text: Lasse Borg
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Naughty Bear interview

Naughty Bear interview

Naughty Bear is the next game from Wet developers A2M. We posed a few naughty questions to A2M's lead designer Ashley Pannell...

Text: Jonas Elfving
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We're going to Ibiza!

We're going to Ibiza!

Beautiful islands in the sun and luxurious cars are what's on offer in Eden Games' Test Drive Unlimited 2. We went to Barcelona to find out more...

Text: Jonas Elfving
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Return to Tortage

Return to Tortage

Tortage is the starting area of Age of Conan. Two years on, how does the stand up to those in more recent MMOs?

Text: Petter Mårtensson
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The Trials of St. Lucia

The Trials of St. Lucia

Create your own action-packed arenas for the world to play? Sounds like a good idea, no? Sadly, this expansion for Dante's Inferno is a pretty broken experience...

Text: Petter Mårtensson
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Nordic Game 2010: A Summary

Nordic Game 2010: A Summary

As usual, Gamereactor visited Nordic Game - the annual game conference held in Malmö, Sweden. Petter takes a moment to summarize his feelings.

Text: Petter Mårtensson
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Hands on: Red Dead Redemption

Hands on: Red Dead Redemption

Adrian dropped by the Rockstar offices in London and stepped into the shoes of John Marston...

Text: Adrian Berg
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Infinity no more - What's the bigger picture?

Infinity no more - What's the bigger picture?

With Infinity Ward imploding in front of Activision's eyes. What does this say about the relationship between developers and publishers in general? Bengt tries to figure it out...

Text: Bengt Lemne
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Modern Warfare 2: Stimulus Package

Modern Warfare 2: Stimulus Package

The first map pack for Modern Warfare 2 has been released, and we sent our multplayer maestro Petter to see what's it like. Nah, seriously - he sucks at multiplayer in first person shooters.

Text: Petter Mårtensson
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Stuart Black on Bodycount

Stuart Black on Bodycount

"Our guns are like wild animals, barely controlled, that roar when you squeeze the trigger." Read on...

Text: Staff
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Interview: Codemasters on F1 2010

Interview: Codemasters on F1 2010

Codemasters have taken over the Formula 1 license and in September they will deliver their F1 2010. We asked senior producer Paul Jeal a few quick questions...

Text: Staff
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Interview: Star Trek Online

Interview: Star Trek Online

We shot some questions to Craig Zinkievich, executive producer for Star Trek Online, to find out a bit more about the game's future.

Text: Lee West
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World of Duty revealed

World of Duty revealed

There have been a lot of rumors surrounding Call of Duty during the last month, but finally Activision have announced what's going on.

Text: Rasmus Lund-Hansen and Lee West
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Interview: Avalanche Studios

Interview: Avalanche Studios

We sat down with Avalanche Studios' CEO Christofer Sundberg to discuss their future endeavours and how this is a "brand new" Avalanche that we are seeing...

Text: Bengt Lemne
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Crysis 2 interview

Crysis 2 interview

We asked Crytek CEO Cevat Yerli a few questions about the highly anticipated Crysis 2...

Text: Staff
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Interview: Hunted & Brian Fargo

Interview: Hunted & Brian Fargo

Brian Fargo knows a thing or two about games. We sat down with him to discuss his new game, Hunted: The Demon's Forge.

Text: Lasse Borg