Top 7 Hitman Levels
As we count down to the release of Absolution, we reflect on 47's previous missions, selecting the best the previous games had to offer.
Text: Callum Alexander
Greatest Video Game Music: Interview
We talk to Andrew Skeet, composer and arranger of the second Greatest Video Game Music album, about the project.
Text: Gillen McAllister
Frontline: Primal Carnage
"It wasn't long before I was sneaking through the long grass, hunting out potential targets."
Text: Mike Holmes
Top 7 GRTV Shows of October
October brought us a wide range of entertainment on GRTV - here are our favourite bits.
Text: Bengt Lemne
Sand in a Box
"There are so many individual grains in a Rockstar sandbox, that getting lost in the detail is entirely possible."
Text: Mike Holmes
Awakening: The Art of Halo 4
"We had pages and pages of concept art of all sizes to consider, tantalisingly filed under Work In Progress mission headers."
Text: Mike Holmes
Mass Effect Trilogy: Remember ME
With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.
Text: Gillen McAllister
Top 7 Betrayals
"We take pause to consider some of the biggest and most surprising acts of video game treachery to unfold before our eyes."
Text: Mike Holmes
Telling It Straight
Why should we be expected to buy in to multiple mediums just to get the full picture of a game's story? We talk tie-ins.
Text: Gillen McAllister
Frontline: World of Tanks
"Like the tanks that feature so prominently in WoT, there's a bite to be found, and only after it's located can forward progress be made."
Text: Mike Holmes
DMC: Getting It Right
"This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."
Text: Gillen McAllister
Halo 4: The Essentials
As launch day edges ever closer, we've assembled everything you need to know about Halo 4. Head this way for trailers, screens and details galore.
Text: Mike Holmes
Halo 4's Composer Commentary
Halo 4 composer Neil Davidge gives a track by track commentary to the game's score, covering the fifteen tracks to be released as part of the official soundtrack album.
Text: Gillen McAllister
Miyamoto: Talking Points
We sat down with Shigeru Miyamoto to discuss the Wii U, the next Zelda, his legacy and much more.
Top 7 Scariest Moments in Gaming
There's no better way to celebrate Halloween than getting the living daylights scared out of you.
Text: Callum Alexander
Dishonored: Heart in the Right Place?
"It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."
Text: Aoife Wilson
The Kickstarter conundrum
Crowdfunding has risen to become an important means of video game financing in 2012.
Text: Bengt Lemne
Top 7 HD remake wishlist
What games would we like revisited and given the HD treatment?
Text: Bengt Lemne
Death Wish
"Game designers are once again embracing the notion that life is a finite commodity, a precious thing to be guarded, and gamers everywhere are lapping up the challenge."
Text: Mike Holmes
Last Word: Arkane on Dishonored
With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.
Text: Jonas Elfving
Top 7 Console Strategy Games
"In this week's top 7, we take a look back at some of the best strategy games to make it over to console."
Text: Mike Holmes
1996: A Vintage Year
We salute, and explain, some of the best twelve months in gaming history: 1996. One hell of a year.
Text: Gillen McAllister
Halo 4: Welcome Back, John.
As we go hands-on with Halo 4's campaign, we examine the parallels between it and the original, as 343 work with the difficult task of keeping the game fresh but true to the series.
Text: Gillen McAllister
Top 7 GRTV Shows of September
We take a look back at some of the best, most interesting, and captivating material published on GRTV during past month.
Text: Bengt Lemne
Shoot to Thrill
"If you want to see innovative new IPs, flush with groundbreaking ideas and cutting edge tech, you've got to wander off the beaten path."
Text: Mike Holmes
PS3 Super Slim: The Essentials
As the newly redesigned PS3 arrives in stores, we take a closer look at the console.
Text: Gillen McAllister
Three Views, One Vision: LBP's Future
As Little Big Planet Vita enters the UK charts, we talk to the trio of teams who make up the new champions of Sony's groundbreaking franchise.
Text: Gillen McAllister
Final Fantasy: Anniversary Interview
With the first 25 years of Final Fantasy completed, we talk to the key minds involved with the series about its future.
Text:
Jonas Mäki
Top 7 Redesigns
With both Sony and Apple debuting redesigns this week, we take a look back at the more notable alterations to have hit the industry.
Text: Gillen McAllister
Remembering Bioware's Founding Doctors
We recall our chats with Ray Muzyka and Greg Zeschuk and speculate on their departure.
Text: Bengt Lemne
New Release Friday
There's plenty of titles hitting shelves today. Here's our review roundup of everything in one easy comparison spot.
Text: Gillen McAllister
Frontline: Future Soldier
"Hugging cover is downright essential if you want to survive, and teamwork is just as important as taking down opponents."
Text: Mike Holmes
Top 7 Games Within Games
"Buried deep within the game was another treat that will be fondly remembered."
Text: Mike Holmes
Impressive Wii U launch
The Nintendo Wii U looks set to launch with a very strong line up of software this November.
Text: Bengt Lemne
The Road to Tokyo Game Show 2012
Tokyo Game Show has been slipping out of relevance during the last few years - time to mount a comeback?
Text: Bengt Lemne
Steam's Bigger Picture
This week saw the launch of the beta of Big Picture, Steam's plug-and-play TV interface. Is there a grander scheme behind the move?
Text: Bengt Lemne
Top 7 GRTV Shows of August
We're back with another compilation of the best shows GRTV had to offer last month.
Text: Bengt Lemne
Weekender: The Crossover
"The line between cinema and gaming continues to blur."
Text: Mike Holmes
PC Mouse Review: R.A.T. 7 vs. Taipan
"It looks like a mini-Transformer, any minute set to spring into life on the desktop."
Text: Mike Holmes
Ubisoft Digital Days 2012
Ubisoft held their annual Digital Days event in Paris. Here's all the news coming out of the show.
Text: Bengt Lemne
Project Giana: A Classic Returns
It started life as a Super Mario Bros. clone, but one loved by players on the Amiga and Commodore 64. Now the game is coming back, and we've interviewed the developers.
Text: Lorenzo Mosna
Top 7 Deaths
Proof of how games can punch you in the chest as well as any film or novel - those scenes in games that had us catching our breath.
Text: Bengt Lemne
The Capcom Gamble
Can Capcom ever appease its fans? We approach the changing faces of DmC and Lost Planet to ask: what's wrong with trying something new?
Text: Gillen McAllister
One Year On - Deus Ex: Human Revolution
Twelve months after release, we re-evaluate the impact of Deus Ex, and talk to its creators about its creation.
Text: Gillen McAllister
The Music of Darksiders II
Darksiders II composer Jesper Kyd walks us through some of his personal highlights from the game's score.
Text: Gillen McAllister
A World of Wargaming (.net)
"Three ways to play, and all on the same account. Wargaming.net shows us the MMO world to come."
Top 7 Gamescom surprises
Everything from the nightlife of footballers, to undressing slutty blondes and papercrafting.
Text: Bengt Lemne
The end of Psygnosis and Studio Liverpool
From 1984 and onwards, Psygnosis and later Studio Liverpool, was at the center of British game development.
Text: Bengt Lemne
Top 7 Gamescom Trailers
There's been some incredible new trailers unveiled during the week of this year's Gamescom. Here's seven of the best.
Text: Mike Holmes
My Happy Vita
"Sony's press briefing was a resounding return to form for the platform holder, and the Vita was upfront and centre the whole time."
Text: Mike Holmes