GOTY 2014: Game of the Year
Here's our ten favourite games of the year.
Text: Gamereactor Staff
GOTY 2014: Studio
Working at the top of their game.
Text: Gamereactor Staff
GOTY 2014: Digital
You can't buy everything on the High Street.
Text: Gamereactor Staff
GOTY 2014: Handheld
Size isn't everything.
Text: Gamereactor Staff
GOTY 2014: Remade & Remastered
Sometimes a lick of paint will work wonders.
Text: Gamereactor Staff
GOTY 2014: New IP
It's been a year of stunning debuts.
Text: Gamereactor Staff
GOTY 2014: Expansions & DLC
Breathing new life into old games.
Text: Gamereactor Staff
Indie Calendar Finale Part Two - Helldivers
We catch up with Arrowhead Game Studios and learn how Helldivers has grown to roughly twice the size originally intended.
Text: Bengt Lemne
Indie Calendar Finale Part One - Pillars of Eternity
We took a look at one of the most successful video game Kickstarters of all time and asked project director Josh Sawyer about it.
Text: Bengt Lemne
GOTY 2014: Narrative
A story is all in the telling.
Text: Gamereactor Staff
Indie Calendar - Maia
A space colony sim full of emotion - we catch up with Simon Roth to learn more about Maia ahead of 2015.
Text: Bengt Lemne
GOTY 2014: Multiplayer (Local)
Couch co-op and not-always-friendly rivalry.
Text: Gamereactor Staff
Indie Calendar - Satellite Reign
Financed via Kickstarter and currently on Early Access, we touch base with 5 Lives's Satellite Reign ahead of 2015.
Text: Bengt Lemne
GOTY 2014: Multiplayer (Online)
Some things in life are best shared.
Text: Gamereactor Staff
Simulating the End of the World: Plague Inc: Evolved
Ndemic Creations' James Vaughan gives us an infectious overview of Plague Inc: Evolved.
Text: Mike Holmes
GOTY 2014: Audio
Music to our ears.
Text: Gamereactor Staff
Indie Calendar - LA Cops
We've been eating donuts and shooting criminals with Modern Dream.
Text: Mike Holmes
GOTY 2014: Visual Design
The best-looking games of the year.
Text: Gamereactor Staff
Indie Calendar - Broforce
Free Lives hits us with a few choice words on their excellent platformer.
Text: Mike Holmes
Indie Calendar - Sunset
We talk to Tale of Tales about their war story.
Text: Bengt Lemne
Indie Calendar - Zombie Vikings
We reached out to Zoink Games to find out more about Zombie Vikings for the latest entry in our Indie Calendar.
Text: Bengt Lemne
Indie Calendar - I am Bread
Bossa Studios follows up on the grizzly Surgeon Simulator with an epic slice of gaming.
Text: Mike Holmes
Indie Calendar - Alienation
We reached out to Housemarque as they get ready to launch their next big game after Resogun.
Text: Bengt Lemne
Indie Calendar - Dead Pixels II
We aim for the head in the zombie-filled sequel that promises to go "Straight to Video" next year.
Text: Mike Holmes
Indie Calendar - Volume
Mike Bithell tells us about his hopes for 2015.
Text: Mike Holmes
Indie Calendar - Block N Load
We take a peak at Jagex's latest block-filled shooter.
Text: Mike Holmes
Indie Calendar - Overruled!
We caught up with Dlala Studios to learn more about the journey with Overruled! and what's next for the studio.
Text: Bengt Lemne
Indie Calendar - The Escapists
We catch up with Mouldy Toof Studios' Chris Davis to learn more about The Escapists.
Text: Bengt Lemne
Indie Calendar - The Flame in the Flood
We reached out to The Molasses Flood to learn what 2015 has in store for them.
Text: Bengt Lemne
Indie Calendar - Prismata
We touch base with Lunarch Studios about their card game slash strategy hybrid Prismata.
Text: Bengt Lemne
Indie Calendar - Not A Hero
Roll7 are readying our next addiction.
Text: Mike Holmes
No Man's Sky at PlayStation Experience
Two new trailers and a few fresh details have emerged for Hello Games' ambitious title.
Text: Mike Holmes
Indie Calendar - Mechs & Mercs
We talk to Camel 101 about their incoming RTS.
Text: Mike Holmes
Indie Calendar - Nuclear Throne
We talk to Vlambeer's Rami Ismail about a year past and another about to begin.
Text: Mike Holmes
Indie Calendar - SteamWorld Heist
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Text: Bengt Lemne
Indie Calendar - Spectra
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Text: Bengt Lemne
Our memories of the original PlayStation
Today marks 20 years since the original PSX first launched in Japan and we've searched our memory banks for the highlight from the era.
Text: Gamereactor Staff
Indie Calendar - Kyn
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Text: Bengt Lemne
Indie Calendar - Chaos Reborn
In the run up to Christmas we'll be unwrapping a series of exciting indie titles.
Text: Mike Holmes
Wii U Turns Two
What a difference a year makes.
Text: Mike Holmes
One Year On: The Games of PlayStation 4
We consider the best games to have landed on PlayStation 4 since last year's launch.
Text: Mike Holmes
The Lore of Dragon Age: Inquisition
A quick guide to the races, factions, locations and classes that you need to understand to fully enjoy the best RPG of the year.
Black November
Why have we been getting so many unfinished games lately?
Text: Bengt Lemne
One Year On: The Games of Xbox One
We take a look at the highlights of a year spent with Microsoft's latest console.
Text: Mike Holmes
New-Gen: One Year On
We consider the state of play one year after the launch of the current generation.
Text: Mike Holmes
Multiplay and their Insomnia
We find out more about the UK gaming event organisers ahead of Insomnia53.
Text: Mike Holmes
The Companions of the Inquisition
Here's our impressions of the closest allies of the Inquisitor in Bioware's massive fantasy RPG.
Text: Bengt Lemne
What is Game Connection?
Gamereactor was in attendance at Game Connection Europe 2014 in Paris. But what is it? Let's find out.
Text: Fabrizia Malgieri
Kickstarter - Dead or Alive?
Proven concepts and long-awaited sequels give way to more innovative concepts as less backer money reaches developers. We look at a selection of recent projects as we consider the evolution of crowdfunded video games.
Text: Bengt Lemne
Advanced Warfare: One Last Look
Our resident Call of Duty expert has spent the last few weeks testing the biggest changes to the franchise's multiplayer with this year's Advanced Warfare. Here's his frontline report.
Text: Nick Holmberg