Historical Pulp Fiction: Haden Blackman on Mafia III
Hangar 13's studio head and creative director of the new title talks the explosive nature of family.
Text: Gillen McAllister
The Guild Halls of Guild Wars 2: Heart of Thorns
We sat down with Arenanet to learn how the Guild Halls feature touches pretty much every aspect of the game.
Text: Bengt Lemne
King's Quest - Episode I Review
The first episode of the return of King's Quest is here and it delivers an adventure that mixes old and new ideas.
Text: Bengt Lemne
Life is Strange - Episode 4 Review
The storm is really starting to tear Arcadia Bay apart and we're trying to sort out our emotions after the best episode thus far.
Text: Bengt Lemne
David Gaider: Storytelling, Dragon Age and BioWare
The studio's senior writer on writing characters, inclusivity, The Witcher and Star Wars.
EA Sports on FIFA 16: Carte Blanche on a Blank Canvas
We talk to two of the key figures behind the continued success of EA Sports' flagship title ahead of its next iteration.
Text: Mike Holmes
CSR2 and passing the Starbucks test
As NaturalMotion unveil the first glimpse of its mobile racer sequel, we talk to its CEO about the "cut-throat" nature of mobile game markets.
Text: Gillen McAllister
Elite: Dangerous on Xbox One
Frontier Development's space sim has just jumped onto Microsoft's console.
Text: Mike Holmes
New threats, class changes and modding: Firaxis talk Xcom 2
Lead Producer Garth DeAngelis on changing the rules of engagement with the strategy sequel.
Text: Christian Gaca
Your New Wallpaper: E3 Special
The best high-res art from the show, ready to be saved and displayed on your devices.
Text: Gillen McAllister
Save the Date: Your New Release Calendar
With releases dropping all over E3, here's your year ahead in one easy list, with trailers and screens for every game coming.
Text: Gillen McAllister
Missing in Action: The E3 No-Shows
Brilliant though this year's announcements were, some titles were conspicuous by their absence. We theorise what happened to them.
Text: Gillen McAllister
Editors' Choice: The Best Games of E3
Editors from across the Gamereactor network have weighed in with personal picks for their favourite of the show. Warning: may cause arguments.
Text: Gamereactor Staff
Nintendo @E3: Everything You Need to Know
All the big reveals from the Nintendo Direct event in one easy list.
Text: Mike Holmes
Ubisoft @E3: Everything You Need to Know
All the big reveals from the Ubisoft press briefing in one easy list.
Text: Mike Holmes
Microsoft @E3: Everything You Need to Know
All the big reveals from the Xbox press briefing in one easy list.
Text: Gillen McAllister
EA @E3: Everything You Need To Know
All the big reveals from the EA press briefing in one easy list.
Text: Mike Holmes
Sony @E3: Everything You Need to Know
A round-up of the big stories coming out of Sony press conference.
Text: Gillen McAllister
Bethesda @E3: Everything You Need to Know
All the big reveals from the Bethesda press briefing in one easy list.
Text: Mike Holmes
E3 2015: What you won't see in Los Angeles
Nine games you likely won't see at this year's Electronic Entertainment Expo.
Text: Bengt Lemne
Fallout 4 Trailer Breakdown: 13 Things You Need To Know
It's finally here... we take a closer look at the trailer for Bethesda's next big RPG.
Text: Gamereactor Staff
Return of the Starfighter
We had a chat with one of the key developers behind the X-Wing and Tie Fighter games, David Wessman, as he looks to kickstart a highly realistic space combat game.
Text: Bengt Lemne
The 10 Worst Things About The Witcher 3
We get fussy with one of the best games of 2015, because there's always room for improvement.
Text: Julián Plaza
E3 Countdown: 8 Predictions for 2015's Show
Fallout 4? Virtual Reality? New Hardware? More HD remasters? We tackle eight major subjects ahead of the show in LA.
Text: Bengt Lemne
The Music of Wild Hunt: The Witcher 3 Composer Interview
As part of our continued coverage of The Witcher 3, we talked to composer Mikolai Stroinski, who joined the project after CD Projekt heard his work on Dark Souls II.
Text: Gillen McAllister
The Crowdfund Watch Returns - May 2015 Edition
As the crowdfunding scene rises again, we're back to track some of the most interesting campaigns.
Text: Bengt Lemne
Life is Strange - Episode 3 Review
Arcadia Bay continues to surprise us while its secrets remain hidden.
Text: Bengt Lemne
Backing the Bard - An Audience with Brian Fargo
We discuss Kickstarter and The Bard's Tale with the InXile boss.
Text: Bengt Lemne
An audience with Oddworld's Lorne Lanning
We recently caught up with Oddworld Inhabitant co-founder Lorne Lanning who tells us how Abe was the original 99% and his thoughts on VR.
Text: Bengt Lemne
10 Tips for Ambitious Mayors in Cities: Skylines
We've been hit by city building fever. Here's some tips on building better and smarter towns in Cities: Skylines.
Text: Morten Bækkelund
Dreamfall Chapters - Book Two: Rebels Review
We have finally flipped through the pages of Dreamfall Chapters second book titled Rebels. Read on for our impressions...
Born from a Wall of Noise: The Story of Just Cause 2's Multiplayer Mod
We stopped by Avalanche Studios as the Just Cause 2 multiplayer mod team paid the developers a visit.
Text: Bengt Lemne
Frontline - Payday 2
Almost two years after it first surfaced, we've been holding Overkill's co-op focused shooter at gunpoint to see if it still shapes up.
Text: Mike Holmes
Capturing Warhammer: The story of Arcane Magic
How a two-person development studio ignited a local games industry and captured the interest of Games Workshop.
Text: Kenneth Flage
The Best console MMOs (and the best to come)
The best MMOs on PlayStation 4 and Xbox One (plus 10 upcoming titles that are getting us excited).
Tales from the Borderlands - Episode 2 Review
After three long months we venture back to Pandora for the second episode of Telltale's adventure.
Text: Bengt Lemne
Ubisoft & Climax on Assassin's Creed Chronicles
An interview with Ubisoft's Carston Myhill, and Climax Studios' art director Glenn Brace.
Text: Mike Holmes
Nintendo Direct: The Announcements
Release dates, DLC, updates and VC: all the important facts dropped from last night's video reel.
Text: Gillen McAllister
April Fools' Day Round-Up
Developers and publishers turn pranksters for a day.
Text: Bengt Lemne
Online in Hardline: A week and change playing Battlefield
Impressions after a week's worth of testing the game's live servers.
Text: Tor Erik Dahl
Life is Strange - Episode 2 Review
We've played the second episode of Life is Strange and as the plot thickens events take a dark turn.
Text: Bengt Lemne
Resident Evil: Revelations 2 - Episode 4 Review
Passing is brief, monsters awake and one-liners are awesome.
Text: Gillen McAllister
An audience with Blizzard's Jeffrey Kaplan
We sat down with the game director of Overwatch to learn more about Blizzard's first shooter, its heroes, the design philosophies governing Blizzard titles and its relationship with Titan and other projects.
Text: Bengt Lemne
Battlefield: Hardline Review Impressions
Until we've played on post-launch servers, we're not ready to put a score on Hardline. That said, we've still got plenty to say about Visceral's shooter.
Text: Tor Erik Dahl
Spilling Bloodborne: An Audience With Masaaki Yamagiwa
We talk to the producer of From Software's PS4-exclusive.
Text: Kenneth Flage
From HarmoKnight to Tembo: Game Freak Speaks
HarmoKnight creator James Turner discusses the new elephant-starring platform game making its way to everything but Nintendo platforms this summer.
Text: Martin Eiser
Resident Evil: Revelations 2 - Episode 3 Review
In which Revelations goes big, we get the John Carpenter vibe and Moira keeps delivering tension-breaking lines.
Text: Gillen McAllister
Resident Evil: Revelations 2 - Episode 2 Review
In which we enter the village of the damned, ammo is scarce and trust is put in the young.
Text: Gillen McAllister
King of the Couch: The Best Local Multiplayer Games for Wii U
Some things in life are better when they're shared.
Text: Mike Holmes
Resident Evil: Revelations 2 - Episode 1 Review
In which f-bombs and in-jokes are dropped, we find out torches beat shotguns and what happens when Capcom gives Last of Us a shot.
Text: Gillen McAllister