Mantle vs DirectX 11
Is AMD's new technology the right alternative to DirectX? See inside, with some surprising benchmarks with Battlefield 4 and Star Swarm...
Text: Gamereactor Staff
Lightning Returns: The Final Word
The creative team talk finishing the game, review feedback, and what they've got planned next.
Text: Gillen McAllister
Runemaster: "A proper take on Norse mythology"
Side with Loki or Thor to preserve the world or trigger Ragnarok.
Text: Bengt Lemne
Spymaster: Interrogating PlayRaven
PlayRaven's cover is blown, and it's up to us to make the studio talk about the intriguing spy game that's heading to iPad.
Text: Mike Holmes
Tomb Raider - One Year On
We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.
Text: Gillen McAllister
The Sweet & Sour of the Candy Saga™
In this battle of trademarks, it's King versus the rest of the world.
Text: Mike Holmes
Crowdfund Watch: January
We take a closer look at some of January's most promising crowdfunding campaigns and look back at December's picks.
Text: Bengt Lemne
A visit to Wargaming's European HQ
We sample Japanese tanks and take a tour of the Wargaming.net offices in Paris.
Text: Philip Lauritz Poulsen
Raising the Banners - Stoic's Saga
"Our design for everything in this game was very much focused on taking the fantasy genre in an unusual direction."
Text: Mike Holmes
The Best of Clancy
As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.
Text: Gamereactor Staff
Massive's David Polfeldt - Culture, Division & Legacy
We sat down to talk to Massive Entertainment's managing director David Polfeldt after his presentation at the D.I.C.E European Summit. On the table: The Division, studio working practices and much more.
Text: Gillen McAllister
Steam Rising
Opinion: PC gaming has been at the forefront of this year's CES. In light of the announcements made, we consider the possibilities for the platform.
Text: Mike Holmes
PlayStation 4: One Month On
PlayStation 4 launched in Europe on November 29 and we've been playing ever since, finding things we really like and things we'd like to see improve.
Text: Gamereactor Staff
Xbox One: One Month On
So it's been over a month (and change) since we've adjusted to having the Xbox 360's successor in our homes. We weigh up what, so far, has been working for us, and more importantly, what we're disagreeing with.
Text: Gamereactor Staff
PlayStation Now: Cloudy Tomorrow
Opinion: Sony's streaming service has been lauded as a new horizon for gaming. But there's a lot of questions in need of proper answers. We investigate the issues.
Text: Bengt Lemne
Alien: Isolation - the Aliens title we deserve?
Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.
Text: Gillen McAllister
Talking Trek: Cryptic Studios on Star Trek Online
We talk to STO's lead producer about the studio's continuing mission...
Text: Mike Holmes
Bringing back 1993
Twenty years ago four teenagers from a small town in Sweden created a game for the Amiga in their spare time. We talked to Krister Karlsson about why it was abandoned then and why he's looking to release it on Steam now.
Text: Oskar Nyström
Wildstar: Dodging the WoW Factor
We talked to Carbine Studios' art director Matt Mocarski about inspirations for Wildstar and its origins.
Text: Kim Visnes
Crowdfund Watch: December
It's that time of the month again. We take a look at recent and on going crowdfunding campaigns.
Text: Bengt Lemne
Gran Turismo 6: One Game, Two Verdicts
Two of Gamereactor's biggest racing fans - Petter Hegevall and Thomas Blichfeldt - have spent the last week playing Polyphony's latest.
Text: Gamereactor Staff
The Elder Scrolls Online: Creative Director Interview
After our recent hands-on, we talk to one of the minds behind the franchise's MMO transfer - creative director Paul Sage.
Text: Philip Lauritz Poulsen
The Wii U - One Year On
With all the Sony and Microsoft celebrations, let's not forget that this weekend marks the one year anniversary of Wii U. We look back over a troubled 12 months.
Text: Bengt Lemne
PlayStation 4: The Launch Reviews
A roundup of the titles you'll be able to pick up tomorrow.
Text: Gamereactor Staff
PlayStation 4: Hands-On Verdict
We've spent the last week trying out PS3's successor. Here's what we liked, what we didn't, and everything in-between.
Text: Gamereactor Staff
Three Studios, One Platform: Devs talk Xbox One
With the console officially launched in the UK and beyond, we talk to the Forza, Ryse and Dead Rising developers about finishing development, feedback and surprises of the new tech.
Text: Gillen McAllister
Xbox One: Hands-On Verdict
After spending a week with the Xbox 360 successor, here's what we liked, what we didn't, and everything in between.
Text: Gamereactor Staff
Xbox One: Launch Reviews
All the scores of the launch games right here.
Text: Gillen McAllister
What once was lost in localisation
Gamereactor spends a day with Namco Bandai's Manga Tour.
Text: Bengt Lemne
The Crowdfund Watch: November
It's that time of the month when we bring you some of the latest and greatest crowdfund campaigns.
Text: Bengt Lemne
Breaking the Halo
It's been a year since 343 released Halo 4. We contemplate the health of the series, and consider its long-term prognosis.
Text: Mike Holmes
The History of Horror: A Video Game Retrospective
It's the genre that's come a long way in its scares. We look at the mutation of video game horror titles - from birth to its fearsome future.
Text: Jon Newcombe
PlayStation 4 Essentials: The Games
We take a closer look at the games that you'll be playing on your PS4 in the year ahead.
Text: Bengt Lemne & Mike Holmes
Bioshock Infinite: Rebuilding Rapture
We sit down with Burial at Sea's producer, Don Roy, and find out more about the inspirations behind the incoming DLC.
Text: Jon Newcombe
PlayStation 4 Essentials: All You Need to Know
As we countdown to the release of Sony's new machine, we round up everything known so far.
Text: Bengt Lemne & Mike Holmes
Xbox One Essentials: The Games
So you've pre-ordered your console. It'll be here in less than a month. Now... what do you want to play on it?
Text: Bengt Lemne & Mike Holmes
A new Killzone for a new generation
We went to Amsterdam to visit Guerrilla Games and sample the campaign and multiplayer of PS4 launch title Killzone: Shadow Fall.
Xbox One Essentials: All You Need to Know
With the launch of Microsoft's next-gen console exactly one month away, we take a closer look at what Xbox One has to offer.
Text: Bengt Lemne
Delay for the Good of the Game
We recently lost both Watch Dogs and Driveclub to the insatiable demons of delay. Thinning out the number of day one titles on both PS4 and Xbox One.
Text: Bengt Lemne
Indie Seen - Roguelike Special
It's time to die and start again. And again. And again.
Text: Mike Holmes
The Crowdfund Watch: October
We're taking a look at four new campaigns and revisit last month's challengers.
Text: Bengt Lemne
Xcom: Enemy Within - Lead Designer Interview
Lead Designer Ananda Gupta explains to us why battling new enemies, Exalt, in Xcom's incoming expansion is more like a fencing match than keeping goal against the aliens.
Text: Mike Holmes
Shaping the Vision: Vicarious Visions and Skylanders
We head to New York to see how Vicarious Visions are shaping (and pulling apart) the future of the Skylanders franchise.
Text: Tomas Veiden
Bringing the canon of Dead Rising together
We catch up with senior producer Jason Leigh to find out more about the end of the Dead Rising trilogy.
Text: Bengt Lemne
Building the Empire: The Dynasty Warriors story
Four different perspectives on one of the industry's most enduring series.
Text: Gillen McAllister
The Good, Bad & Odd of DigiDays 2013
Ubisoft's annual digital-focused event completed its global tour last week; we report back from the European leg with impressions of what was on show.
Text: Gillen McAllister, Arttu Rajala and Martin Eiser
The grotesque and surreal Murasaki Baby
We talked to Ovosonico's CEO and creative director Massimo Guarini.
Text: Bengt Lemne
Cinema & Games: The Two Souls of Beyond
Fabrizia Malgieri ponders the parallels between the characters in Beyond: Two Souls and the different media Quantic Dream uses to tell their story.
Text: Fabrizia Malgieri
Grand Theft Auto V: The Essentials
With the release of GTAV just around the corner, we've assembled everything you need to know about the biggest launch of the year.
Text: Mike Holmes
A Poetic Saga: Child of Light Hands-On and GRTV Interview
We talk to the game's lead writer and weigh up whether the game was worth the two hour queue to go hands-on with it at Ubisoft's DigiDays event.
Text: Gillen McAllister