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Superior Human: Sci-fi's Exoskeletons

Superior Human: Sci-fi's Exoskeletons

With Call of Duty embracing future warfare with the inclusion of soldier exoskeletons, and Edge of Tomorrow doing the same in cinema, we take a look over fiction's flirtation with the tech.

Text: Gillen McAllister
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E3: The Guessing Game

E3: The Guessing Game

There's plenty of rumours swirling out there about this year's show. We run down the list and call whether they're likely to happen or not.

Text: Gamereactor Staff
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The Crowdfund Watch: May

The Crowdfund Watch: May

It's time for another look at the latest, most interesting crowdfund projects.

Text: Bengt Lemne
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Indie Seen - May 2014

Indie Seen - May 2014

We take a look at another batch of promising indie titles.

Text: Mike Holmes
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The Blame Game

The Blame Game

As we've seen just yesterday, video games are made scapegoats when terrible things happen. Suzanne Berget, from Gamereactor's Norwegian team, reflects on those prejudices from the perspective of a country whose worst modern day tragedy has been attributed to video games.

Text: Suzanne Berget
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Crytek talks Warface on Xbox 360 and the future

Crytek talks Warface on Xbox 360 and the future

This week saw the full launch of free-to-play shooter Warface on Xbox 360 and we had a chance to talk to senior producer Wim Coveliers about the game and its future.

Text: Bengt Lemne
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Entropy: The Dream of a twitch-based space MMO

Entropy: The Dream of a twitch-based space MMO

We had a chance to talk to Jack Wulff, producer of Entropy and Artplant CEO, about the prospects of the space combat MMO that's currently available through Steam Early Access.

Text: Bengt Lemne
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Julian Gerighty on The Crew

Julian Gerighty on The Crew

We talk to Julian Gerighty about the vehicular MMO that's been a decade in the making.

Text: Mike Holmes
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Indie Games: Here to Stay or Gone Tomorrow?

Indie Games: Here to Stay or Gone Tomorrow?

We talk to a variety of developers - from Dean Hall to Simon Roth - about whether they agree with recent comments made by Peter Molyneux.

Text: Mike Holmes
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Back to the Western Front: Relic on CoH2

Back to the Western Front: Relic on CoH2

Company of Heroes 2 is going back to its roots with new content that's set to land later this year. Two key figures from Relic Entertainment talk us through the changes coming to their RTS sequel.

Text: Mike Holmes
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Surviving Titanfall: Newcomer Tips

Surviving Titanfall: Newcomer Tips

If you're like us and spent most of this past weekend forgoing the good weather for a few more rounds of Respawn's shooter, welcome.

Text: Gillen McAllister
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The Crowdfund Watch: March

The Crowdfund Watch: March

It's been a couple of months since our last look at the crowdfunding scene, but now we've found a few titles worthy of your attention.

Text: Bengt Lemne
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Learning to Like Delsin Rowe

Learning to Like Delsin Rowe

We played a couple of missions from Infamous: Second Son, and the new main character is starting to grow on us.

Text: Bengt Lemne
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13 things you need to know about MGSV: Ground Zeroes

13 things you need to know about MGSV: Ground Zeroes

We've played the upcoming new entry into the Metal Gear Solid V - Ground Zeroes, which will serve as a prologue to MGSV: Phantom Pain. While the review's a couple of weeks off, here's what we can tell you so far.

Text: Gillen McAllister
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Drunken Robot Pornography

Drunken Robot Pornography

We talk dirty with Dejobaan Games about robots and guns and jetpacks.

Text: Mike Holmes
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A newcomer's take on MOBA, starring Infinite Crisis

A newcomer's take on MOBA, starring Infinite Crisis

Never played a MOBA before? Neither has Gillen. Come join him for his inaugural play of Turbine's Infinite Crisis and try not to laugh at his ineptitude.

Text: Gillen McAllister
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Mantle vs DirectX 11

Mantle vs DirectX 11

Is AMD's new technology the right alternative to DirectX? See inside, with some surprising benchmarks with Battlefield 4 and Star Swarm...

Text: Gamereactor Staff
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Lightning Returns: The Final Word

Lightning Returns: The Final Word

The creative team talk finishing the game, review feedback, and what they've got planned next.

Text: Gillen McAllister
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Spymaster: Interrogating PlayRaven

Spymaster: Interrogating PlayRaven

PlayRaven's cover is blown, and it's up to us to make the studio talk about the intriguing spy game that's heading to iPad.

Text: Mike Holmes
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Tomb Raider - One Year On

Tomb Raider - One Year On

We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.

Text: Gillen McAllister
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Crowdfund Watch: January

Crowdfund Watch: January

We take a closer look at some of January's most promising crowdfunding campaigns and look back at December's picks.

Text: Bengt Lemne
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A visit to Wargaming's European HQ

A visit to Wargaming's European HQ

We sample Japanese tanks and take a tour of the Wargaming.net offices in Paris.

Text: Philip Lauritz Poulsen
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Raising the Banners - Stoic's Saga

Raising the Banners - Stoic's Saga

"Our design for everything in this game was very much focused on taking the fantasy genre in an unusual direction."

Text: Mike Holmes
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The Best of Clancy

The Best of Clancy

As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.

Text: Gamereactor Staff
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Massive's David Polfeldt - Culture, Division & Legacy

Massive's David Polfeldt - Culture, Division & Legacy

We sat down to talk to Massive Entertainment's managing director David Polfeldt after his presentation at the D.I.C.E European Summit. On the table: The Division, studio working practices and much more.

Text: Gillen McAllister
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Steam Rising

Steam Rising

Opinion: PC gaming has been at the forefront of this year's CES. In light of the announcements made, we consider the possibilities for the platform.

Text: Mike Holmes
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PlayStation 4: One Month On

PlayStation 4: One Month On

PlayStation 4 launched in Europe on November 29 and we've been playing ever since, finding things we really like and things we'd like to see improve.

Text: Gamereactor Staff
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Xbox One: One Month On

Xbox One: One Month On

So it's been over a month (and change) since we've adjusted to having the Xbox 360's successor in our homes. We weigh up what, so far, has been working for us, and more importantly, what we're disagreeing with.

Text: Gamereactor Staff
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PlayStation Now: Cloudy Tomorrow

PlayStation Now: Cloudy Tomorrow

Opinion: Sony's streaming service has been lauded as a new horizon for gaming. But there's a lot of questions in need of proper answers. We investigate the issues.

Text: Bengt Lemne
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Alien: Isolation - the Aliens title we deserve?

Alien: Isolation - the Aliens title we deserve?

Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.

Text: Gillen McAllister
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Bringing back 1993

Bringing back 1993

Twenty years ago four teenagers from a small town in Sweden created a game for the Amiga in their spare time. We talked to Krister Karlsson about why it was abandoned then and why he's looking to release it on Steam now.

Text: Oskar Nyström
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Wildstar: Dodging the WoW Factor

Wildstar: Dodging the WoW Factor

We talked to Carbine Studios' art director Matt Mocarski about inspirations for Wildstar and its origins.

Text: Kim Visnes
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Crowdfund Watch: December

Crowdfund Watch: December

It's that time of the month again. We take a look at recent and on going crowdfunding campaigns.

Text: Bengt Lemne
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Gran Turismo 6: One Game, Two Verdicts

Gran Turismo 6: One Game, Two Verdicts

Two of Gamereactor's biggest racing fans - Petter Hegevall and Thomas Blichfeldt - have spent the last week playing Polyphony's latest.

Text: Gamereactor Staff
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The Wii U - One Year On

The Wii U - One Year On

With all the Sony and Microsoft celebrations, let's not forget that this weekend marks the one year anniversary of Wii U. We look back over a troubled 12 months.

Text: Bengt Lemne