Superior Human: Sci-fi's Exoskeletons
With Call of Duty embracing future warfare with the inclusion of soldier exoskeletons, and Edge of Tomorrow doing the same in cinema, we take a look over fiction's flirtation with the tech.
Text: Gillen McAllister
Let's Speculate: What's next Rockstar?
Rockstar are working on an announced game for new-gen consoles. We theorise what that game might be.
Text: Gamereactor Staff
E3: The Guessing Game
There's plenty of rumours swirling out there about this year's show. We run down the list and call whether they're likely to happen or not.
Text: Gamereactor Staff
Excited Expectation: 7 E3 titles we can't wait to see
We hardly know anything about them, yet they're the reason why we're looking forward to E3. Here's seven games to be excited about next month, and why.
Text: Gamereactor Staff
The Crowdfund Watch: May
It's time for another look at the latest, most interesting crowdfund projects.
Text: Bengt Lemne
Indie Seen - May 2014
We take a look at another batch of promising indie titles.
Text: Mike Holmes
Call of Duty: does annual warfare deserve derision?
As apathy rather than excitement sets in with the new CoD reveal, we take a look at the reasons why gaming's biggest franchise continues to reign.
Text: Mike Holmes
The Blame Game
As we've seen just yesterday, video games are made scapegoats when terrible things happen. Suzanne Berget, from Gamereactor's Norwegian team, reflects on those prejudices from the perspective of a country whose worst modern day tragedy has been attributed to video games.
Text: Suzanne Berget
Embracing Destiny: Hands-On with Bungie's Shared World Shooter
A couple of weeks ago we travelled to Seattle to sit down with Bungie and get a glimpse of their post-Halo vision. This is what we came away with.
Text: Gillen McAllister
Crytek talks Warface on Xbox 360 and the future
This week saw the full launch of free-to-play shooter Warface on Xbox 360 and we had a chance to talk to senior producer Wim Coveliers about the game and its future.
Text: Bengt Lemne
Soma brings "a much larger world, more attention to details"
We talk the Frictional Games' Jens Nilsson about the game they've working on ever since Amnesia: The Dark Descent.
Text: Bengt Lemne
Entropy: The Dream of a twitch-based space MMO
We had a chance to talk to Jack Wulff, producer of Entropy and Artplant CEO, about the prospects of the space combat MMO that's currently available through Steam Early Access.
Text: Bengt Lemne
Julian Gerighty on The Crew
We talk to Julian Gerighty about the vehicular MMO that's been a decade in the making.
Text: Mike Holmes
Gauntlet: Tingling Your Ass Like It's 1985
Magicka developers Arrowhead Game Studios got typecast in a dream gig as they re-imagine the classic Gauntlet.
Text: Bengt Lemne
What is Q Entertainment's Destiny of Spirit?
There's a free-to-play game that sees you collect and duel with spirits on PS Vita.
Text: Bengt Lemne
Indie Games: Here to Stay or Gone Tomorrow?
We talk to a variety of developers - from Dean Hall to Simon Roth - about whether they agree with recent comments made by Peter Molyneux.
Text: Mike Holmes
Back to the Western Front: Relic on CoH2
Company of Heroes 2 is going back to its roots with new content that's set to land later this year. Two key figures from Relic Entertainment talk us through the changes coming to their RTS sequel.
Text: Mike Holmes
Next-Gen in Motion: Rare, Kinect & Xbox One
Kinect Sports Rivals is the first proper application of the new hardware and sofware technology combined and built from the ground up for Xbox One and Kinect 2.0.
Launching Reaper of Souls - Interview with Blizzard's Jesse McCree
Blizzard's Jesse McCree talks key new gameplay features like Nephalem Rifts and Adventure Mode, right before the expansion's launch.
Text: José Manuel Bringas
Plants vs. Zombies: Garden Warfare - Tactics & Strategies
Nipping the Buds and Burying the Undead in PopCap Games' co-operative multiplayer shooter.
Text: Bengt Lemne
2014 FIFA World Cup Brazil - The Pinnacle of Digital Football?
This year EA are likely to release two major FIFA titles, with one confirmed to be landing ahead of this summer's World Cup. The game's producer talks us through what we can expect.
Text: Mike Holmes
Surviving Titanfall: Newcomer Tips
If you're like us and spent most of this past weekend forgoing the good weather for a few more rounds of Respawn's shooter, welcome.
Text: Gillen McAllister
The Crowdfund Watch: March
It's been a couple of months since our last look at the crowdfunding scene, but now we've found a few titles worthy of your attention.
Text: Bengt Lemne
Learning to Like Delsin Rowe
We played a couple of missions from Infamous: Second Son, and the new main character is starting to grow on us.
Text: Bengt Lemne
13 things you need to know about MGSV: Ground Zeroes
We've played the upcoming new entry into the Metal Gear Solid V - Ground Zeroes, which will serve as a prologue to MGSV: Phantom Pain. While the review's a couple of weeks off, here's what we can tell you so far.
Text: Gillen McAllister
Drunken Robot Pornography
We talk dirty with Dejobaan Games about robots and guns and jetpacks.
Text: Mike Holmes
A newcomer's take on MOBA, starring Infinite Crisis
Never played a MOBA before? Neither has Gillen. Come join him for his inaugural play of Turbine's Infinite Crisis and try not to laugh at his ineptitude.
Text: Gillen McAllister
Mantle vs DirectX 11
Is AMD's new technology the right alternative to DirectX? See inside, with some surprising benchmarks with Battlefield 4 and Star Swarm...
Text: Gamereactor Staff
Lightning Returns: The Final Word
The creative team talk finishing the game, review feedback, and what they've got planned next.
Text: Gillen McAllister
Runemaster: "A proper take on Norse mythology"
Side with Loki or Thor to preserve the world or trigger Ragnarok.
Text: Bengt Lemne
Spymaster: Interrogating PlayRaven
PlayRaven's cover is blown, and it's up to us to make the studio talk about the intriguing spy game that's heading to iPad.
Text: Mike Holmes
Tomb Raider - One Year On
We've spent the day with Lara again as Tomb Raider releases on PS4 and Xbox One. Here's our thoughts.
Text: Gillen McAllister
The Sweet & Sour of the Candy Saga™
In this battle of trademarks, it's King versus the rest of the world.
Text: Mike Holmes
Crowdfund Watch: January
We take a closer look at some of January's most promising crowdfunding campaigns and look back at December's picks.
Text: Bengt Lemne
A visit to Wargaming's European HQ
We sample Japanese tanks and take a tour of the Wargaming.net offices in Paris.
Text: Philip Lauritz Poulsen
Raising the Banners - Stoic's Saga
"Our design for everything in this game was very much focused on taking the fantasy genre in an unusual direction."
Text: Mike Holmes
The Best of Clancy
As we march towards The Division, we take a look back on those Tom Clancy-inspired titles that make their namesake proud.
Text: Gamereactor Staff
Massive's David Polfeldt - Culture, Division & Legacy
We sat down to talk to Massive Entertainment's managing director David Polfeldt after his presentation at the D.I.C.E European Summit. On the table: The Division, studio working practices and much more.
Text: Gillen McAllister
Steam Rising
Opinion: PC gaming has been at the forefront of this year's CES. In light of the announcements made, we consider the possibilities for the platform.
Text: Mike Holmes
PlayStation 4: One Month On
PlayStation 4 launched in Europe on November 29 and we've been playing ever since, finding things we really like and things we'd like to see improve.
Text: Gamereactor Staff
Xbox One: One Month On
So it's been over a month (and change) since we've adjusted to having the Xbox 360's successor in our homes. We weigh up what, so far, has been working for us, and more importantly, what we're disagreeing with.
Text: Gamereactor Staff
PlayStation Now: Cloudy Tomorrow
Opinion: Sony's streaming service has been lauded as a new horizon for gaming. But there's a lot of questions in need of proper answers. We investigate the issues.
Text: Bengt Lemne
Alien: Isolation - the Aliens title we deserve?
Just before the end of 2013, we were invited to Horsham, England, to see the latest product of Sega's collaboration with the Alien movie licence. Banish Colonial Marines from your mind - this is how you do sci-fi horror right.
Text: Gillen McAllister
Talking Trek: Cryptic Studios on Star Trek Online
We talk to STO's lead producer about the studio's continuing mission...
Text: Mike Holmes
Bringing back 1993
Twenty years ago four teenagers from a small town in Sweden created a game for the Amiga in their spare time. We talked to Krister Karlsson about why it was abandoned then and why he's looking to release it on Steam now.
Text: Oskar Nyström
Wildstar: Dodging the WoW Factor
We talked to Carbine Studios' art director Matt Mocarski about inspirations for Wildstar and its origins.
Text: Kim Visnes
Crowdfund Watch: December
It's that time of the month again. We take a look at recent and on going crowdfunding campaigns.
Text: Bengt Lemne
Gran Turismo 6: One Game, Two Verdicts
Two of Gamereactor's biggest racing fans - Petter Hegevall and Thomas Blichfeldt - have spent the last week playing Polyphony's latest.
Text: Gamereactor Staff
The Elder Scrolls Online: Creative Director Interview
After our recent hands-on, we talk to one of the minds behind the franchise's MMO transfer - creative director Paul Sage.
Text: Philip Lauritz Poulsen
The Wii U - One Year On
With all the Sony and Microsoft celebrations, let's not forget that this weekend marks the one year anniversary of Wii U. We look back over a troubled 12 months.
Text: Bengt Lemne