Tetsuya Takahashi Talks Xenoblade Chronicles X
We talk to the creative force behind one of 2015's biggest and best games.
Text: Mike Holmes
The Landscape - GOTY & 2016
We look back at a great 2015, and forward to what may be an even more exciting year ahead.
Text: Mike Holmes
A Decade of Xbox 360
On the occasion of the tenth anniversary of the launch of Xbox 360 in Europe, we've gone back over some of our favourite gaming memories.
Text: Gamereactor Staff
A Case of Campaign
Has the solo campaign played out its role in the shooter genre?
Text: Paul Davies
The Witcher 3: Wild Hunt - José Teixeira Interview
CD Projekt Red's Senior Technical Artist talks about development, Bethesda, and the backlash over The Witcher's graphical downgrade.
Disney Infinity 3.0 - Everything You Need to Know
Learn the difference between the various versions of the game, which figures are available for what, and much, much more.
The best Black Friday video game deals in the UK
Massive discounts on consoles and games. We've got the whole list.
Text: Anne-Marie Coyle & James Daniels
Destiny: Fulfilled?
What next for Bungie's shooter?
Text: Paul Davies
Blizzcon 2015: Cosplay Extravaganza
Cosplay and Blizzcon go hand in hand.
Welcome to the New Xbox One Experience
What does the new dashboard mean for Xbox One moving forward? Read on for our impressions.
Text: Mathias Holmberg
Blizzcon 2015: Recap & Impressions
Two days of Blizzard. We sum up ours impressions and the major talking points from the event.
Lara Croft's Greatest Adventures
With Rise of the Tomb Raider just around the corner we look back at some of Lara's most memorable moments.
Text: Anne-Marie Coyle
Rogue Factor on Mordheim's year in Early Access
We chat with Rogue Factor's Yves Bordeleau who estimates Early Access made for "25% more work", but that it's been a very positive experience nonetheless.
Text: Bengt Lemne
Halloween Special: Horror Highlights
Editors from across the network pick out their favourite horror games.
Text: Gamereactor Staff
5th Cell details Anchors in the Drift
5th Cell's Jeremiah Slaczka tells us about the studio's next game and how it's hopefully just the first of many titles in the new Anchors universe.
Text: Bengt Lemne
Creating Bedlam with Christopher Brookmyre
We had a chat with the Scottish author to learn about the creation of the recently released meta experience that is Bedlam.
Text: Bengt Lemne
The Man Behind The Visor: Master Chief's Story
We've taken a good long look at the story of Master Chief, the Spartans, and the Halo saga.
Text: Mathias Holmberg
How to Improve at FIFA 16
Learn to defend more effectively, keep the ball better, and attack with purpose.
Pollen: Exploring an Alternate Reality
We catch up with Mindfield Games to talk about one of the more promising early VR efforts.
Text: Bengt Lemne
Jagex on Block N Load's free-to-play transition
There's lots of changes and new content on the way as the builder/shooter sheds the cover charge.
Text: Gamereactor Staff
Rise of the Tomb Raider: Meagan Marie talks Lara Croft
We talk with the game's 'ambassador' about the iconic character, the fanbase, and the most anticipated new features.
Text: David Caballero and Carmen Navarro
Warhammer: From Tabletop to Desktop
We talk to developers past and present about the highs and lows of bringing Warhammer to the digital realm.
Text: Mike Holmes
343 Industries opens up on Halo 5: Guardians
We sat down with game director Tim Longo to learn more about Warzone, matchmaking, the score, and the impact of 60 frames per second.
Text:
Jonas Mäki
Destiny: Shining Light on The Taken King
Tips on how to raise your light level in Destiny's new expansion.
Text: Mike Holmes
Mad Max: Surviving the Road Rage
Seven tips for staying alive in the wasteland.
Text: Mike Holmes
The Top 50 Players of FIFA 16 is Shaping Up
40 out of the top 50 Ultimate Team players for FIFA 16 revealed.
Text: Bengt Lemne & Ricardo C. Esteves
Hearthstone: The Grand Tournament's Best Decks
Enjoy some of the decks the best Hearthstone player's have crafted with the new expansion.
Raids in Guild Wars 2: Heart of Thorns
Game director Colin Johansen talks to us about the raid content in Guild Wars 2: Heart of Thorns and other issues ahead of its launch.
Text: Jostein Holmgren
Metal Gear Solid V - Review Impressions
With the end yet to come, we take a break to take stock of our MGSV experience thus far.
Text: Tomas Veiden
LEGO Minifigures Online
A father and son team tackle the new child-friendly MMO from Funcom.
Text: Mike Holmes
HTC Vive: Stepping onto the holodeck
At Gamescom we sampled a number of demos with HTC Vive, and came away impressed by the hardware and feeling like Lilliputians.
Text: Bengt Lemne
Unraveling Nintendo's Plan B
Reading between the lines, we can glimpse a strategy - based on five pillars - that go beyond traditional video games for the company's next steps.
Text: Sergio Figueroa
Oculus Touch: Touching is Believing
Every major VR headset has some sort of motion control device, but the Oculus Touch is the one that's dazzled us the most. And here's why.
Text: Bengt Lemne
Europa Universalis IV: The Two Year War
It's happy birthday EU, as we consider the past two years and look forward to the future.
Text: Mike Holmes
Microsoft's Promise of Awesomeness
The first-party push has Microsoft promising the world. But can they deliver it?
Text: Mike Holmes
Historical Pulp Fiction: Haden Blackman on Mafia III
Hangar 13's studio head and creative director of the new title talks the explosive nature of family.
Text: Gillen McAllister
The Guild Halls of Guild Wars 2: Heart of Thorns
We sat down with Arenanet to learn how the Guild Halls feature touches pretty much every aspect of the game.
Text: Bengt Lemne
King's Quest - Episode I Review
The first episode of the return of King's Quest is here and it delivers an adventure that mixes old and new ideas.
Text: Bengt Lemne
Life is Strange - Episode 4 Review
The storm is really starting to tear Arcadia Bay apart and we're trying to sort out our emotions after the best episode thus far.
Text: Bengt Lemne
David Gaider: Storytelling, Dragon Age and BioWare
The studio's senior writer on writing characters, inclusivity, The Witcher and Star Wars.
EA Sports on FIFA 16: Carte Blanche on a Blank Canvas
We talk to two of the key figures behind the continued success of EA Sports' flagship title ahead of its next iteration.
Text: Mike Holmes
CSR2 and passing the Starbucks test
As NaturalMotion unveil the first glimpse of its mobile racer sequel, we talk to its CEO about the "cut-throat" nature of mobile game markets.
Text: Gillen McAllister
Elite: Dangerous on Xbox One
Frontier Development's space sim has just jumped onto Microsoft's console.
Text: Mike Holmes
New threats, class changes and modding: Firaxis talk Xcom 2
Lead Producer Garth DeAngelis on changing the rules of engagement with the strategy sequel.
Text: Christian Gaca
Your New Wallpaper: E3 Special
The best high-res art from the show, ready to be saved and displayed on your devices.
Text: Gillen McAllister
Save the Date: Your New Release Calendar
With releases dropping all over E3, here's your year ahead in one easy list, with trailers and screens for every game coming.
Text: Gillen McAllister
Missing in Action: The E3 No-Shows
Brilliant though this year's announcements were, some titles were conspicuous by their absence. We theorise what happened to them.
Text: Gillen McAllister
Editors' Choice: The Best Games of E3
Editors from across the Gamereactor network have weighed in with personal picks for their favourite of the show. Warning: may cause arguments.
Text: Gamereactor Staff
Nintendo @E3: Everything You Need to Know
All the big reveals from the Nintendo Direct event in one easy list.
Text: Mike Holmes
Ubisoft @E3: Everything You Need to Know
All the big reveals from the Ubisoft press briefing in one easy list.
Text: Mike Holmes