Yooka-Laylee: Talking to Playtonic
We had some questions for Playtonic ahead of the upcoming launch of the nostalgia-filled 3D platformer.
Text:
Jonas Mäki
Fifty Shades of Ryder - Romance in Mass Effect: Andromeda
It doesn't matter which galaxy you call home, all you need is love.
Text: Kim Orremark
Multiplayer tips for Mass Effect: Andromeda
Here's how you can make the most of your multiplayer experience.
Text: Bengt Lemne
Lawbreakers: From Alpha, to Beta, and Beyond...
We talked with Cliff Bleszinski about the gravity-defying multiplayer shooter at PAX East.
Text: Sam Bishop
Arkane on empowering players with choice in Prey
Ricardo Bare joined us at PAX East to discuss new abilities, enemies, and empowering the player.
Text: Ford James
The Life and Death of Diablo III's Necromancer
It's been almost five years since Diablo III launched, and three years since Reaper of Souls, but Blizzard continues to work on the game.
Text: Bengt Lemne
Final Fantasy XV: Gladiolus DLC interview
We spoke to FFXV's Haruyoshi Sawatari and Raio Mitsuno about the upcoming additional content at PAX East.
Text: Stefan Briesenick
Ghost Recon: Wildlands - Tips for the Solo Player
If you're going to take down the cartel single-handedly, you might need some tips from us.
Text: Ford James & Magnus Groth-Andersen
Looking Super: Gear and Customisation in Injustice 2
We talked to Ed Boon and Derek Kirtzic about how players will be able to make each fighter feel like their own.
Text: Sam Bishop
The Secrets of The Legend of Zelda: Breath of the Wild
How to get the Master Sword and the Hylian Shield, where to find the Great Fairy Fountains and Link's lost memories, and more.
Launching Pamela into Early Access
A brave, new sort of survival hits Steam as Nvyve Studios launches the Early Access version of Pamela.
Text: Bengt Lemne & Kerry-Lee Copsey
Nintendo Switch Review
We've spent some quality time with Nintendo's new console, and this is what we think of it.
Text: Mike Holmes & Christian Gaca
What we'd want from a Watch Dogs set in London
There's rumours the next instalment in the Watch Dogs series will come to London, and we share our thoughts on the subject.
Text: Sam Bishop
SNES Classic Mini 30 Game Wishlist
Nintendo's 16-bit console was home to some true classics, and it's going to be a hard job for Nintendo to select which ones might go on a potential new retro console.
Reflecting on Hitman Season One with IO Interactive
Now all six episodes are done and dusted, catch our interview series about each one.
Text: Kerry-Lee Copsey
Exploring Andromeda: Condominas on Mass Effect
We talked to the producer of Mass Effect: Andromeda at EA's UK office.
Text: Mike Holmes
Talking to Stompy Bot: Heavy Gear Assault Interview
We put some questions to Stompy Bot CEO Vince McMullin.
Text: Mike Holmes
The Future of Star Wars in Video Games
What has the Force got in store for us?
Dialogue Options: An interview with Ron Gilbert
As the release of the Kickstarter-funded throwback adventure Thimbleweed Park approaches, we caught up with one of the genre greats, Ron Gilbert.
Text: Christian Gaca
12 Beginner's Tips for Surviving Nioh
Here's how to make the most of your start in Nioh.
Text: Stefan Briesenick & Sam Bishop
Frozenbyte on Has-Been Heroes, Switch & Nine Parchments
We caught up with the Finnish developer Frozenbyte, best known for the Trine series, as they enter a rather busy 2017.
Text: Bengt Lemne
Rainbow Six: Siege - Operation Velvet Shell
We visited Montreal and got some hands-on time with the new content.
Text: Sam Bishop
Guerrilla on Horizon: Zero Dawn
We talk to key people at the studio about the ambitious PS4-bound sci-fi adventure.
Text: Kerry-Lee Copsey and Mike Holmes
Shin'en opens up on Fast RMX and Nintendo Switch
We caught up with Shin'en Multimedia's Manfred Linzner to learn more about the game and what Nintendo's new platform offers.
Text: Bengt Lemne
Super Mario Odyssey's Secrets
We've analysed the reveal trailer shown during the unveiling of the Switch, to find out what might be coming later this year when Mario makes his return.
Text: Islem Sharouda
Frontline - Rainbow Six: Siege
A thriving esports scene, a steady stream of content, and a commitment to longevity - could this be a winning formula for Ubisoft?
Text: Sam Bishop
Resident Evil 7: Biohazard - 10 Survival Tips
All you need to know to help you through the nightmare.
Text: Sam Bishop
Razing Towards the Future with Razer's Min-Liang Tan
Following a successful CES in January, so successful in fact that Razer had their prototypes stolen, we sat down for a chat with Razer's CEO.
Text: Bengt Lemne
Rebellion's Paul Wright on Sniper Elite 4
We visited Rebellion's office in Oxford and sat down with one of the minds behind Sniper Elite 4.
Text: Sam Bishop
Nintendo Switch: Everything You Need to Know
Everything we know about Nintendo's new console, including media support, launch games, available specs, and prices.
Halo Wars 2: Mission Briefing
We spoke to Creative Assembly's Alistair Hope ahead of the upcoming launch of Halo Wars 2.
Text: Kerry-Lee Copsey
What's with the lack of third-party support for Switch?
We take a closer look at why there's very few third-party titles ready for launch and why there seems to be a distinct lack of exclusivities.
Text: Bengt Lemne
Getting to Grips with the Switch
We were in London to get our hands on Nintendo's next console.
Text: Mike Holmes
Looking back at 20 years of Diablo
The anniversary patch has just been released, and we examine just how far Diablo has come.
Text: Sam Bishop
The Golden Age of Strategy is Now
Much like its preferred platform, the PC, the strategy genre has been pronounced dead by many. They were wrong... dead wrong.
Text: Bengt Lemne
The Best Indie Games Coming in 2017 & Beyond
We take an extensive look at some of the best indies coming in the next year (or so).
Text: Gamereactor Staff
AAA Extinction? The Rise of AAA+
With more resources going towards massive projects that lean towards the notion of games as a service, where does it leave the traditional boxed AAA product?
Text: Bengt Lemne
Destiny 2: Reclaiming the Light
We take an in-depth look at Bungie's enigmatic shooter and what we'd like to see in the sequel.
Text: Jon Calvin
2017: A Year in Preview
With 2017 still in its infancy, we take a look ahead at what promises to be a good year for gaming.
Text: Gamereactor Staff
Game of the Year 2016
The votes have been counted; the verdict is in. Here is Gamereactor UK's top ten games of 2016.
Text: Gamereactor Staff
GOTY 2016: Digital
"Indie" is such an outdated term, so instead here we're focusing solely on games that enjoyed a digital-only release in 2016.
Text: Gamereactor Staff
GOTY 2016: New IP
Sequels dominate the industry, but there's still room for new experiences set in new worlds. Here we celebrate the best new IPs to land in 2016.
Text: Gamereactor Staff
GOTY 2016: Narrative
Whether exploring new storytelling techniques or simply spinning a fantastic yarn, this year has seen some brilliant games.
Text: Gamereactor Staff
GOTY 2016: Expansion/DLC
The best DLC enhances our favourite games, making them bigger and better. Here we celebrate the best of the bunch.
Text: Gamereactor Staff
GOTY 2016: Multiplayer
Sometimes games are at their best when shared with friends (and even strangers). Here we celebrate the best multiplayer experiences of 2016.
Text: Gamereactor Staff
Oculus Rift & Oculus Touch Review
With the addition of Touch controllers, there's a lot of fun to be had with Oculus Rift, even if it is costly.
Text: Christian Gaca
GOTY 2016: Handheld
Just because you're not sitting in front of the big screen, doesn't mean you can't carry on playing. Here's our favourite games to play on the go.
Text: Gamereactor Staff
GOTY 2016: Remasters/Remakes
The trend of remastering and remaking games continued into 2016, thus we take a look at our favourite updates from the last twelve months.
Text: Gamereactor Staff
GOTY 2016: Studio
Developers around the world have been busy this year creating content for us to enjoy. Here we celebrate the best of the best.
Text: Gamereactor Staff
GOTY 2016: Visual Design
We take a look back at 2016's most impressive games from a visual design perspective.
Text: Gamereactor Staff