We learn about the Downward Spiral from 3rd Eye Studios
Lead designer Greg Louden fills us in on the space adventure from a bunch of former Remedy folks.
Text: Bengt Lemne
Seven starter strategies for surviving in Subnautica
It's sink or swim out there.
Text: Sam Bishop
World of Warcraft: Allied Races and the Old World
We talked to Blizzard about the pre-purchase content for the upcoming expansion Battle for Azeroth.
Text: Bengt Lemne
Mid-generation: The Fight for the Late Adopters
What's going to be the trick to getting casual gamers on board this console generation.
Text: Bengt Lemne
Monster Hunter: World - Beginner's Tips & Tricks
If you're just getting started with Capcom's epic new adventure, we've some helpful tips to get you on the right path.
Text: Kieran Harris
Bad Movie Night: Video Game Edition
We revel in the awful glory of seven brilliantly bad movies based on video game properties.
Text: Gamereactor Staff
Fortnite: Battle Royale - Top tips for surviving the new map
From Haunted Hills to Tilted Towers, there's a lot to consider.
Text: Sam Bishop
Indie games we can't wait to play in 2018
We've pooled our wishlists and collected together the indie titles we're most excited about this year.
Text: GR Staff
Classically Trained: A New Generation of ASCII Adventures
Games with mechanics inspired by Rogue are nothing new, but now we're seeing more titles return to the classic visual style.
Text: Mike Holmes
Square Enix on Final Fantasy XII: The Zodiac Age on PC
We had some questions for producer Hiroaki Kato about FFXII's upcoming PC port.
Text: Gamereactor Staff
The Rise of PUBG and the Battle Royale Genre
We take a look at the origins and appeal of this new brand of online experience.
Text: Sam Bishop
2018 Preview - The Last Six Months
If you're allergic to speculation you may want to look away.
Text: Bengt Lemne
2018 Preview - The First Six Months
The new year is here and we take a look at what to expect during its first half.
Text: Bengt Lemne
A Loot Box Too Far...
We ponder the impact of microtransactions on the triple-A landscape.
Text: Mike Holmes
The State of VR at the end of 2017
2017 has been a huge year for VR, but it's not quite there yet.
Text: Sam Bishop
Game of the Year - Horizon: Zero Dawn
Aloy's adventure is our game of 2017.
Text: GR Staff
Return of the Console Wars
The console wars are heating up again as Nintendo has entered the arena and Sony faces a few new challenges.
Text: Bengt Lemne
GOTY 17 Countdown: The Legend of Zelda: Breath of the Wild
Link's latest adventure is one of the greatest ever.
Text: GR Staff
GOTY 17: Digital
We could only get these games digitally, but it was totally worth it.
Text: GR Staff
GOTY 17 Countdown: Wolfenstein II: The New Colossus
The best shooter of the year? You'd better believe it.
Text: GR Staff
GOTY 17: Studio
These studios did wonders with their releases this year.
Text: GR Staff
GOTY 17 Countdown: Resident Evil 7
Resident Evil came back to its horror roots this year, and we were grateful for it.
Text: GR Staff
GOTY 17: Mobile
Grand experiences we could take with us on the move (not including Switch).
Text: GR Staff
GOTY 17 Countdown: Cuphead
Studio MDHR's ambitious throwback run and gun title finally arrived this year.
Text: GR Staff
GOTY 17: New IP
These games gave us something new and wonderful.
Text: GR Staff
GOTY 17 Countdown: Assassin's Creed Origins
The newest entry in the long-running series is also the best of the bunch.
Text: GR Staff
GOTY 17: Narrative
Stories that had us hooked from start to finish.
Text: GR Staff
GOTY 17 Countdown: Super Mario Odyssey
Mario returned this year, and the Switch game was full of great features.
Text: GR Staff
GOTY 17: Design
Whether it's audio or visual, these games nailed their artistic vision.
Text: GR Staff
GOTY 17: Ongoing Game
The games that continued to shine bright in 2017.
Text: GR Staff
GOTY 17 Countdown: Persona 5
One of the most distinctive experiences of the year was almost one of our favourites.
Text: GR Staff
GOTY 17: Remasters & Re-releases
Games that have shown their face again this year.
Text: GR Staff
GOTY 17: Online Multiplayer
Whether competitive or cooperative, online gaming can offer some truly memorable experiences.
Text: GR Staff
GOTY 17 Countdown: What Remains of Edith Finch
A powerful and emotional narrative experience that lives long in the memory.
Text: GR Staff
GOTY 17: Local Multiplayer
Revenge is a dish best served locally.
Text: GR Staff
GOTY 17 Countdown: Divinity: Original Sin II
Larian Studios' masterpiece surprises and delights in equal measure.
Text: GR Staff
GOTY 17: Expansions & DLC
Game-enhancing expansions and exciting adventures.
Text: GR Staff
GOTY 17 Countdown: FIFA 18
We called it 'the best FIFA ever', and with good reason too.
Text: GR Staff
GOTY 17 Countdown: Overwatch
No, you're not caught in a time loop. We're mixing things up.
Text: GR Staff
GOTY 17 Countdown: Honourable Mentions
For one reason or another these games just fell short, but we think they still deserve a mention...
Text: Gamereactor Staff
Crytek - From Heroes to Zeros?
One of the most respected independent studios in Europe seems to be making one weird move after another.
Text: Bengt Lemne
Wrapping up Life is Strange: Before the Storm
We asked a bunch of questions to lead writer Zak Garriss ahead of the release of the third and final episode.
Text: Bengt Lemne
The Gamer's Christmas Wish List
Not sure what gifts to buy for your gaming buddy? We might have some ideas for you.
Text: Jordan Aldridge-Payne
All the trailers from The Game Awards 2017
Here's the complete rundown in case you missed out on the show.
Text: Jordan Aldridge-Payne
A Session with crea-ture Studios
We sat down with the developer for a long chat about their skateboarding game.
Text: Sam Bishop
Hearthstone: A chat with Blizzard about Kobolds & Catacombs
Dungeon delving and crazy Kobolds await in the upcoming Hearthstone expansion.
Text: Ford James
Neocore on Warhammer 40,000: Inquisitor - Martyr
We caught up with Neocore's Gergő Vas to talk about the game.
Text: Islem Sharouda
Detroit: Becoming Human with lead writer Adam Williams
We talked about controversy, the concept behind the game, what it means to be human, and the evolution of artificial intelligence.
What's next for Assassin's Creed?
We take a long hard look at where the franchise could be heading next.
Text: Bengt Lemne
Call of Duty: WWII - Behind the scenes with Michael Condrey
We had a chat with the co-founder of Sledgehammer Games about everything WWII.
Text: Ford James