We listened to the Immortals: Fenyx Rising developers chat, before speaking one-on-one with the Narrative Director, Jeffrey Yohalem.
We had a chat with Riot's own Zanne Wong, about how she, and the rest of the team at Riot are looking to make Valorant esports bigger and better than ever.
Here are some of the finest looking titles to arrive around the Christmas period.
With Pokémon Black/ White celebrating it's tenth anniversary, we have ventured back to the Unova region to see just how well they've held up.
We recently got a chance to talk to Unity's Chief Product Officer Brett Bibby and The Falconeer developer Tomas Sala about the future of the development platform.
Tips and tricks to take full advantage of the many new Zelda systems introduced to the musou spin-off.
The year might be winding down to a close, but the indies are still coming in thick and fast.
We threw some questions at Black Ops Cold War's Lead Designer Tony Flame about what makes this multiplayer better than previous Call of Dutys.
Continuing the Vertical Slice series, we look to the developer of Remnant: From the Ashes, Gunfire Games, and its CEO David Adams.
We spoke with the Game Director on Apex Legends, Chad Grenier about all things Season 7.
When does it launch? How much does it cost? What titles can I expect to play on day-one? How will my accessories work?
How much does it cost? What kind of improvements will old games get ? Do you need HDMI 2.1 to play games?
When does it launch? What's the price? How is it different from Series X? What are the launch games? We give you the answers to all of these questions and more.
We caught up with Jon Bloch, Executive Producer at 4A Games to chat all things Metro.
Here are the spooky new releases and updates that you should keep an eye out for this Halloween.
We spoke at length with Head of Xbox Phil Spencer about first-party software, monetisation, and what The Initiative is actually doing.
In the second edition of our new series, we focus our attention on the work of acclaimed indie developer Supergiant Games.
We had a chat with Rebellion to discuss how they plan on bringing the cult classic series to the modern day.
With board game playing and development increasingly shifting online, we take a closer look at the place where those two worlds intersect.
With the swashbuckling adventure game celebrating its 30th birthday this month, we take a look back at a true all-time classic.
We've made some changes behind the scenes.
With the MCC's six games and 60+ campaign missions we thought we'd highlight some of the best that Halo has to offer.
In the first entry in our new series, we take a look back at the work of Soren Johnson and Mohawk Games.
With the recent release of Crash Bandicoot 4: It's About Time, we take a look back at a platforming classic.
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
We reflect back on the trilogy of games that started it all for the Super Mario series.
Talking indie game marketing, the challenges of working alone and having a new project with the developer of The First Tree.
With Microsoft set to buy ZeniMax Media for a cool $7.5 billion, we thought we'd let our imaginations run riot.
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
We caught up with Frontier Developments and found out more about the upcoming Complete Edition of JWE heading to Nintendo's platform.
We have all the details on NVIDIA's next generation of graphics cards.
We look back at the legacy of Lionhead's fan-favourite fantasy series as the next entry is readied for release over at Playground Games.
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
After our recent hands-on with Troy, we sat down for a chat with a couple of the senior devs from CA Sofia.
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
We put a handful of questions to the creator of Onward, the VR shooter heading to Oculus Quest.
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
Deciphering the top-secret film with the best possible man for the task, who talks about his friendship with Kojima, their shared vision, and the potential directions the plot could take.
With Microsoft's big summer show looming, we look ahead at what might be coming to Xbox.
We've been checking in on Smash Bros. Ultimate to see how Nintendo's fighting game is doing after more than a year out in the wild.
Jin Sakai is facing an almost insurmountable task and he needs all the help he can get.
We caught up with Blizzard and found out more about the upcoming expansion, and here are the notes that we didn't scribble on our desk.
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Eirik highlights five things he liked as well as a handful of concerns after talking with Crystal Dynamics and seeing more of the super-powered online action-RPG.
After its announcement during this month's EA Play, we caught up with Klaus Lyngeled and Olov Redmalm from Zoink Games to find out more about the studio's striking new adventure.
We've had a chat with Toys for Bob's Paul Yan, and the new Crash looks like it will be worth the wait.
Need help surviving the post-apocalypse? We're here to help after playing through all the difficulties and getting the platinum.