We caught up with Treyarch's Corky Lehmkuhl, Craig Houston, and Kevin Drew to chat all things Zombies Outbreak.
We had a chat with Studio Director, Siobhan Reddy and took a look through the history of the creative developer.
We take a look at the biggest and most exciting launches of the upcoming month.
These are our favourite creatures that you'll be able to encounter once more in the remakes.
Diablo IV has a long way to go but Blizzard still wanted to discuss some of their ideas for the game.
"It's time to take the fight back to the Jailer".
Here's all you need to know from today's Rainbow Six Siege Community and Game Celebration.
After taking a look at our favourite Platinum Trophies, it was only a matter of time before we turned our attention to Achievements on Xbox.
A new Legend, a blown-up map, Ranked changes, another weapon, more cosmetics, and even an entirely new platform launch. Respawn really brought the heat this time.
With the dinosaur park building simulator now being on Xbox Game Pass, we caught up with game producer Brendan Morgan to chat about all things Jurassic World Evolution.
With the console being half way through its lifecycle, we've decided to reflect on its finest titles.
With Wild Rift now available in most places around the world, I thought about what would be ideal for the console version of the Riot MOBA.
Here's our tips and tricks to both enjoy your time at Lake Lapcat and to fight Bowzilla's temper.
Kratos and Atreus are back and looking better than ever.
Another batch of promising looking indies are just on the horizon.
We caught up with a bunch of developers from Respawn Entertainment to chat Apex Legends' narrative.
The Xbox One may have lost the race last generation, but it sure had some great games.
They said it could not be done, but we did it and here's how.
We check out the biggest and most anticipated games releasing over the month of February.
We spoke with Dave Richard, the creative director behind Behaviour Interactive's Dead By Daylight.
Here are some of the most memorable Platinum Trophies that we've been able to add to our collection.
We take a look at our top ten titles that were released over the seven years since the PS4 launched.
From 10 to 60, on PvP and PvE, we've been enjoying everything WoW has to offer without guilds or pre-made groups.
The title recently received several next-gen improvements and we've been busy putting them to the test.
Recently, we were able to speak to Fumihiko Yasuda, Game Director on the PC version.
Here are several forthcoming projects that have more than a few red flags.
We got to speak to the renowned chef about his venture into mobile gaming.
With WandaVision right around the corner, we've marked out everything Disney has planned for the MCU this year.
Magnus has been waiting to start the game until after Hotfix 1.06, and is now giving his thoughts.
A brief video game history lesson with the studio director at Arkane Austin.
The new year is starting with a bang when it comes to indie releases.
After nearly five years, we took a look back at Overwatch to see how it stacks up today.
After a year of countless delays, 2021 is looking to pick up the slack of 2020.
For our latest instalment of Vertical Slice, we spoke to Bloober Team CEO Piotr Babieno.
With 2020 almost out the door, we take a look to 2021 and what promises to be a mighty year for videogames.
Naughty Dog has done it again.
Who would've thought that in a time like this, Tom Nook would be our saviour.
Sucker Punch took us back to 13th century Japan, and we don't think we want to come back.
Supergiant Games delivered an indie title that outshined a lot of AAA projects.
The finest shooter we have played all year narrowly cracks our top five.
Bluepoint Games took an iconic classic and somehow made it better.
Valve came out swinging once again with a narrative and environmental masterpiece.
It wouldn't be ridiculous to suggest that Valhalla is the best example of an Assassin's Creed game ever.
This enchanting platformer represents the best the genre had to offer all year.
Square Enix set out to bring a beloved title to the modern day, but what was delivered was so much more.
With the holiday period almost here, we've picked out a bunch of great local co-op games that are ideal for entertaining all ages this Christmas.
We got the opportunity to speak to Project Lead Jeff Gardiner and Senior Quest Designer Brianna Schneider following the launch of the recent Steel Dawn expansion.
We talk to the development team behind one of year's most therapeutic indies.
We talk with the charismatic game director about his upcoming project - the genre bending co-op platformer It Takes Two.
We sat down and pulled together a list of fantastic gifts for tech and gaming lovers, each costing less than £50.