Brink is set for release early in 2011 and Gamereactor's Jonas Elfving phoned up senior designer Ed Stern to chat about Brink and The Ark...
World of Warcraft: Cataclysm is here to stay, and Petter's adventures in the new zones continue. He also realizes some deeply disturbing about himself in the process...
SSX's return might have long-term fans asking questioning its new moody look. But it's the only way the franchise can hope to return and succeed - BIG isn't always better.
This year's Spike TV Video Game Awards saw spectacular game announcements and amazing trailers of some of next year's biggest games. Get the full scoop inside!
Hitting the reset button is now in vogue for companies wanting to refresh their franchises, but for Lara Croft, it means also washing the character clean of a decade's worth of unfair stereotype.
The historically-proficent RTS series makes a return to the battlefield, and we find Creative Assembly still has a sick hunger for detail. Welcome back to Japan, and welcome to war.
The highly anticipated third expansion to World of Warcraft was released this week, and Petter sums up his thoughts about Mount Hyjal after a few days of play. Welcome to the Apocalypse!
As the gears slowly turn towards this weekend's reveal at the Spike Video Game Awards, we take a look at Epic's trilogy-finisher and ask whether some delays can be a good thing.
With Warcraft's latest expansion decimating Azeroth in a series of global launch events, we tracked down Blizzard to talk rebuilding a world ahead of Cataclysm's midnight release.
Slightly Mad Studios return with the sequel to Need for Speed: Shift. Racing nut Petter Hegevall visited the studio and gave Shift 2: Unleashed a spin.
We hit 2008 in style as we continue our Xbox 360 retrospective, as well as looking at the best, worst and the long-forgotten titles on the console leading up to present day.
This week marks five years since the Xbox 360 was released in the UK and Europe. Get your party hats and join us on looking back on the console's highs and lows, starting with '05 to '07.
With half a million players currently at war on the virtual battlefield, we tracked down the title's developer to discuss building one of the biggest tank battalions in gaming history.
Activision wants to close down or sell Bizarre Creations, while Viacom are looking to get rid off Harmonix. In our new weekly feature we discuss the price of losing independence.
As the skewed humour of Splosion Man and Comic Jumper have proved, Twisted Pixel is no ordinary developer. It discusses digital sales, the power of personality, and funny in videogames.
Can an industry legend turn around the ailing fortunes of the most iconic rodent on the face of the planet? Deus Ex creator Warren Spector talks putting the 'epic' into Epic Mickey.
With Hot Pursuit roaring up the UK charts and Gran Turismo 5's imminent release, we talk to Eden Games about making its mark in the racing genre with next year's Test Drive Unlimited 2.
We've seen L.A. Noire's Cole Phelps work his magic in a case involving the death of a young actress. Read on for our first look impressions...
Petrolhead Jesper Karlsson paid Codemasters a visit and came back with a big grin on his face and impressions from Dirt 3.
As we slowly creep closer to the release of Guild Wars 2, ArenaNet keep adding content to the first Guild Wars to tie the two games together. We asked Lead Designer John Stumme a few questions about Hearts of the North...
In the concluding part of our interview with Team Meat, the dev talks why Wii Sports is still the pinnacle of motion gaming, their IDF favorites and the problems with expanding the company.
Edmund McMillen and Tommy Refenes talk free-form design formulas, creating the perfect game and more in the first segment of our mammoth interview.
Small developer Avatar Creations are getting ready to launch their first game, robot-MMO Perpetuum, this week. We fired a couple of questions their way to find out more...
The MMORPG's creators talk ahead of the title's first update, addressing the game's flaws and the series' future.
Duke Nukem is coming back. For real this time. We sent our Finnish writer Eerik to play Duke Nukem Forever, the game we all thought was dead and buried.
Our Italian editor Lorenzo Mosna met up with the producer of Majin and the Forsaken Kingdom, Daisuke Uchiyama, in Milan recently.
Atsushi Inaba is the producer of Vanquish, an extremely intense shooter, something we talked about during his visit to Munich.
The headstart for the people that bought the collectors' edition of Final Fantasy XIV is drawing to a close and Petter has summed his his first impressions right here.
Dead Rising 2 has just reached store shelves and we had the chance to sit down with Capcom's Keiji Inafune to discuss zombies in general and Dead Rising in particular...
Our music game expert Jonas Elfving travelled to Boston to hang out with Harmonix, and try the new instruments and game modes.
Final Fantasy XIV launching, Lord of the Rings Online going free to play...so many new options for MMO fans! But how about those old games that you might have missed?
The Playstation Eye-powered beat-em up offers a fighting experience on par with Kinect. But is it all smoke and mirrors?
Our German colleague Martin sat down with lead designer Jon Shafer to talk about the soon to be released Civilization V.
Fascinating exploration, scary temples and wonderful music. Jonas Elfving has decided to look deep into the soul of the Zelda-games to find out what makes them so magical...
Next week in Cologne the largest games show of Europe, and quite possibly the world (in terms of attendance) - Gamescom - opens its doors. We will be there...
Previously titled Project Icarus, the latest adventure from Irrational has finally been revealed. A city in the sky, a metropolis gone haywire... Here's what we know.
ArenaNet head Mike O'Brien and Guild Wars 2 lead design Eric Flannum explain what's wrong with the MMORPG genre, and how their fantasy epic is going to fix it...
You can chuck your 3D glasses and stomp on your polarising specs, true 3D is arriving with the Nintendo 3DS, and all that's required is a pair of functioning eyeballs...
Gamereactor's Christian Gaca begin_of_the_skype_highlighting end_of_the_skype_highlighting travelled to Italy to meet up with the folks at Milestone to find out more about WRC: FIA World Rally Championship.
We met with Chris Sigaty (not in picture), production director at Blizzard Entertainment on the eve of the Starcraft II: Wings of Liberty launch.
David Rutter, senior producer and captain of the illustrious FIFA series, talks balls with Gamereactor - can FIFA 11 take the great game from strength to strength?
We caught up with Nordic Games' managing director Pelle Lundborg to talk about today's announcement of We Sing Robbie Williams...
The nature-loving class from the original Guild Wars is back, and so are the assortment of cuddly, killer-pets. Find out what the shiny new version of the survival specialist has in store...
Codemasters' Paul Waters describes how, with the latest in the F1 series, they hope to recreate the Formula One experience both on and off the track.
Is nothing better than something? Microsoft seems to think so, but we're not as sure about the prospects of Kinect. We share our thoughts on the full-body motion sensing tech...
The final game is still ways off, but ArenaNet and NCsoft have already started to try to build the hype for Guild Wars 2. We sat down with a bunch of the guys from the team to find out more.
E3 2010 is over, it's a whole new year until the next convention, and we've fought the jetlag to try to summarize the year's biggest gaming event in a couple of short lists.
Tae Kim is a former Field Operations Officer and now a consultant for Kaos Studios while working on their shooter Homefront.
With E3 only a fortnight away we thought it was time to come up with some predictions about what we will get to see at the biggest gaming event of the year...
Cliff Bleszinski is best known for his work on the Gears of War and Unreal franchises, but now he is also spending some of his time on People Can Fly's Bulletstorm. He had a lot to say...