We laid waste to Paradox's new line up as we spent two days with the company in a remote castle deep in Sweden.
With FIFA 12 becoming the best-selling sports title of all time, we look at the franchise and how it has evolved over the years to become the most popular sports title on the planet.
Ready for the expansion of the universe as Bioware reveals what players should expect to see in The Old Republic for the months to come.
"In video games there are few things as sweet as the smart bomb."
"It's akin to school reunions - despite time passing and people changing, everyone unconsciously resumes familiar roles within the classic group structure."
The announcement trailer for Resident Evil 6 packs a hefty punch and - if you blink - you'll miss some key information and teases. Here's the facts and speculation so far.
Much the same as the greatest trick the Devil ever pulled, one of the defining moments of Castlevania: Symphony of the Night - in a game rammed full of them - you mightn't have even knew existed.
"A lot of focus group testing has gone into the design of Skyrim's quest arrows and quest design. The problem is that what's easy and accessible isn't always a benefit."
Gamereactor went behind the closed doors at Fatshark as we followed its latest game from initial concept to its worldwide reveal.
Pool of Radiance - role-playing like they did back in 1988.
How does Arkham City reign supreme as the best best sandbox environment of the genre currently? We explore the reasons why in our first Gaming Weekender of the year.
Usher in the new year with a selection of wallpaper to spruce up your desktop, theme, tablet background, featuring the best of new and classic gaming artwork.
"Let's just hope that the decisions they make help build on the strong foundations already in place, rather than hindering progress of generations to come."
"My assignment was essentially to 'write some town music' keeping in mind the Cormac McCarthy-does-fantasy tone."
"Deus Ex pressed you for an answer. You had to go with your gut, and hoped you could read people well enough to succeed."
As we turn over a new leaf for 2012, we look back at the year that was as the team discuss their favourite memories and games of 2011.
It's that time of year, the time we set aside to speculate and perhaps even provoke one or two of you. What is 2012 going to be like? Here's our take.
We draw this year's Playlists to a close with Bastion composer Darren Korb, as he takes us through his personal game music favourites.
Why pay when there's plenty of free games available online? In this new ongoing feature, we investigate the world of Freeware and rate what's worth the download.
"We know we crave it, but let's dig a little deeper than our typical superficial lust for new technology."
Twenty years ago Sid Meier and Bruce Shelley designed Civilization. We delve into that moment that truly defines the series - that very first settler trying to find a spot for your first city.
On the eve of the Christmas celebrations the team recounts memories of season past, and how they're spending their holidays.
One last Guide before Santa comes a-knocking: those wanting some extra horsepower to their gaming (or just to play Star Wars): this is for you.
Combining gaming with family social occasions over Christmas can be tricky business. Here's a few games that be enjoyed even by your non-gaming loved ones.
Up + R1 + Square.
Before the seasonal cheer kicks in fully, we reflect on the disappointments of the year, and whats the plan for the weekend.
"I honestly wasn't sure if they would allow string quartet music in a huge horror title, but fortunately they trusted me enough to let me try."
Stuck for gifts to buy friends, loved ones - or even yourself? We present a quick run of potential gaming gift ideas for all.
The Spike Video Game Awards aired this weekend, with a horde of new announcements, screens and trailers. We round up everything you need to know and see.
"The best experiences we've had in Skyrim have probably been off the main trail, on side quests and just doing random stuff."
In the continuing series of Gaming's Defining Moments, we go back to a game that taught us that there was more than one way to blow something up: Command & Conquer.
It's finally here, and we've collected all you need to know ahead of the launch of Star Wars: The Old Republic.
FRONTLINE returns with a three-way split across Battlefield 3, Modern Warfare 3 and Gears of War 3 - how are all three faring online?
We look at Xbox 360 in this week's Christmas Buyer's Guide: all you need to know for going Microsoft - pros, cons, must-play titles, is right here.
Lee West is back with another stack of iOS titles tried and tested. Read on to find out what you should be draining your batteries on this month.
As we welcome in the new Xbox 360 Dashboard Update today, we take a look around to see what Microsoft's introduced to the front-end.
Our fifth piece in Gaming's Defining Moments takes us back four years to the first Bioshock title and the amazing plot twist it brings.
We turn our attention to the Nintendo 3DS for our newest Christmas Buyer's Guide: everything you need to know is right here.
We compile the best high-res artwork currently around for you to admire and download for your desktop, mobile device, tablet or gaming console.
The newest Gaming Music Playlist comes by way of Outland and Super Stardust developer Housemarque.
Housemarque, creator of Furmins, Outland, Dead Nation and Super Stardust, sit down with us to discuss the company, mobile development, and what it plans for the future.
Assassins, limbless heroes, trigger happy bot-killers. Arcade thrills, classic platforming, card games: see how Ubisoft's digital titles and future plans are shaping up.
In our new series, we examine the current state of online-enabled titles and whether they're worth your time and effort. To kick off, we look at Halo's diminishing presence on Xbox Live.
In our latest Christmas buyer's guide, we look at the reasons why it'd be worth investing in a Wii this year, and the best deals to buy one.
"We'd play different games, mute the sound and try out our own music sketches to different game situations and see what we thought worked the best."
In this, the third part of our series of Gaming's Defining Moments, I'm going to reminisce about the game that finally persuaded me to go Nintendo: GoldenEye 007.
Thinking of branching out to another platform, or picking up your first console? Over the coming weeks we'll look at what each format has to offer you. First up: PS3.
Team Meat take over our second selection of greatest gaming music tracks, pulling together a playlist with distinct 80s vibe and with the stories to match.
Final Fantasy developer, and producer on Final Fantasy XIII-2, Yoshinori Kitase discusses the title's development as well as the franchise and its future.