We talked with two members of the team about the weapons and the vehicles that form the meat of the multiplayer experience.
Nihon Falcom's president Toshihiro Kondo sat down in London to talk with us about the series, his work as a developer, and more.
Lead game designer Richard Cambier talked with us in LA about Part II and how things have grown with this long-awaited sequel.
We were in London to see the players and the technology provided by HP for the tournament.
Keep a clean sheet with our handy guide on how to park the bus in EA Sports' new kickabout.
The Nintendo Switch Lite is officially here and we've been enjoying the simpler, more affordable version of the portable Nintendo powerhouse.
We sat down with the veteran developer at TGS to break down several elements of the upcoming game, and the design philosophy behind it.
We've pulled together a list of our favourite VR titles coming out of Gamescom 2019.
We share a different perspective on Night City, the futuristic metropolis that players will be exploring in CDPR's upcoming sci-fi RPG.
Omar Gonzalez, a senior software engineer over at Blizzard, shared with us several details regarding the revival of the original WoW experience.
We took a trip down memory lane and looked to Doom and its sequel for this retrospective.
We sat down with some of Mixer's female streamers as well as Twitch profile ZombiUnicorn to learn more about the controversy surrounding Mixer's clothing guidelines.
Here are some tips to help get you off the ground when starting off in Oxygen Not Included.
The journey through the Wasteland continues with the third instalment in the Interplay/inXile franchise nearing its release. We sat down with Brian Fargo to talk about what's new to the series.
The developers of Rust and Garry's Mod have created something rather different with Chippy, one of their so-called "incubator projects".
Time-twisting changes and mecha suits have descended on Epic's evergreen island.
Bethesda just rocket-jumped over the pond and set up shop in London for the first QuakeCon Europe.
We found out more about the creative tools being used by a community of amateur narrative designers to create new stories in the world of Assassin's Creed and beyond.
As we twiddle our thumbs waiting for The Elder Scrolls VI, we take a look back at an ambitious game that we've sunk many hours into.
After the launch of the new Event Pass and a big update to Erangel, we dived back into the battle royale shooter to see where it's at.
We've been battling Thanos and his goons for hours, and we've got some tips to share if you want to assemble the best team possible.
Discover the best titles starring Spider-Man, Wolverine, Captain America, Thor, Hulk, and many more (updated).
After the challenges of piloting an X-Wing, Totally Games and LucasArts invited us to join the Empire and fight for peace in A Galaxy Far, Far Away.
Alfonso John Romero quenches our thirst for details by explaining the mechanics that underpin Brenda Romero's long-awaited strategy game.
We take a trip down memory lane to pinpoint what made BioWare's Mass Effect so unique and endearing.
We've collected together some of the best indie titles coming out of this year's E3.
Season Two of Respawn's battle royale shooter is live and running until October, and so we jumped back in for another round of Apex Legends.
We talked to the legendary developer about taking notes, martial arts, and the evolution of game engines.
We've taken a look back through all the games we saw at this year's E3 and narrowed it down to our favourites.
After spending a chunk of our time in LA watching gameplay reveals and getting hands-on with some of the best upcoming VR games, here are our favourites.
We run you through our favourite trailers from this year's E3.
Opinion: With a new AMD GPU and CPU releasing soon, should Nvidia and Intel be afraid?
Bethesda dropped the new battle royale mode during their E3 conference, and we've taken a look at what it has to offer.
With Roger and James getting the spotlight in the latest DLC, we talked with the studio about crafting the characters in the game.
We sat down with No Code's co-founder Jon McKellan to unravel the story behind a game that flips the script on how we experience AI in sci-fi.
Vampire: The Masquerade's video game adaptations took RPG fans by storm, albeit a little too late to satisfy release expectations. We dive deep into the World of Darkness ahead of Bloodlines 2's launch.
Gaming gets more than its fair share of negative headlines, so we thought we'd focus on the positive impact our shared hobby can make.
We caught up with the hardware specialists and got our hands on the refreshed Razer Blade series.
E3 is just around the corner with a couple of weeks to go, and so we've detailed who will be on site, when the presentations will be held, and what you might expect from each show.
We reflect on a decade of mining and crafting in Mojang's seminal game.
Two new massive zones are being added to World of Warcraft: Battle for Azeroth with the launch of Rise of Azshara.
We were invited to the Warcraft Summit in Irvine, California and now we can tell you about what we got to see while we were there.
We look back at the platform adventure that helped kickstart the indie roguelike revolution.
What with it being Star Wars day (May the 4th be with you, dear reader), we thought we'd take a look back at the Lego adventure that put Traveller's Tales on the map.
With Deacon rolling out in search of answers and adventure, we thought we'd throw together a quickfire guide to help you make the most out of your first hours in Days Gone.
We talked with Clifftop Games and Faravid Interactive about their game, and how it fits into the re-emerging genre.
After BioWare's two most recent releases struggled, one can only speculate as to what Dragon Age 4 will bring to the table.
We profile a handful of the most promising indie games that we've played at recent expos and events.
Get your flashlight out, lock your doors and cover your windows - we're diving deep into the horrors of 2019.
Sol Raiders is Zero Latency's first set of maps and they have been created for teams to compete in free-roam virtual reality.