Un-prohibited: John Romero talks everything Empire of Sin
Alfonso John Romero quenches our thirst for details by explaining the mechanics that underpin Brenda Romero's long-awaited strategy game.
Text: David Caballero & David Molina
Apex Legends - Battle Charge
Season Two of Respawn's battle royale shooter is live and running until October, and so we jumped back in for another round of Apex Legends.
Text: Mike Holmes
Gamereactor's Game of the Show: E3 2019
We've taken a look back through all the games we saw at this year's E3 and narrowed it down to our favourites.
Text: Gamereactor Staff
18 of the Best Trailers From E3 2019
We run you through our favourite trailers from this year's E3.
Text: Mike Holmes
First Impressions of Fallout 76's Ring of Fire
Bethesda dropped the new battle royale mode during their E3 conference, and we've taken a look at what it has to offer.
Text: Ben Kerry
We Happy Few - Compulsion on Creating Characters
With Roger and James getting the spotlight in the latest DLC, we talked with the studio about crafting the characters in the game.
Text: Sam Bishop
E3 2019: Who's There & What To Expect
E3 is just around the corner with a couple of weeks to go, and so we've detailed who will be on site, when the presentations will be held, and what you might expect from each show.
Text: Ben Kerry
Minecraft: A Complete History
We reflect on a decade of mining and crafting in Mojang's seminal game.
Text:
Ben Lyons
Indie Discoveries from GDC, PAX East and Rezzed 2019
We profile a handful of the most promising indie games that we've played at recent expos and events.
Text: Gamereactor Staff
Horror on the Horizon
Get your flashlight out, lock your doors and cover your windows - we're diving deep into the horrors of 2019.
Text: Lisa Dahlgren
Battlefield V - Firestorm
Battlefield is the latest heavyweight to drop into the battle royale arena, but will it be the last one standing?
Text: Mike Holmes
The Rise of the Zombie
Zombies are everywhere in popular culture, and games are no different. We chart their rise to prominence in gaming and speculate where the living dead might shuffle next.
Text: Mike Holmes
Women in Games: Six Voices From Across the Industry
The thoughts of six professionals of different ages working in various fields of game development, such as direction, production, scriptwriting, design, and publishing.
Text: David Caballero & María Pardo
The Journey So Far... Life is Strange 2
We had a chance to talk to the co-game directors Jean-Luc Cano and Michel Koch about the two episodes released thus far.
Text: Bengt Lemne
Taking Things to the Next Level... Microsoft + Nintendo
At the opposite ends of the console spectrum, two competitors could potentially end up being new best friends.
Text: Bengt Lemne
How Much Profit is Enough Profit for Activision Blizzard?
This week we've learned of hundreds of layoffs at the same time as the company revealed record numbers.
Text: Bengt Lemne
Resident Evil 2: Seven Tips on How to Escape Raccoon City
Leon and Claire are in for a lot of trouble and you may just need a little extra guidance to help them pull through.
Text: Roy Woodhouse
Far Cry: New Dawn - Reflections on the End of the World
Creative director Jean-Sebastien Decant sat down and talked to us about New Dawn's reception, the new antagonists, returning to Hope County, and much more.
Text: Connor Makar
Gamereactor's CES 2019 Highlights
What first happens in Vegas, comes to the rest of the world soon enough, and here is the list of our favourite things from the recent tech show in Nevada.
Text: Bengt Lemne
What We Know About Mortal Kombat 11
The lid has been blown open and here's what we know about the upcoming fighting game from Netherrealm Studios.
Text: Connor Makar
Bungie's Big Jump: What Next After the Split with Activision?
With Bungie taking the plunge and looking to a future where it self-publishes Destiny, we consider the studio's new-found freedom and what that might mean.
Text: Mike Holmes
Getting Competitive - Esports in 2019
We take a look at the next 12 months to see what there is to look forward to across a range of esports-focused titles.
Text: Sam Bishop
2019 Preview: Indie Wishlist #2
We take a look at another batch of promising indie titles, this time games with indie label backing.
Text: GR Staff
2019 Preview: Indie Wishlist #1
We've collected together a bunch of indie games that we can't wait to get our grubby mitts on this year. Hopefully.
Text: GR Staff
2019 Preview: The Last Six Months
We take a closer look at the second half of the year, as well as round-up all those 2019 games without a release date.
Text: Bengt Lemne
2019 Preview: The First Six Months
Plenty of big comebacks and long-awaited sequels as well as some promising new concepts make for a strong start to the new year.
Text: Bengt Lemne
GOTY 18: Red Dead Redemption 2
Our votes have all been cast, the numbers have been crunched, and we're finally ready to reveal our game of the year.
Text: GR Staff
GOTY 18: Best Studio
The titles we play don't just make themselves, and so we look at the studios that are currently working at the top of their game.
Text: GR Staff
GOTY 18: Best Independent Game
From heartwarming adventures to retro ninjas, 2018 has a lot to show.
Text: GR Staff
GOTY 18: Best New IP
Here are the games that took us somewhere new in 2018.
Text: GR Staff
GOTY 18: Esports Moments
2018 has seen incredible plays, impressive turnarounds, and one or two fairytale stories.
Text: GR Staff
GOTY 18: Best Narrative
The games that made us laugh, cry, and even question the world around us.
Text: GR Staff
GOTY 18: Best Design
Games don't have to look pretty or sound great to be good, but sometimes it helps.
Text: GR Staff
GOTY 18 Countdown: Assassin's Creed Odyssey
A broken spear, a Greek tragedy, and a whole lot of choices make Odyssey one of 2018's best games.
Text: GR Staff
GOTY 18: Best Multiplayer
Here are the games that brought us together and pulled us apart in 2018.
Text: GR Staff
GOTY 18 Countdown: Sea of Thieves
Rare's piratical sandbox adventure started off good and then got better and better.
Text: GR Staff
GOTY 18: Best Expansion
These content drops and expansions took already great games and made them even better.
Text: GR Staff
GOTY 18 Countdown: Far Cry 5
We had a fine time exploring the ins and out of Hope County, Montana.
Text: GR Staff
GOTY: Best Ongoing Game
Here are the games that continue to impress in 2018.
Text: GR Staff
Fallout 76 - One Month After The Vault Doors Opened
Bethesda's latest online RPG has been a talking point, often for all the wrong reasons, but where does it stand a month after release?
Text: Sam Bishop
Fumito Ueda: Going Indie, Competition & Three Humans
We interviewed the Japanese creator right before he was handed the Vanguard Award at Fun & Serious 2018.
Almost Heaven? What Fallout 76 Needs to do to Improve
After spending some time in Appalachia, we've got a few ideas about how Bethesda can improve life outside of the Vault.
Text: Sam Bishop
Creating a Monster: Bendy and the Ink Machine
We spoke to Mike Mood about the unique horror game and how its art-inspired characters came to life.
Text: Sam Bishop
Five Years of Xbox One and PlayStation 4
We look back at what this generation has brought us and how things have changed over the years.
Text: Gamereactor Staff
With Sony out is this the end of E3 as we know it?
Who is going to fill the massive void left by PlayStation?
Text: Bengt Lemne
Seven Potential Future Assassin's Creeds
When and where should the next game take place?
Text: Bengt Lemne
InXile & Obsidian - A shared past and a shared future
Microsoft has been on a spending spree in recent months and at X018 two major RPG developers joined the Microsoft Studios family.
Text: Bengt Lemne
Uncovering the secrets of Red Dead Redemption 2
We've been playing Red Dead Redemption 2 intensely since launch and stumbled upon some juicy findings.
Text: Lisa Dahlgren
Saddle Up: Starting Your Journey in Red Dead Redemption 2
We offer a few gentle pointers to help you get the most out of the game's opening.
Gaming's Defining Moments - Dark Souls
With the Switch version of the remaster hot off the press, we've taken a look back at From Software's classic.
Text: Sam Bishop