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Games of the Year 2010

Games of the Year 2010

On the eve of the year's close, we pay homage to the greatest titles to have hit our gaming systems in the last twelve months with Gamereactor's 2010 Awards.

Text: Gillen McAllister
2011's Finest: Part 2

2011's Finest: Part 2

Concluding our look at the biggest games hitting in the coming twelve months, we focus on July through to the end of the year. Plus, those big-name titles that have so far dodged a date stamp.

Text: Gillen McAllister
2011's Finest: Part 1

2011's Finest: Part 1

With the New Year mere days away, we look to the releases in the twelve months ahead, specifically the titles you need to make room for in your collection. First, January to July!

Text: Gillen McAllister
Your Christmas travel iSurvival guide

Your Christmas travel iSurvival guide

With Christmas travel hindered by snow, lengthy delays and screaming children, it can be a nightmare. We present twelve iPhone games to see you through the journey ahead.

Text: Gillen McAllister
Interview: Ian Livingstone

Interview: Ian Livingstone

iOS / PC / PS3 / Xbox 360

The industry legend talks Lara, the new Golden Age of Gaming, why UK needs less game journalists and more game designers, and that Panorama report.

Text: Gillen McAllister
Minecraft my heart

Minecraft my heart

PC

Today, Minecraft goes from alpha to its beta stage and Petter takes a moment to swoon about one of his favorite games of the last year.

Text: Petter Mårtensson
Weekend Argument: Virtual

Weekend Argument: Virtual "worlds"?

Mac / PC

With the launch of Cataclysm, the discussion about virtual worlds and theme park vs sandbox design is more relevant as ever. Petter takes on the subject in this weekend's argument column.

Text: Petter Mårtensson
Splash Damage on Brink

Splash Damage on Brink

PC / PS3 / Xbox 360

Brink is set for release early in 2011 and Gamereactor's Jonas Elfving phoned up senior designer Ed Stern to chat about Brink and The Ark...

Text: Jonas Elfving (Gamereactor Sweden)
The Gnome Journal: Cataclysm, Week 2

The Gnome Journal: Cataclysm, Week 2

Mac / PC

World of Warcraft: Cataclysm is here to stay, and Petter's adventures in the new zones continue. He also realizes some deeply disturbing about himself in the process...

Text: Petter Mårtensson
Opinion: SSX's tricky new look

Opinion: SSX's tricky new look

PC / PS3 / Xbox 360

SSX's return might have long-term fans asking questioning its new moody look. But it's the only way the franchise can hope to return and succeed - BIG isn't always better.

Text: Gillen McAllister
VGAs: The Announcements

VGAs: The Announcements

This year's Spike TV Video Game Awards saw spectacular game announcements and amazing trailers of some of next year's biggest games. Get the full scoop inside!

Text: Gillen McAllister
Weekend Argument: Reloading Lara

Weekend Argument: Reloading Lara

Hitting the reset button is now in vogue for companies wanting to refresh their franchises, but for Lara Croft, it means also washing the character clean of a decade's worth of unfair stereotype.

Text: Gillen McAllister
Total War: Shogun 2

Total War: Shogun 2

PC

The historically-proficent RTS series makes a return to the battlefield, and we find Creative Assembly still has a sick hunger for detail. Welcome back to Japan, and welcome to war.

Text: Gillen McAllister
The Gnome Journal: Cataclysm, Week 1

The Gnome Journal: Cataclysm, Week 1

Mac / PC

The highly anticipated third expansion to World of Warcraft was released this week, and Petter sums up his thoughts about Mount Hyjal after a few days of play. Welcome to the Apocalypse!

Text: Petter Mårtensson
Gears of War 3

Gears of War 3

Xbox 360

As the gears slowly turn towards this weekend's reveal at the Spike Video Game Awards, we take a look at Epic's trilogy-finisher and ask whether some delays can be a good thing.

Text: Gillen McAllister
Blizzard's global Cataclysm

Blizzard's global Cataclysm

Mac / PC

With Warcraft's latest expansion decimating Azeroth in a series of global launch events, we tracked down Blizzard to talk rebuilding a world ahead of Cataclysm's midnight release.

Text: Gillen McAllister
Happy Birthday Xbox 360: Part 2

Happy Birthday Xbox 360: Part 2

We hit 2008 in style as we continue our Xbox 360 retrospective, as well as looking at the best, worst and the long-forgotten titles on the console leading up to present day.

Text: Gillen McAllister
Happy Birthday Xbox 360: Part 1

Happy Birthday Xbox 360: Part 1

This week marks five years since the Xbox 360 was released in the UK and Europe. Get your party hats and join us on looking back on the console's highs and lows, starting with '05 to '07.

Text: Gillen McAllister
Interview: World of Tanks

Interview: World of Tanks

PC

With half a million players currently at war on the virtual battlefield, we tracked down the title's developer to discuss building one of the biggest tank battalions in gaming history.

Text: Gillen McAllister
The Weekly Opinion: Bizarre Business

The Weekly Opinion: Bizarre Business

PC / PS3 / Wii / Xbox 360

Activision wants to close down or sell Bizarre Creations, while Viacom are looking to get rid off Harmonix. In our new weekly feature we discuss the price of losing independence.

Text: Bengt Lemne
The Twisted world of Pixel

The Twisted world of Pixel

As the skewed humour of Splosion Man and Comic Jumper have proved, Twisted Pixel is no ordinary developer. It discusses digital sales, the power of personality, and funny in videogames.

Text: Gillen McAllister
Warren Spector talks Epic Mickey

Warren Spector talks Epic Mickey

Wii

Can an industry legend turn around the ailing fortunes of the most iconic rodent on the face of the planet? Deus Ex creator Warren Spector talks putting the 'epic' into Epic Mickey.

Text: Gillen McAllister
Driving Paradise: Eden talk TDU2

Driving Paradise: Eden talk TDU2

PC / PS3 / Xbox 360

With Hot Pursuit roaring up the UK charts and Gran Turismo 5's imminent release, we talk to Eden Games about making its mark in the racing genre with next year's Test Drive Unlimited 2.

Text: Gillen McAllister


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