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Generation's Greatest

Generation's Greatest

"We still remember every corner, every piece of cover, ever shotgun wielding enemy that needed to be avoided."

Text: Mike Holmes
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Generation's Greatest

Generation's Greatest

The curtain is closing on the current console generation. Here's some of the greatest moments to have adorned our consoles in recent years.

Text: Mike Holmes
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Bungie's Destiny

Bungie's Destiny

"The direction that Bungie is taking is quite clear, but the details are still shrouded in mystery."

Text: Mike Holmes
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Gaming Junk Food

Gaming Junk Food

"There's the junk food way of playing. You're getting nowhere, you know it's not the way you should be doing it... but it's just too damn fun."

Text: Ben Tyrer
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GR-UK's Christmas Giveaway

GR-UK's Christmas Giveaway

We've got a rather awesome prize for one of you fine folks. Come inside to be in with a chance of winning...quite a lot of stuff.

Text: Gillen McAllister
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THQ: Place your bets!

THQ: Place your bets!

We take a closer look at some of the assets held by THQ as we advise them on what to do with them.

Text: Bengt Lemne
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The Walking Dead: One Hell of a Vision

The Walking Dead: One Hell of a Vision

"Yet this isn't nihilistic or straightforward snuff. Perhaps horribly so, there's hope laced throughout the story, if you should choose to inject it."

Text: Gillen McAllister
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Top 7 Hitman Levels

Top 7 Hitman Levels

As we count down to the release of Absolution, we reflect on 47's previous missions, selecting the best the previous games had to offer.

Text: Callum Alexander
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Greatest Video Game Music: Interview

Greatest Video Game Music: Interview

We talk to Andrew Skeet, composer and arranger of the second Greatest Video Game Music album, about the project.

Text: Gillen McAllister
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Sand in a Box

Sand in a Box

"There are so many individual grains in a Rockstar sandbox, that getting lost in the detail is entirely possible."

Text: Mike Holmes
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Awakening: The Art of Halo 4

Awakening: The Art of Halo 4

"We had pages and pages of concept art of all sizes to consider, tantalisingly filed under Work In Progress mission headers."

Text: Mike Holmes
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Mass Effect Trilogy: Remember ME

Mass Effect Trilogy: Remember ME

With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.

Text: Gillen McAllister
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DMC: Getting It Right

DMC: Getting It Right

"This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."

Text: Gillen McAllister
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Halo 4: The Essentials

Halo 4: The Essentials

As launch day edges ever closer, we've assembled everything you need to know about Halo 4. Head this way for trailers, screens and details galore.

Text: Mike Holmes
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Halo 4's Composer Commentary

Halo 4's Composer Commentary

Halo 4 composer Neil Davidge gives a track by track commentary to the game's score, covering the fifteen tracks to be released as part of the official soundtrack album.

Text: Gillen McAllister
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Dishonored: Heart in the Right Place?

Dishonored: Heart in the Right Place?

"It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."

Text: Aoife Wilson
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Last Word: Arkane on Dishonored

Last Word: Arkane on Dishonored

With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.

Text: Jonas Elfving
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Halo 4: Welcome Back, John.

Halo 4: Welcome Back, John.

As we go hands-on with Halo 4's campaign, we examine the parallels between it and the original, as 343 work with the difficult task of keeping the game fresh but true to the series.

Text: Gillen McAllister