Gaming's Defining Moments - Red Dead Redemption
How the thunder in the skies above roared out a world of gunfire below.
Text: Gillen McAllister
Tomb Raider: Composer Commentary
Text: Gillen McAllister
Generation's Greatest
"We still remember every corner, every piece of cover, ever shotgun wielding enemy that needed to be avoided."
Text: Mike Holmes
Generation's Greatest
The curtain is closing on the current console generation. Here's some of the greatest moments to have adorned our consoles in recent years.
Text: Mike Holmes
Unearthing Tomb Raider - Part Two
Text: Jon Newcombe
Unearthing Tomb Raider - Part One
Text: Jon Newcombe
Bungie's Destiny
"The direction that Bungie is taking is quite clear, but the details are still shrouded in mystery."
Text: Mike Holmes
CES Blog: Tomb Raider & Project Shield
"If CES is giving us so many surprises, I expect some serious fireworks from the next E3."
Text: Lorenzo Mosna
A Neverending Final Fantasy Part 2
The second part of Jonas Mäki's massive Final Fantasy article is here.
Text:
Jonas Mäki
A Neverending Final Fantasy Part 1
Final Fantasy is the unlikely story of how a game that was meant to be the swan song changed everything.
Text:
Jonas Mäki
Gaming Junk Food
"There's the junk food way of playing. You're getting nowhere, you know it's not the way you should be doing it... but it's just too damn fun."
Text: Ben Tyrer
GR-UK's Christmas Giveaway
We've got a rather awesome prize for one of you fine folks. Come inside to be in with a chance of winning...quite a lot of stuff.
Text: Gillen McAllister
THQ: Place your bets!
We take a closer look at some of the assets held by THQ as we advise them on what to do with them.
Text: Bengt Lemne
The Walking Dead: One Hell of a Vision
"Yet this isn't nihilistic or straightforward snuff. Perhaps horribly so, there's hope laced throughout the story, if you should choose to inject it."
Text: Gillen McAllister
Top 7 Hitman Levels
As we count down to the release of Absolution, we reflect on 47's previous missions, selecting the best the previous games had to offer.
Text: Callum Alexander
Greatest Video Game Music: Interview
We talk to Andrew Skeet, composer and arranger of the second Greatest Video Game Music album, about the project.
Text: Gillen McAllister
Sand in a Box
"There are so many individual grains in a Rockstar sandbox, that getting lost in the detail is entirely possible."
Text: Mike Holmes
Awakening: The Art of Halo 4
"We had pages and pages of concept art of all sizes to consider, tantalisingly filed under Work In Progress mission headers."
Text: Mike Holmes
Mass Effect Trilogy: Remember ME
With EA releasing the Mass Effect Trilogy this week, we reflect on the impact its had on us, and pick our favourite moments.
Text: Gillen McAllister
DMC: Getting It Right
"This is a marriage of two disciplines, and those involved are very conscious of making sure they work successfully."
Text: Gillen McAllister
Halo 4: The Essentials
As launch day edges ever closer, we've assembled everything you need to know about Halo 4. Head this way for trailers, screens and details galore.
Text: Mike Holmes
Halo 4's Composer Commentary
Halo 4 composer Neil Davidge gives a track by track commentary to the game's score, covering the fifteen tracks to be released as part of the official soundtrack album.
Text: Gillen McAllister
Dishonored: Heart in the Right Place?
"It encourages players to act in a way that seems unnatural to the character and at odds with the world the developers have spent so long crafting."
Text: Aoife Wilson
Last Word: Arkane on Dishonored
With Dishonored due to hit shelves tomorrow, we talk with Harvey Smith at Arkane Studios, about his final thoughts now the game's done.
Text: Jonas Elfving
Halo 4: Welcome Back, John.
As we go hands-on with Halo 4's campaign, we examine the parallels between it and the original, as 343 work with the difficult task of keeping the game fresh but true to the series.
Text: Gillen McAllister