PGA Tour 2K21 - An Ace of An Interview
We had a chat with the developer discussing how they plan to keep the title moving down the fairway.
Batman is Dead: WB Montréal on Gotham Knights
With Bruce Wayne out of the picture, it's time for a new set of heroes to stand up for the people of Gotham.
Text: Mike Holmes
Control, Alan Wake and AWEsome Theories
With the worlds of Alan Wake and Control set to collide this month, we speculate on how the two might be linked.
Text: Lisa Dahlgren
A Definitive Interrogation: Hangar 13 on the Return of Mafia
We fired some questions over to associate game director Alex Cox, and here's what he fired back.
Text: Mike Holmes
Comms Chatter: Ian Frazier on Star Wars: Squadrons
After playing Squadrons during a recent hands-on event, we had the chance to talk with the game's creative director.
Text: Mike Holmes
Eight Sneaky Beginner Tips for Ghost of Tsushima
Jin Sakai is facing an almost insurmountable task and he needs all the help he can get.
Text: Stefan Briesenick
Everything We Know About Assassin's Creed Valhalla (So Far)
Ahead of Ubisoft Forward, here's everything the publisher has shared publically about the next Assassin's Creed.
Text: Islem Sharouda
Experiment 101 on the DNA of Biomutant
We caught up with producer Stefan Ljungqvist and discussed the various ingredients that are going into the promising open-world action-RPG.
Text:
Jonas Mäki
Just One More Turn: Checking in on Civilization VI
With the release of the New Frontier Season Pass, and following the latest Community Update, we've been checking back in on Civ 6.
Text: Mike Holmes
Exploring Cyberpunk's Night City with CD Projekt Red
After playing through the first four hours of CD Projekt Red's Cyberpunk 2077, we had the pleasure of chatting with level designer Max Pears about what we played.
Text: Lisa Dahlgren