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Hands-on: Sonic Generations

Hands-on: Sonic Generations

"There is a more solid definition of how much Sonic weighs and the force he speeds ahead, which results in more responsive controls."

Text: Viktor Eriksson (Gamereactor Sweden)
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Valve on Portal 2 (part 2)

Valve on Portal 2 (part 2)

In this second interview with the people behind Portal 2, we dig into the more technical side of things and chat with programmer Jeep Barnett.

Text: Petter Mårtensson
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Valve on Portal 2 (part 1)

Valve on Portal 2 (part 1)

Joshua Weier is the project lead for Portal 2 and we got to have a nice, long chat with him about how one of this year's most anticipated games came to be.

Text: Rasmus Lund-Hansen (Gamereactor Denmark)
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Human Head on Prey 2

Human Head on Prey 2

"Why would you want to play Prey 2 online when there is Halo? We would rather make a really good single player adventure."

Text: Jonas Mäki (Gamereactor Sweden)
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Sonic Generations interview

Sonic Generations interview

"The levels that you would have enjoyed, will be in the game and brought back to life and beautifully recreated in full HD. It's not just a rehash version."

Text: Martin Eiser (Gamereactor Germany)
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Operation Raccoon City: What If?

Operation Raccoon City: What If?

"So, let's swing on that teaser's hook. Assume Leon bites the bullet. Because that'd be a real kick-in-the-teeth, rug-pulled-from under-you, "I see dead people" level of shock."

Text: Gillen McAllister
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13 great digital titles for 2011

13 great digital titles for 2011

2011's digital road is paved with some brilliant titles worthy of both your time and money. Consider this your checklist for the best thirteen games on their way to PSN and XBLA.

Text: Gillen McAllister
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Into the Sanctum of Slime

Into the Sanctum of Slime

We shot a couple of questions to Ghostbusters: Sanctum of Slime producer Jonathan Moses.

Text: Bengt Lemne
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Interview: Ridge Racer Unbounded

Interview: Ridge Racer Unbounded

"The teaser trailer gives a taste of the game's mantra: "drive, destroy, dominate". That mantra summarises what we are doing. In addition to that, we have all sorts of cool stuff up our sleeves."

Text: Kimmo Pukkila | Gamereactor Finland
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Dragon Age II's Mark Darrah

Dragon Age II's Mark Darrah

We visited Bioware a while ago and sat down with Mark Darrah, executive producer on Dragon Age II, to discuss the franchise and the changes they have made this time around.

Text: Nikolaj Kürstein Jepsen (Gamereactor Denmark)
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Marvel Vs Capcom 3: The Secrets

Marvel Vs Capcom 3: The Secrets

Capcom's brawler is rammed full of secrets as well as nods to both universes. Get the knowledge right here as we break two worlds wide open in our comprehensive game guide.

Text: Gillen McAllister
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Marvel Vs Capcom 3 Interview

Marvel Vs Capcom 3 Interview

Tailoring gods and working network codes: MvC3 Director Ryota Niitsuma talks achieving fighting perfection, vacations, and exactly why the hell Shuma-Gorath is back.

Text: Gillen McAllister
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Batman: Arkham City

Batman: Arkham City

As we ready for the first gameplay footage of Rocksteady's sequel at this weekend's Spike Video Game Awards, we cover everything known about Arkham City so far.

Text: Gillen McAllister
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Interview: Ian Livingstone

Interview: Ian Livingstone

The industry legend talks Lara, the new Golden Age of Gaming, why UK needs less game journalists and more game designers, and that Panorama report.

Text: Gillen McAllister
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Splash Damage on Brink

Splash Damage on Brink

Brink is set for release early in 2011 and Gamereactor's Jonas Elfving phoned up senior designer Ed Stern to chat about Brink and The Ark...

Text: Jonas Elfving (Gamereactor Sweden)
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Opinion: SSX's tricky new look

Opinion: SSX's tricky new look

SSX's return might have long-term fans asking questioning its new moody look. But it's the only way the franchise can hope to return and succeed - BIG isn't always better.

Text: Gillen McAllister
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The Weekly Opinion: Bizarre Business

The Weekly Opinion: Bizarre Business

Activision wants to close down or sell Bizarre Creations, while Viacom are looking to get rid off Harmonix. In our new weekly feature we discuss the price of losing independence.

Text: Bengt Lemne
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Driving Paradise: Eden talk TDU2

Driving Paradise: Eden talk TDU2

With Hot Pursuit roaring up the UK charts and Gran Turismo 5's imminent release, we talk to Eden Games about making its mark in the racing genre with next year's Test Drive Unlimited 2.

Text: Gillen McAllister
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First look at L.A. Noire

First look at L.A. Noire

We've seen L.A. Noire's Cole Phelps work his magic in a case involving the death of a young actress. Read on for our first look impressions...

Text: Jonas Elfving (Gamereactor Sweden)
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Hands-on with Dirt 3

Hands-on with Dirt 3

Petrolhead Jesper Karlsson paid Codemasters a visit and came back with a big grin on his face and impressions from Dirt 3.

Text: Jesper Karlsson (Gamereactor Sweden)
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Growing pains: Square talk FFXIV

Growing pains: Square talk FFXIV

The MMORPG's creators talk ahead of the title's first update, addressing the game's flaws and the series' future.

Text: Gillen McAllister
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Duke Nukem Forever

Duke Nukem Forever

Duke Nukem is coming back. For real this time. We sent our Finnish writer Eerik to play Duke Nukem Forever, the game we all thought was dead and buried.

Text: Eerik Rahja (Gamereactor Finland)
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Uchiyama on Majin and the Forsaken Kingdom

Uchiyama on Majin and the Forsaken Kingdom

Our Italian editor Lorenzo Mosna met up with the producer of Majin and the Forsaken Kingdom, Daisuke Uchiyama, in Milan recently.

Text: Lorenzo Mosna (Gamereactor Italy)