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Gamescom - The Best of GRTV

Gamescom - The Best of GRTV

So many trailers, so little time. We've picked out the best and put them together with some exclusive GRTV content from this year's show.

Text: Lee West & Mike Holmes
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FIFA 14 - What to Expect

FIFA 14 - What to Expect

As the latest instalment of the ever popular football simulator nears release an abundance of information has been revealed.

Text: Jon Newcombe
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Street Fighter: Assassin's Fist Interview

Street Fighter: Assassin's Fist Interview

In our latest print issue (out now) we take a look at Joey Ansah's journey in bringing a live-action Street Fighter to screen. This is our one-on-one with the man himself.

Text: Gillen McAllister
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The Road to Gamescom 2013

The Road to Gamescom 2013

We're getting ready to fly off to the continent for Europe's most prominent game show.

Text: Bengt Lemne
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GRTV: Indies of E3

GRTV: Indies of E3

We've gathered some of our favourite indie interviews from Los Angeles.

Text: Bengt Lemne
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Q&A with CA - Total War: Rome II

Q&A with CA - Total War: Rome II

We sit down with three of the key figures from Creative Assembly and talk about their next game.

Text: Mike Holmes
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Trading Cards: A Stroke of Genius?

Trading Cards: A Stroke of Genius?

We've been playing around with the Trading Card system that recently came out of beta on Steam.

Text: Mike Holmes
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Bioshock Infinite: Burial At Sea

Bioshock Infinite: Burial At Sea

We head to Irrational Games to see the proper conclusion to Infinite's story, and talk to the developer about the DLC.

Text: Ingo Delinger
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The Crowdfund Watch: July

The Crowdfund Watch: July

Four interesting crowdfund campaigns caught our eye in July.

Text: Bengt Lemne
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Indie Seen

Indie Seen

We take a look at some of the best indie games on the scene at the moment.

Text: Mike Holmes
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Battle Ready: WildStar takes aim

Battle Ready: WildStar takes aim

The MMO with a free-form fighting system more akin to Zelda than Warcraft is taking shape ahead of release. We go hands-on and talk to the man behind the combat.

Text: Jon Newcombe
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The Mysterious Mr. Kojima

The Mysterious Mr. Kojima

We talked to the legendary Metal Gear Solid creator at this year's E3 to learn of his thoughts on next-gen, open worlds and Moby Dick Studios.

Text: Bengt Lemne
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E3: The Long List

E3: The Long List

A big fat stack of games from this year's E3.

Text: Mike Holmes ad Lee West
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Welcome to E3

Welcome to E3

We run through what's on when, and what you need to know on Gamereactor's dedicated sub-site.

Text: Gamereactor Staff
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Behind the Legend: Making of Grimrock 2

Behind the Legend: Making of Grimrock 2

We paid a visit to Finnish indies Almost Human to find out more about the sequel to the surprise hit Legend of Grimrock.

Text: Mika Sorvari
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GRTV: Best of GDC - Part 1

GRTV: Best of GDC - Part 1

We've taken a look at the content that came out of our GDC trip.

Text: Bengt Lemne
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The Music of Blood Dragon: Interview

The Music of Blood Dragon: Interview

With the Far Cry 3 DLC released today, we tracked down the outfit behind its soundtrack, Power Glove, to talk how they replicated the soundscape of 80s action cinema.

Text: Gillen McAllister
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The Crowdfund Watch: April

The Crowdfund Watch: April

We're back with another monthly look at the crowdfunding scene.

Text: Bengt Lemne
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Xcom: Enemy Unknown iOS Interview

Xcom: Enemy Unknown iOS Interview

With the turn-based Enemy Unknown getting converted to Apple's devices, we tracked down Firaxis lead designer Jake Solomon to talk about the project.

Text: Lee West
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Civilization V: Brave New World - Interview

Civilization V: Brave New World - Interview

At a recent event in London we caught up with Civilization V's producer, Dennis Shirk, and found out a bit more about how incoming expansion - Brave New World - is going to impact the iconic strategy game.

Text: Mike Holmes
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Gaming's Defining Moments - Fallout 3

Gaming's Defining Moments - Fallout 3

We look back on Bethesda's bleak future sci-fi creation as part of our ongoing Generation's Greatest series.

Text: Mike Holmes
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Multiplayer: Getting it Right

Multiplayer: Getting it Right

Are publishers enforcing multiplayer on games that don't need them? And what can developers do to keep multiplayer interesting?

Text: Gillen McAllister
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Generation's Greatest

Generation's Greatest

"We still remember every corner, every piece of cover, ever shotgun wielding enemy that needed to be avoided."

Text: Mike Holmes
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Generation's Greatest

Generation's Greatest

The curtain is closing on the current console generation. Here's some of the greatest moments to have adorned our consoles in recent years.

Text: Mike Holmes
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Kickstarting Dreamfall Chapters

Kickstarting Dreamfall Chapters

We take a first look at the last chapter in The Longest Journey saga as Red Thread Games' Kickstarter campaign begins.

Text: Suzanne Berget
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Witcherland - History of the White Wolf

Witcherland - History of the White Wolf

"With the recently confirmed news of a third chapter in the series, fans of The Witcher have every reason to be excited."

Text: Jon Newcombe
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Paradox Interactive Convention 2013

Paradox Interactive Convention 2013

Iceland mixes equal parts beautiful and tranquil nature with violent change as Paradox presented their line up for 2013.

Text: Bengt Lemne
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Frontline: Ace of Spades

Frontline: Ace of Spades

"Ace of Spades is already enjoyable, and there's plenty of places that Jagex can take it in the future."

Text: Mike Holmes
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Frontline: The War Z

Frontline: The War Z

"This zombie MMO certainly won't appeal to everybody, and Arktos and Hammerpoint's recent conduct won't help matters either."

Text: Mike Holmes
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Carnage Racing: Interview

Carnage Racing: Interview

"Who doesn't like shooting a missile at another car!"

Text: Mike Holmes